Sabah Sedsed
Sabah Sedsed
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Show moreA girl with long, pale yellow-green to grey-green hair. The hair is very long, flowing from her shoulders to around her waist. Her bangs cover a large area of her face, slightly hiding her eyes. On her head, she wears a hat with large goggles. The goggles are brown or black, with a design reminiscent of an old flight cap or adventurer's gear. Her clothing is a dark military-fantasy style, consisting of a black to dark brown jacket-like garment with numerous belts, buckles, pouches, and metal parts. There is complex equipment layered across her chest, providing a high level of detail. However, the colors are limited to muted green, black, brown, and grey, keeping the design cohesive. The line art is thin and slightly rough; while the equipment has many fine lines, the hair is drawn in broad, chunky locks. painterly digital rendering, chunky brushwork, broad opaque strokes, faceted shapes, angular color blocking, hard-edged shading, painterly edges, soft tonal transitions, diffused highlights, ambient lighting, cinematic lighting, subtle bloom, mgong_style, beautiful light, best shadow, color blink
ぬぬぬ
A girl with long, pale yellow-green to grey-green hair. The hair is very long, flowing from her shoulders to around her waist. Her bangs cover a large area of her face, slightly hiding her eyes. On her head, she wears a hat with large goggles. The goggles are brown or black, with a design reminiscent of an old flight cap or adventurer's gear. Her clothing is a dark military-fantasy style, consisting of a black to dark brown jacket-like garment with numerous belts, buckles, pouches, and metal parts. There is complex equipment layered across her chest, providing a high level of detail. However, the colors are limited to muted green, black, brown, and grey, keeping the design cohesive. The line art is thin and slightly rough; while the equipment has many fine lines, the hair is drawn in broad, chunky locks. painterly digital rendering, chunky brushwork, broad opaque strokes, faceted shapes, angular color blocking, hard-edged shading, painterly edges, soft tonal transitions, diffused highlights, ambient lighting, cinematic lighting, subtle bloom, mgong_style, beautiful light, best shadow, color blink
ぬぬぬ
A girl with long, pale yellow-green to grey-green hair. The hair is very long, flowing from her shoulders to around her waist. Her bangs cover a large area of her face, slightly hiding her eyes. On her head, she wears a hat with large goggles. The goggles are brown or black, with a design reminiscent of an old flight cap or adventurer's gear. Her clothing is a dark military-fantasy style, consisting of a black to dark brown jacket-like garment with numerous belts, buckles, pouches, and metal parts. There is complex equipment layered across her chest, providing a high level of detail. However, the colors are limited to muted green, black, brown, and grey, keeping the design cohesive. The line art is thin and slightly rough; while the equipment has many fine lines, the hair is drawn in broad, chunky locks. painterly digital rendering, chunky brushwork, broad opaque strokes, faceted shapes, angular color blocking, hard-edged shading, painterly edges, soft tonal transitions, diffused highlights, ambient lighting, cinematic lighting, subtle bloom, mgong_style, beautiful light, best shadow, color blink
ぬぬぬ