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AI art "ステータス画面できるかな?3(tsubaki3テスト)" featuring #Pixel art, #Girl and #Status

ステータス画面できるかな?3(tsubaki3テスト)

1の続きです。ゲームのステータス画面が作れるかのテストです。 1と同じ内容ですが、プロンプトでキャラをデフォルメさせています。 根暗な雰囲気は変化ないですが、やはり可愛くなるかな?と思います。 Can I make a status screen? 3 (tsubaki3 test) This is a continuation of Part 1—a test to see if I can create a game status screen. The content is the same as in Part 1, but I’ve used a prompt to give the character a stylized, "chibi" look. The gloomy atmosphere remains unchanged, but I think the character does end up looking cuter.

#Pixel art#Girl#Status
Published on 4 days ago
Avatar image of 七夢
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七夢

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A full-shot, centered view depicts a 16-bit RPG character status screen. On the left, the character from image1 is rendered as a super-deformed chibi sprite, wearing the same outfit as image1: a white high-collared blouse with puffed sleeves and ruffled cuffs under a sleeveless forest-green bodice with gold buttons, a voluminous green skirt with gold trim, white tights, and a white ruffled petticoat. She has long silver hair tied with a blue bow, blunt bangs, and blue eyes, standing in a neutral, front-facing pose with a small, calm expression within a dedicated rectangular window. To the right, a larger dark menu interface features organized status windows with simple pixel borders. These windows contain the text 'NAME', 'LEVEL', 'CLASS', 'HP', 'MP', 'EXP', 'NEXT', 'STR', 'VIT', 'DEX', 'AGI', 'INT', 'MND', 'LUK', 'ATK', 'DEF', 'MAG', and 'M.DEF', followed by an equipment section listing 'WEAPON', 'SHIELD', 'HEAD', 'BODY', and 'ACCESSORY' alongside small pixel-art icons. The entire screen is composed of crisp, hard-edged pixels with a limited color palette and subtle dithering on a dark background. The art style stays the same as the input image1.
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Original Prompt
@image1 A character status screen from a classic 16-bit Japanese fantasy RPG, authentic late Super Famicom / SNES-era pixel art aesthetic. Create a complete RPG status sheet for exactly one single character. The entire image must look like an actual in-game menu screen from a high-quality Japanese console RPG released during the late Super Famicom era, not modern pixel art. CHARACTER DESIGN: Transform the character into a cute, strongly stylized, super-deformed chibi RPG character. Use approximately 2.5-to-3-head-tall body proportions, with a relatively large head, small compact torso, short arms, and short legs. The character must retain their recognizable original hairstyle, hair color, clothing design, costume colors, accessories, weapons, and distinctive visual features, but reinterpret all of them naturally into a compact Super Famicom-era chibi pixel-art sprite. Do not use realistic human proportions. Do not use tall anime proportions. Do not simply enlarge the head of a normally proportioned body. The entire anatomy must be naturally redesigned as a coherent chibi RPG sprite. COMPOSITION: A large rectangular RPG menu interface fills the entire screen. Use clearly separated rectangular status windows made from simple pixel borders. On the left side, display exactly one full-body chibi pixel-art character sprite. The entire chibi character must be visible from the top of the head to the feet. The character stands naturally in a neutral RPG status-screen pose. Keep the sprite completely contained inside its own character window, with clear empty space around it. On the right side, display neatly organized character information and numerical statistics. Include RPG status categories such as: NAME LEVEL CLASS HP MP EXP NEXT STR VIT DEX AGI INT MND LUK ATK DEF MAG M.DEF Below the main statistics, include a separate equipment window: WEAPON SHIELD HEAD BODY ACCESSORY Use small pixel-art equipment icons beside several equipment entries. VISUAL STYLE: authentic late Super Famicom 16-bit JRPG graphics, classic 1990s Japanese console RPG menu screen, super-deformed chibi RPG character sprite, cute compact fantasy character proportions, true retro pixel art, carefully hand-placed pixels, limited 16-bit color palette, crisp hard pixel edges, no anti-aliasing, no smooth vector graphics, no modern UI design, no gradients, no photorealism, no 3D rendering, low-resolution game graphics enlarged with nearest-neighbor scaling, small bitmap-style pixel font, clean tile-based interface, subtle pixel dithering, simple decorative fantasy borders, dark menu background, high readability, precise pixel alignment. The chibi character sprite should have detailed late-generation Super Famicom pixel-art quality. Despite the small size and strongly deformed proportions, the hairstyle, costume, accessories, equipment, and identity-defining features must remain clearly recognizable. The status interface is the main subject of the image. Every menu window must remain straight, rectangular, evenly aligned, and completely visible within the frame. Do not crop any part of the interface. Exactly one character. Exactly one chibi character sprite. No additional characters. No duplicate sprites. No realistic body proportions. No tall character proportions. No large anime portrait. No battle scene. No environment or landscape. No modern game interface. No mobile-game UI. No realistic illustration. No 3D character. Make it look like a genuine screenshot of a sophisticated 16-bit fantasy RPG character status menu running on Super Famicom hardware, featuring a beautifully crafted super-deformed chibi character sprite.
Mode
ultra
Size
2048 x 2048
Negative
lowres, worst quality, low quality, bad anatomy, bad hands, error, missing fingers, jpeg artifacts
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Model & LoRA used

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