PixAI Membership
PixAI
PixAI
Generate
Sign in
Home
Generation
Models
Studio
NEW
Contest
Create with Mio.2
AI Tools
NEW
Guide
AI art "TsubakiV3 test" featuring #Gundam, #ν Gundam and #Mobile Suit Gundam: Char's Counterattack

TsubakiV3 test

#Gundam#ν Gundam#Mobile Suit Gundam: Char's Counterattack
Published on Aug 21, 2026
Avatar image of 繭 Mayu
avatar-frame

繭 Mayu

More to See
A photorealistic macro photograph of two extremely detailed premium-scale physical Gundam figures, depicting a dramatic close-range duel between a ν Gundam and a Sazabi. The figures are presented as real, highly detailed collectible models photographed in a professional studio-like setting. This must look like physical painted models, not digital artwork or CGI. Composition Show both mobile suits from approximately the upper torso and shoulders upward. Their heads, shoulders, upper chests and arms are visible. The two figures are extremely close to one another. They are engaged in a fierce beam-saber lock, with their beam sabers crossed directly between them. The two glowing blades collide and push against each other as though both machines are exerting enormous force. The composition should capture the exact moment of a desperate close-range sword clash. Both machines are facing each other directly. Their heads and upper bodies should dominate the image. ν Gundam The ν Gundam is positioned on one side. Preserve its distinctive classic silhouette: white armor, dark gray mechanical sections, blue and yellow accents, red chin, and the characteristic two-pronged V-shaped forehead antenna. The head should be extremely detailed as a physical model. Its optical sensors appear as realistic miniature translucent components. Its white armor has a subtle satin-painted finish with realistic reflections. The armor shows minor battle wear, scratches and chipped paint. Its beam saber is held firmly in one hand. The saber emits a vivid but physically believable luminous energy blade. Sazabi The Sazabi faces the ν Gundam at extremely close range. Preserve its distinctive large red armored silhouette. Use multiple shades of deep red and burgundy with realistic glossy painted surfaces. Its armor should have subtle metallic reflections. The Sazabi also shows battle wear, scratches and small areas of chipped paint. Its mechanical joints, vents and armor seams are highly detailed. It holds its beam saber directly against the ν Gundam's beam saber. Beam-saber clash The beam sabers are the visual center of the scene. The two blades cross and collide between the machines. At the point of contact, create an intense luminous glow, sparks and small particles of energy. The light from the collision reflects realistically across the surrounding armor. The white armor of the ν Gundam receives cool highlights. The red armor of the Sazabi receives bright reflected highlights. The beam blades should look like luminous physical energy weapons rather than flat colored lines. Funnels A small number of ν Gundam fin funnels and Sazabi funnels can be visible in the surrounding background. Only several should be shown. They hover at different distances around the two figures, subtly suggesting that the duel is taking place in the middle of a larger three-dimensional battle. Keep them secondary. Do not fill the frame with funnels. If rendering the funnels clearly would compromise the main duel, keep them partially obscured or blurred in the background. Space environment The battle takes place in outer space. However, the background should remain minimal and understated. Use mostly deep black space with a sparse field of distant stars. A very subtle blue-gray atmospheric glow can appear far behind the machines. Do not create a giant space battlefield. Do not add planets that distract from the duel. The two physical figures and their beam-saber clash are the entire focus. Physical model realism Both mobile suits must unmistakably appear to be real, high-end collectible figures or meticulously assembled plastic models. Show: precisely molded armor pieces, tiny panel lines, separate armor components, realistic plastic and painted surfaces, subtle manufacturing imperfections, tiny mechanical details, miniature cables, joints, vents, screws, connectors, and layered internal mechanisms. The surfaces should have realistic micro-texture. Glossy red Sazabi armor should reflect the beam-saber light naturally. The ν Gundam's white armor should have realistic satin reflections. The battle damage should appear physically painted and weathered onto the model. Photography Use professional high-end macro photography. Realistic lens characteristics. Controlled shallow depth of field. The two heads and beam-saber contact point should remain sharply focused. Some funnels farther away may fall slightly out of focus. The luminous beam blades should create realistic light spill onto the physical models. Subtle reflections should appear on the model surfaces. Overall impression The final image should look like a photograph of an extraordinarily expensive museum-quality ν Gundam and Sazabi diorama, frozen at the exact instant of their legendary close-range beam-saber duel. The physical construction of the models should remain obvious. The image should feel tangible enough that the viewer could imagine picking up the figures and examining their character: nu_gundam, sazabi, copyright: gundam
