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cdsdx#0

Published on 18 hours ago
c0

cdsdx#0

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bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, [Face Shape] Oval face, pointed chin, low cheekbones, soft facial lines. [Eyebrows] Slender willow brows, pale silver color, slightly drooping ends. [Eyes] Rounded eyes, slightly upturned corners, silver-purple vertical pupils with tiny embedded light points. [Nose] Narrow bridge, small tip, thin nostrils. [Lips] Thin lips, pale pink color, well-defined upper lip outline. [Ears] Slightly long ear tips, slightly slanted backwards, thin and translucent earlobes with faint visible blood vessel patterns. [Hair] Long white hair, fine and straight, tied into twin tails behind the ears reaching the waist, with a few stray hairs falling over the forehead. [Skin] Extremely white skin, near-transparent texture, flawless surface, faint blue veins visible on wrists and sides of the neck. [Body Frame] Slender and narrow frame, shoulders narrower than hips, protruding collarbones, clearly visible rib contours. [Hands and Limbs] Long slender fingers, rounded fingertips, protruding wrist bones, thin ankles; overall straight lines of limbs without obvious muscle definition. [Clothing] Long white mage robe, double-breasted, slightly open collar, robe covered in silver magic circuit patterns, slightly wide long sleeves, hem reaching the ankles, no underwear. [Accessories] A weathered bronze circular badge hanging from the left waist, with blurred engravings on the edge. [Pose] Standing straight, feet slightly shoulder-width apart, head slightly tilted to the side, gaze looking straight ahead. [Expression] Calm expression, focused eyes, no excess emotion in the brows, occasionally pausing gaze when noticing something. [Environment] An open ruins hall, floor covered with cracked stone slabs, surrounded by broken stone pillars, scattered stones and pottery shards in the corners. [Lighting] Light coming from a crack above, shining down in narrow beams, creating a distinct boundary between bright and dark areas. [Shot] Medium shot, from above the knees, character standing centered. [Angle] Eye-level angle, camera height approximately level with the character's shoulders. [Focal Length] Standard focal length, main character clear, background details remain visible. [Camera Movement] Fixed shot, no movement in the image.
Show Parameters
Original Prompt
【脸型】鹅蛋脸,下巴尖细,颧骨低平,面部线条柔和。 【眉毛】细长柳眉,眉色浅淡如银,眉尾微垂。 【眼睛】眼型圆润,眼角微挑,银紫色竖瞳,瞳孔内嵌细碎光点。 【鼻子】鼻梁窄挺,鼻尖小巧,鼻翼薄。 【嘴唇】唇形偏薄,唇色淡粉,上唇轮廓分明。 【耳朵】耳尖略长,微向后斜,耳廓薄透,隐约透出血管纹路。 【头发】白色长发,发丝细直,从耳后扎成双马尾,马尾长度触及腰际,额前垂落几缕碎发。 【皮肤】肤色极白,近透明质感,表面无瑕,隐约可见手腕和颈侧青色静脉。 【体型骨架】骨架纤细窄小,肩宽窄于胯宽,锁骨突出,肋骨轮廓清晰可见。 【手和四肢】手指细长,指尖圆润,腕骨凸出,脚踝细瘦;四肢整体线条平直,无明显肌肉起伏。 【穿着】白色长款魔导师袍,双排扣,领口微敞,袍面遍布银色魔法回路纹路,长袖略宽,袍摆垂至脚踝,不穿内衣。 【配饰】左腰悬挂一枚古铜色圆形徽章,表面磨损,边缘刻有模糊纹路。 【动作姿势】站立时身姿笔直,双足略分开与肩同宽,头部微微偏侧,视线平视前方。 【表情神态】神态平静,眼神专注,眉眼间无多余波动,偶尔会因注意某物而视线停顿。 【环境场景】开阔的遗迹大厅,地面铺有碎裂石板,四周立有断裂石柱,墙角堆有零散碎石与陶片。 【光线氛围】光线来自上方裂口,呈窄束状斜射,形成亮区与暗区的分明交界。 【镜头景别】中景,自膝盖以上,人物居中站立。 【拍摄角度】平视角度,镜头高度约与人物肩部齐平。 【焦距】标准焦距,人物主体清晰,背景细节保持可见。 【运镜】固定镜头,画面无移动。
Mode
lite
Size
768 x 1280
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AI artwork
c0
bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, [Face Shape] Oval face, pointed chin, low cheekbones, soft facial lines. [Eyebrows] Slender willow brows, pale silver color, slightly drooping ends. [Eyes] Rounded eyes, slightly upturned corners, silver-purple vertical pupils with tiny embedded light points. [Nose] Narrow bridge, small tip, thin nostrils. [Lips] Thin lips, pale pink color, well-defined upper lip outline. [Ears] Slightly long ear tips, slightly slanted backwards, thin and translucent earlobes with faint visible blood vessel patterns. [Hair] Long white hair, fine and straight, tied into twin tails behind the ears reaching the waist, with a few stray hairs falling over