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AI art "ゲームの会話シーンができるかな?3(tsubaki3テスト)" featuring #Pixel art, #Girl, #Hayase Nagatoro and #Don't Toy with Me, Miss Nagatoro

ゲームの会話シーンができるかな?3(tsubaki3テスト)

スーパーファミコンのグラフィックとしています。 アンパンを2つもっていますが、1つは普通のアンパン。もう1つは高級アンパンと入れています。 この差を椿3さんがどう表現してくるのかが、気になりました。 Can I create a game dialogue scene? 3 (tsubaki3 test) I’m using Super Famicom-style graphics. The character is carrying two red bean buns: one is a standard bun, while the other is designated as a "premium" red bean bun. I was curious to see how Tsubaki3 would visually distinguish between the two.

#Pixel art#Girl#Hayase Nagatoro#Don't Toy with Me, Miss Nagatoro
Published on a day ago
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七夢

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character: nagatoro_hayase, hayase_nagatoro, copyright: ijiranaide_nagatoro-san character:Hayase Nagatoro, the protagonist of the anime *Don't Toy with Me, Miss Nagatoro*. masterpiece, highest quality, authentic late Super Famicom 16-bit pixel art, Japanese 1990s adventure game dialogue screen, retro visual novel game screenshot, crisp hand-crafted pixel art, limited 16-bit color palette, sharp pixel edges, no anti-aliasing, highly detailed SNES-style sprite artwork, A classic Super Famicom adventure game conversation screen divided clearly into TWO separate rectangular panels. UPPER MAIN SCENE PANEL: Inside the large upper panel, depict a Japanese high school classroom during lunch break. Warm natural midday sunlight enters through the classroom windows. Desks, chairs, blackboard, school bags, and subtle classroom details establish the setting, but the background remains secondary and does not distract from the character. Exactly ONE character is positioned prominently in the center of the upper panel. The character must be shown as a LARGE CLOSE-UP UPPER-BODY PORTRAIT, framed from approximately the waist or chest upward. The character occupies most of the upper scene panel. Do not show the full body. Do not make the character small or distant. The character has a proud, playful, confident smile, as if enthusiastically explaining a funny game to an older student. The character clearly raises BOTH hands so that both objects are fully visible and spatially separated. In the character's RIGHT HAND: exactly ONE ordinary anpan, a round Japanese sweet red-bean bun, individually wrapped inside a clear transparent plastic bag. In the character's LEFT HAND: exactly ONE premium luxury anpan, also individually wrapped inside a separate clear transparent plastic bag. The premium anpan should visibly look more luxurious and expensive through elegant premium packaging and refined presentation, while remaining unmistakably an anpan. IMPORTANT: exactly two anpan total: one ordinary anpan in the right hand and one premium anpan in the left hand. Each bun has its own separate transparent package. The hands, fingers, packages, and buns must remain visually distinct and must not overlap each other or cover the character's face. LOWER DIALOGUE PANEL: Below the main scene is a completely separate, large, dedicated dialogue box in authentic Super Famicom adventure-game style. The dialogue panel must be wide, clean, dark, high-contrast, and clearly separated from the upper scene with a strong pixel-art border. Inside the dialogue box, display ONLY the following Japanese dialogue, accurately and legibly: 「今、JKで流行っている、アンパンゲーム、教えてあげるね。せ・ん・ぱ・い」 Render the Japanese characters as LARGE, crisp, highly legible 16-bit pixel-font text with generous spacing and sufficient line height. The dialogue text should occupy the dialogue panel prominently and be easy to read. Preserve the Japanese punctuation exactly. No furigana. No ruby text. No English translation. No speaker name. No additional text. Do not place text anywhere outside the dialogue panel. Composition priority: 1. large upper-body close-up of exactly one character 2. clearly visible ordinary anpan in the right hand 3. clearly visible premium anpan in the left hand 4. proud playful facial expression 5. large and highly readable Japanese dialogue panel 6. high school classroom during lunch break as secondary background straight-on composition, eye-level camera, no diagonal composition, no dutch angle, stable symmetrical game-screen layout, authentic 1990s Japanese Super Famicom adventure game aesthetic, beautiful detailed 16-bit pixel art, clean sprite boundaries, nostalgic SNES visual quality.
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Original Prompt