Show Parameters
Original Prompt
A photorealistic macro photograph of two extremely detailed premium-scale physical Gundam figures, depicting a dramatic close-range duel between a ν Gundam and a Sazabi. The figures are presented as real, highly detailed collectible models photographed in a professional studio-like setting. This must look like physical painted models, not digital artwork or CGI. Composition Show both mobile suits from approximately the upper torso and shoulders upward. Their heads, shoulders, upper chests and arms are visible. The two figures are extremely close to one another. They are engaged in a fierce beam-saber lock, with their beam sabers crossed directly between them. The two glowing blades collide and push against each other as though both machines are exerting enormous force. The composition should capture the exact moment of a desperate close-range sword clash. Both machines are facing each other directly. Their heads and upper bodies should dominate the image. ν Gundam The ν Gundam is positioned on one side. Preserve its distinctive classic silhouette: white armor, dark gray mechanical sections, blue and yellow accents, red chin, and the characteristic two-pronged V-shaped forehead antenna. The head should be extremely detailed as a physical model. Its optical sensors appear as realistic miniature translucent components. Its white armor has a subtle satin-painted finish with realistic reflections. The armor shows minor battle wear, scratches and chipped paint. Its beam saber is held firmly in one hand. The saber emits a vivid but physically believable luminous energy blade. Sazabi The Sazabi faces the ν Gundam at extremely close range. Preserve its distinctive large red armored silhouette. Use multiple shades of deep red and burgundy with realistic glossy painted surfaces. Its armor should have subtle metallic reflections. The Sazabi also shows battle wear, scratches and small areas of chipped paint. Its mechanical joints, vents and armor seams are highly detailed. It holds its beam saber directly against the ν Gundam's beam saber. Beam-saber clash The beam sabers are the visual center of the scene. The two blades cross and collide between the machines. At the point of contact, create an intense luminous glow, sparks and small particles of energy. The light from the collision reflects realistically across the surrounding armor. The white armor of the ν Gundam receives cool highlights. The red armor of the Sazabi receives bright reflected highlights. The beam blades should look like luminous physical energy weapons rather than flat colored lines. Funnels A small number of ν Gundam fin funnels and Sazabi funnels can be visible in the surrounding background. Only several should be shown. They hover at different distances around the two figures, subtly suggesting that the duel is taking place in the middle of a larger three-dimensional battle. Keep them secondary. Do not fill the frame with funnels. If rendering the funnels clearly would compromise the main duel, keep them partially obscured or blurred in the background. Space environment The battle takes place in outer space. However, the background should remain minimal and understated. Use mostly deep black space with a sparse field of distant stars. A very subtle blue-gray atmospheric glow can appear far behind the machines. Do not create a giant space battlefield. Do not add planets that distract from the duel. The two physical figures and their beam-saber clash are the entire focus. Physical model realism Both mobile suits must unmistakably appear to be real, high-end collectible figures or meticulously assembled plastic models. Show: precisely molded armor pieces, tiny panel lines, separate armor components, realistic plastic and painted surfaces, subtle manufacturing imperfections, tiny mechanical details, miniature cables, joints, vents, screws, connectors, and layered internal mechanisms. The surfaces should have realistic micro-texture. Glossy red Sazabi armor should reflect the beam-saber light naturally. The ν Gundam's white armor should have realistic satin reflections. The battle damage should appear physically painted and weathered onto the model. Photography Use professional high-end macro photography. Realistic lens characteristics. Controlled shallow depth of field. The two heads and beam-saber contact point should remain sharply focused. Some funnels farther away may fall slightly out of focus. The luminous beam blades should create realistic light spill onto the physical models. Subtle reflections should appear on the model surfaces. Overall impression The final image should look like a photograph of an extraordinarily expensive museum-quality ν Gundam and Sazabi diorama, frozen at the exact instant of their legendary close-range beam-saber duel. The physical construction of the models should remain obvious. The image should feel tangible enough that the viewer could imagine picking up the figures and examining their tiny panel lines and mechanical parts. No full bodies, no additional mobile suits, no humans, no giant battlefield, no excessive background scenery, no text, no logo, no watermark.
Mode
ultra
Size
1920 x 1088
Negative
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
Prompt Helper