the forehead. [Skin] Extremely white skin, near-transparent texture, flawless surface, faint blue veins visible on wrists and sides of the neck. [Body Frame] Slender and narrow frame, shoulders narrower than hips, protruding collarbones, clearly visible rib contours. [Hands and Limbs] Long slender fingers, rounded fingertips, protruding wrist bones, thin ankles; overall straight lines of limbs without obvious muscle definition. [Clothing] Long white mage robe, double-breasted, slightly open collar, robe covered in silver magic circuit patterns, slightly wide long sleeves, hem reaching the ankles, no underwear. [Accessories] A weathered bronze circular badge hanging from the left waist, with blurred engravings on the edge. [Pose] Standing straight, feet slightly shoulder-width apart, head slightly tilted to the side, gaze looking straight ahead. [Expression] Calm expression, focused eyes, no excess emotion in the brows, occasionally pausing gaze when noticing something. [Environment] An open ruins hall, floor covered with cracked stone slabs, surrounded by broken stone pillars, scattered stones and pottery shards in the corners. [Lighting] Light coming from a crack above, shining down in narrow beams, creating a distinct boundary between bright and dark areas. [Shot] Medium shot, from above the knees, character standing centered. [Angle] Eye-level angle, camera height approximately level with the character's shoulders. [Focal Length] Standard focal length, main character clear, background details remain visible. [Camera Movement] Fixed shot, no movement in the image.
cdsdx#0
AI artwork
c0
bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, [Face Shape] Oval face, pointed chin, low cheekbones, soft facial lines. [Eyebrows] Slender willow brows, pale silver color, slightly drooping ends. [Eyes] Rounded eyes, slightly upturned corners, silver-purple vertical pupils with tiny embedded light points. [Nose] Narrow bridge, small tip, thin nostrils. [Lips] Thin lips, pale pink color, well-defined upper lip outline. [Ears] Slightly long ear tips, slightly slanted backwards, thin and translucent earlobes with faint visible blood vessel patterns. [Hair] Long white hair, fine and straight, tied into twin tails behind the ears reaching the waist, with a few stray hairs falling over the forehead. [Skin] Extremely white skin, near-transparent texture, flawless surface, faint blue veins visible on wrists and sides of the neck. [Body Frame] Slender and narrow frame, shoulders narrower than hips, protruding collarbones, clearly visible rib contours. [Hands and Limbs] Long slender fingers, rounded fingertips, protruding wrist bones, thin ankles; overall straight lines of limbs without obvious muscle definition. [Clothing] Long white mage robe, double-breasted, slightly open collar, robe covered in silver magic circuit patterns, slightly wide long sleeves, hem reaching the ankles, no underwear. [Accessories] A weathered bronze circular badge hanging from the left waist, with blurred engravings on the edge. [Pose] Standing straight, feet slightly shoulder-width apart, head slightly tilted to the side, gaze looking straight ahead. [Expression] Calm expression, focused eyes, no excess emotion in the brows, occasionally pausing gaze when noticing something. [Environment] An open ruins hall, floor covered with cracked stone slabs, surrounded by broken stone pillars, scattered stones and pottery shards in the corners. [Lighting] Light coming from a crack above, shining down in narrow beams, creating a distinct boundary between bright and dark areas. [Shot] Medium shot, from above the knees, character standing centered. [Angle] Eye-level angle, camera height approximately level with the character's shoulders. [Focal Length] Standard focal length, main character clear, background details remain visible. [Camera Movement] Fixed shot, no movement in the image.