character:Hayase Nagatoro, the protagonist of the anime *Don't Toy with Me, Miss Nagatoro*. masterpiece, highest quality, authentic late Super Famicom 16-bit pixel art, Japanese 1990s adventure game dialogue screen, retro visual novel game screenshot, crisp hand-crafted pixel art, limited 16-bit color palette, sharp pixel edges, no anti-aliasing, highly detailed SNES-style sprite artwork, A classic Super Famicom adventure game conversation screen divided clearly into TWO separate rectangular panels. UPPER MAIN SCENE PANEL: Inside the large upper panel, depict a Japanese high school classroom during lunch break. Warm natural midday sunlight enters through the classroom windows. Desks, chairs, blackboard, school bags, and subtle classroom details establish the setting, but the background remains secondary and does not distract from the character. Exactly ONE character is positioned prominently in the center of the upper panel. The character must be shown as a LARGE CLOSE-UP UPPER-BODY PORTRAIT, framed from approximately the waist or chest upward. The character occupies most of the upper scene panel. Do not show the full body. Do not make the character small or distant. The character has a proud, playful, confident smile, as if enthusiastically explaining a funny game to an older student. The character clearly raises BOTH hands so that both objects are fully visible and spatially separated. In the character's RIGHT HAND: exactly ONE ordinary anpan, a round Japanese sweet red-bean bun, individually wrapped inside a clear transparent plastic bag. In the character's LEFT HAND: exactly ONE premium luxury anpan, also individually wrapped inside a separate clear transparent plastic bag. The premium anpan should visibly look more luxurious and expensive through elegant premium packaging and refined presentation, while remaining unmistakably an anpan. IMPORTANT: exactly two anpan total: one ordinary anpan in the right hand and one premium anpan in the left hand. Each bun has its own separate transparent package. The hands, fingers, packages, and buns must remain visually distinct and must not overlap each other or cover the character's face. LOWER DIALOGUE PANEL: Below the main scene is a completely separate, large, dedicated dialogue box in authentic Super Famicom adventure-game style. The dialogue panel must be wide, clean, dark, high-contrast, and clearly separated from the upper scene with a strong pixel-art border. Inside the dialogue box, display ONLY the following Japanese dialogue, accurately and legibly: 「今、JKで流行っている、アンパンゲーム、教えてあげるね。せ・ん・ぱ・い」 Render the Japanese characters as LARGE, crisp, highly legible 16-bit pixel-font text with generous spacing and sufficient line height. The dialogue text should occupy the dialogue panel prominently and be easy to read. Preserve the Japanese punctuation exactly. No furigana. No ruby text. No English translation. No speaker name. No additional text. Do not place text anywhere outside the dialogue panel. Composition priority: 1. large upper-body close-up of exactly one character 2. clearly visible ordinary anpan in the right hand 3. clearly visible premium anpan in the left hand 4. proud playful facial expression 5. large and highly readable Japanese dialogue panel 6. high school classroom during lunch break as secondary background straight-on composition, eye-level camera, no diagonal composition, no dutch angle, stable symmetrical game-screen layout, authentic 1990s Japanese Super Famicom adventure game aesthetic, beautiful detailed 16-bit pixel art, clean sprite boundaries, nostalgic SNES visual quality.
Mode
ultra
Quality Tag
high quality, year_2025, year_2024, ﹝Prompts﹞
Size
2048 x 2048
Negative
full body, long shot, distant character, tiny character, small portrait, character standing far away, two characters, multiple characters, duplicate character, duplicate face, duplicate body, extra person, extra arms, extra hands, extra fingers, malformed hands, fused fingers, missing fingers, overlapping hands, hands covering face, cropped hands, cropped bread, duplicate bread, extra bread, three buns, multiple buns, missing anpan, wrong hand placement, swapped objects, merged bread, unwrapped bread, opaque package, package hiding bread, bread floating in air, sandwich, hamburger, melonpan, croissant, baguette, donut, western bread, text on bread package, random package text, brand logo, small dialogue box, tiny Japanese text, unreadable text, garbled Japanese, corrupted Japanese, incorrect Japanese, missing characters, duplicated characters, random text, English text, furigana, ruby text, speaker name, text outside dialogue box, text overlapping character, text overlapping hands, text overlapping bread, speech bubble, modern game UI, mobile game UI, HD anime screenshot, smooth digital painting, vector art, 3D render, realistic photography, anti-aliased edges, blurry pixels, mixed pixel sizes, diagonal composition, dutch angle, tilted camera, split screen, multiple scene panels, excessive background detail
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