Model & LoRA used

Similar Images

Show more
AI artwork
ハ
character: aile_strike_gundam, character: unicorn_gundam_banshee, A dynamic low-angle shot depicts an intense mid-air clash between two massive mobile suits, the Aile Strike Gundam and the Unicorn Gundam Banshee, positioned centrally in a dramatic confrontation. The Aile Strike Gundam, featuring pristine white and blue armor over a red inner frame, is captured in a lunging pose with its mechanical wings fully deployed, gripping a beam saber that collides violently with its opponent. Facing it, the Unicorn Gundam Banshee is clad in matte black armor, its golden psycho-frame glowing ominously through the armor gaps as it swings its own beam saber in a powerful counter-strike. The impact point of the sabers erupts in brilliant white sparks and electrical discharges. The scene is set within the vast, metallic interior of a space colony, filled with floating debris, thick plumes of grey smoke, and high-speed motion blur trailing from the units' thrusters. The visual style is high-quality anime cel-shading with cinematic lighting, featuring high contrast between the dark void of the colony and the luminous glow of the beam weapons, conveying a sense of immense power and speed.
ハチナイ
AI artwork
ハ
character: aile_strike_gundam, character: unicorn_gundam_banshee, A dynamic low-angle shot depicts an intense clash between two massive mobile suits in the infinite cosmos, the Aile Strike Gundam and the Unicorn Gundam Banshee, positioned centrally in a dramatic confrontation. The Aile Strike Gundam, featuring pristine white and blue armor over a red inner frame, is captured in a lunging pose with its mechanical wings fully deployed, gripping a beam saber that collides violently with its opponent. Facing it, the Unicorn Gundam Banshee is clad in matte black armor, its golden psycho-frame glowing ominously through the armor gaps as it swings its own beam saber in a powerful counter-strike. The impact point of the sabers erupts in brilliant white sparks and electrical discharges. The scene is set in deep space with a breathtaking starfield background filled with distant galaxies, colorful nebulae, and countless twinkling stars, with floating debris and wreckage from destroyed ships drifting in zero gravity. High-speed motion blur trails from the units' thrusters cut through the void. The visual style is high-quality anime cel-shading with cinematic lighting, featuring high contrast between the pitch-black darkness of space and the luminous glow of the beam weapons and distant stellar bodies, conveying a sense of immense power and cosmic scale
ハチナイ
AI art "どうしてこうなった!?"
Avatar image of s2102002
どうしてこうなった!?
s2102002
AI artwork
Avatar image of エラー娘
rx-78-2_gundam, zaku_ii_s_char_custom, anime style, flat painting with cel shading like a classic anime screenshot or scene capture. The RX-78-2 Gundam, a white and blue mobile suit with a prominent V-fin on its head, wields dual beam sabers in a dynamic action pose. It engages in an intense space battle against Char's Zaku, a red Zaku II with a glowing mono-eye sensor and distinctive spike shoulder armor. The Gundam fires its beam rifle, creating vibrant energy trails, while explosions and metallic debris scatter across the scene. The battle takes place in outer space, with stars twinkling in the distance and the blue curve of Earth visible in the background. Dramatic lighting from weapon discharges and explosions highlights the highly detailed mecha designs, creating a cinematic and action-packed composition.
エラー娘
AI Tools
  • AI Anime Generator
  • Anime Figure Generator
  • Character Sheet Generator
  • Magazine Cover Generator
  • Plushie Generator
  • Giant Statue Generator

Discover

  • Trending Tags
  • Ranking
  • Model Market
  • Contest
  • News

About

  • Guide
  • PixAI Blog
  • Tsubaki.2
  • Meet Mio, Our Mascot
  • Content Rules

Pricing & Help

  • Membership
  • Buy Credits
  • Contact

Mobile App

  • Get the PixAI app
  • App Store
  • Google Play
© 2026 PixAI
  • Terms of Service
  • Privacy Policy
  • Copyright Policy
  • Attributions
  • Specified Commercial Transactions Law

Comments

Generate New Artwork
Tsubaki.3 - AI Model cover image

PixAI DiT.3

Preview Test

Tsubaki.3
769