cdsdx#0
AI artwork
c0
bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, [Face Shape] Oval face, pointed chin, low cheekbones, soft facial lines. [Eyebrows] Slender willow brows, pale silver color, slightly drooping ends. [Eyes] Rounded eyes, slightly upturned corners, silver-purple vertical pupils with tiny embedded light points. [Nose] Narrow bridge, small tip, thin nostrils. [Lips] Thin lips, pale pink color, well-defined upper lip outline. [Ears] Slightly long ear tips, slightly slanted backwards, thin and translucent earlobes with faint visible blood vessel patterns. [Hair] Long white hair, fine and straight, tied into twin tails behind the ears reaching the waist, with a few stray hairs falling over the forehead. [Skin] Extremely white skin, near-transparent texture, flawless surface, faint blue veins visible on wrists and sides of the neck. [Body Frame] Slender and narrow frame, shoulders narrower than hips, protruding collarbones, clearly visible rib contours. [Hands and Limbs] Long slender fingers, rounded fingertips, protruding wrist bones, thin ankles; overall straight lines of limbs without obvious muscle definition. [Clothing] Long white mage robe, double-breasted, slightly open collar, robe covered in silver magic circuit patterns, slightly wide long sleeves, hem reaching the ankles, no underwear. [Accessories] A weathered bronze circular badge hanging from the left waist, with blurred engravings on the edge. [Pose] Standing straight, feet slightly shoulder-width apart, head slightly tilted to the side, gaze looking straight ahead. [Expression] Calm expression, focused eyes, no excess emotion in the brows, occasionally pausing gaze when noticing something. [Environment] An open ruins hall, floor covered with cracked stone slabs, surrounded by broken stone pillars, scattered stones and pottery shards in the corners. [Lighting] Light coming from a crack above, shining down in narrow beams, creating a distinct boundary between bright and dark areas. [Shot] Medium shot, from above the knees, character standing centered. [Angle] Eye-level angle, camera height approximately level with the character's shoulders. [Focal Length] Standard focal length, main character clear, background details remain visible. [Camera Movement] Fixed shot, no movement in the image.
cdsdx#0
AI artwork
c0
bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, Face shape: standard oval face, full forehead, chin pointed and rounded, cheeks with slight baby fat, looking younger than actual age. Eyebrows: slender willow-leaf eyebrows, color extremely pale almost silver-white, the ends slightly upturned but with a soft curve, not aggressive. Eyes: large and round apricot eyes, outer corners slightly upturned. Irises are a rare silver-purple with vertical slit pupils—like a cat or a dragon. Tiny starlight flows slowly deep within the pupils, glowing slightly when staring at something. Nose: small and straight, bridge narrow and high, tip slightly upturned, clean lines from the side. Lips: moderate thickness, pale pink color, well-defined cupid's bow on the upper lip, lower lip slightly thicker. Lip lines are very shallow, with tiny peeling when dry, which she doesn't mind. Ears: characteristic long pointed elf ears, extending about three inches diagonally upwards from the hair, earlobes thin and translucent, tips slightly curved backwards. No piercings in the earlobes. Hair: pure white long hair, fine and soft texture with natural luster. Usually tied in high twin tails reaching the waist. Occasionally, stray hairs fall from the temples, which she tucks behind her ears. Body frame: overall small, slender frame, narrow shoulders, thin waist, narrow hips, body as frail as a young tree. Prominent collarbones, shoulder blades faintly visible under the robe. Hands and limbs: slender fingers with distinct joints, nails trimmed very short, occasionally some residual clay or stone chips in the clean gaps between fingers. Thin ankles, high arches, toes slightly curled. Clothing: a pure white mage robe embroidered with silver magic circuit patterns that glow and fade slightly with breath. The fabric is soft and the style is loose, with a slightly wide neckline revealing the collarbones and shoulders. No underwear, barefoot. Accessories: a faded bronze badge hanging from the waist, circular, with a blurred pattern of a crossed sword and staff, edges worn and shiny. No other accessories. Pose: usually habits of leaning forward slightly, hands clasped and hanging in front of her, occasionally unconsciously twirling a lock of hair around her finger. When standing, toes point slightly inward, weight shifted to the heels. Expression: mostly calm to the point of being blank, eyelids half-closed as if daydreaming. However, when encountering interesting magic traces, her eyebrows lift slightly, eyes widen a bit, and a very faint, almost undetectable smile appears at the corners of her mouth. Environment: typically appears in desolate ruins, ancient towers, or remote cave entrances. Occasionally sits on a roadside stone in a daze, with an open book spread across her lap, but her gaze is fixed on distant clouds. Lighting/Atmosphere: prefers cloudy or twilight light—soft, not piercing, enveloping her in a hazy grey-white layer. Under sunlight, she squints and raises a hand to shield her forehead. Under moonlight at night, her silver-purple eyes are exceptionally bright, and her hair gives off a faint cold light.
cdsdx#0

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