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AI artwork
Animado
vt
A — DIRECT VIDEO MOTION TRANSFER Use the provided reference video ONLY as a source of CHARACTER MOTION. Use the target image as the absolute source of the target character's appearance and scene. Analyze the reference video and transfer the MAIN CHARACTER'S actual motion onto the target character as faithfully as technically possible. TARGET: Aim for approximately 95–99% similarity in CHARACTER MOTION, including: - movement sequence - timing - rhythm - speed - direction - amplitude - acceleration - deceleration - easing - pauses - eye/eyelid movement - facial movement - hair movement - clothing movement - secondary motion Do not create a generic animation inspired by the video. Transfer the actual motion behavior whenever technically possible. SOURCE PRIORITY: TARGET IMAGE = WHAT THE CHARACTER LOOKS LIKE. REFERENCE VIDEO = HOW THE CHARACTER MOVES. TARGET CHARACTER LOCK: Preserve the target image's exact: - character identity - face - hairstyle - hair structure - eye design - body proportions - anatomy - pose - clothing - Halo - accessories - bag - colors - textures - original details Do not redesign, regenerate, replace, reinterpret, or improve the target character. REFERENCE VIDEO FILTER: Use only the intended main-character animation. Ignore: - other characters - unrelated shots - scene changes - camera changes - close-ups that are not part of the intended animation - background changes - text - logos - watermarks - TikTok elements - outro - unrelated effects - unrelated objects Do not copy the reference video's appearance. MOTION TRANSFER: Transfer motion only to corresponding EXISTING parts of the target character. Do not create new animated objects. Do not invent additional character motion. HALO — ABSOLUTE LOCK: The target Halo is completely static. Do not move, rotate, tilt, resize, deform, distort, wobble, flicker, recolor, regenerate, or reposition it. BAG AND ACCESSORIES — ABSOLUTE LOCK: The target bag, strap, accessories, ribbons, ornaments, and other non-authorized objects remain completely static. BACKGROUND AND CAMERA — ABSOLUTE LOCK: Keep the target background and camera completely unchanged. Do not transfer: - camera movement - zoom - pan - tilt - shake - parallax - reframing - perspective changes - lighting changes - background animation FRAME CONSISTENCY: Maintain the exact same target character model in every frame. No: - flickering - regeneration - texture drift - proportion changes - face redesign - hairstyle redesign - disappearing details - newly appearing details DURATION: If an 8-second output is requested, select and adapt the most relevant continuous main-character motion to 8 seconds. Do NOT mechanically speed up or compress unrelated scenes. LOOP: Only create a seamless loop when requested. When looping, ensure the first and final states connect naturally without a jump, snap, pop, or sudden reset. FINAL ABSOLUTE RULE: TRANSFER CHARACTER MOTION, NOT VIDEO APPEARANCE. The target image controls the character and scene. The reference video controls the character motion. Everything else remains locked.
Aug 19, 2026 1:55 AM
AI artwork
Animado
vt
B — IMAGE-ONLY LIVE2D MOTION RECONSTRUCTION Create an exactly 8-second seamless Live2D-style animation from the target image. The target image is the ONLY visual source. No reference video is available to analyze. Use ONLY the explicit animation rules below. Do not invent any additional animation. AUTHORIZED ANIMATION ONLY: 1. EXISTING HAIR Animate only the existing hair. - Smooth, controlled wind-driven Live2D movement. - Use one coherent wind direction. - Hair roots remain attached. - Existing hair tips and loose strands may move naturally. - Different existing strands may have slightly different timing and curvature. - Preserve the exact hairstyle and silhouette. - Keep movement temporally consistent and physically plausible. Do not: - create new strands - remove strands - merge strands - split strands - regenerate strands - redesign the hairstyle - change hair color - cause unnatural stretching - cause jitter, snapping, teleportation, or vibration 2. EXISTING JACKET / CLOTHING Only naturally loose existing fabric may move. - Subtle wind response. - Smooth and controlled. - Preserve the exact design, seams, folds, proportions, and silhouette. Do not: - move the body - strongly flap the clothing - stretch the clothing - lift the clothing unnaturally - invent new cloth physics 3. EXISTING SKIRT Only naturally loose existing fabric may move. - Subtle wind response. - Smooth and controlled. - Preserve the exact length, shape, folds, proportions, and design. Do not: - lift - spin - stretch - inflate - excessively deform the skirt 4. EYES / FACE Animate only natural eye and eyelid movement explicitly required by the animation. Use smooth Live2D-style movement. Do not invent random: - blinking - eye wandering - twitching - facial expressions - mouth movement - head movement Preserve the exact target eye shape, color, eyelashes, face, and expression unless the authorized animation explicitly requires a change. ABSOLUTELY STATIC: - Halo - head - neck - shoulders - torso - arms - hands - hips - legs - feet - bag - bag strap - accessories - background - camera HALO — ABSOLUTE LOCK: The Halo must remain identical in every frame. No: - movement - rotation - tilt - scaling - deformation - distortion - wobble - flicker - recoloring - regeneration - repositioning MOTION BOUNDARY: Hair movement must not move the Halo or head. Clothing movement must not move the body. Skirt movement must not move the hips or legs. Wind must not affect the bag, accessories, Halo, background, or camera. CHARACTER LOCK: Preserve the exact target: - identity - face - proportions - anatomy - pose - hairstyle - clothing - Halo - accessories - colors - textures - details No redesign. No regeneration. No replacement. No reinterpretation. FRAME CONSISTENCY: The same character model must remain consistent throughout the entire animation. No flickering. No texture drift. No proportion changes. No disappearing details. No newly appearing details. LOOP: Exactly 8 seconds. Create a seamless loop. No jump, snap, pop, or sudden reset. All animated elements must return smoothly to their starting states. FINAL ABSOLUTE RULE: ONLY the explicitly authorized existing character elements may animate. Do not add any animation to anything else. Everything not authorized must remain completely static and visually identical to the target image.
Aug 19, 2026 1:55 AM
AI artwork
Animado
vt
Create an exactly 8-second seamless looping Live2D-style animation based on the reference video previously analyzed. PRIMARY OBJECTIVE: Preserve the original image, character, Halo, objects, and background exactly as they are. The animation is strictly limited to ONLY TWO movements: 1. Very subtle Live2D-style flowing hair movement. 2. Exactly ONE natural eye blink during each 8-second loop. STRICT PRESERVATION: - Keep the character's exact identity, shape, proportions, pose, anatomy, clothing, accessories, and visual design unchanged. - Preserve the original composition and framing. - Keep the background completely unchanged. - Keep the camera completely fixed. - Do not introduce any secondary motion. HAIR — ONLY SUBTLE HAIR MOTION: - Animate only the existing hair with a very subtle, lightweight Live2D-style flowing motion. - Slightly move the hair tips and make very small changes to the curvature of the existing hair strands. - The movement must be smooth, controlled, natural, and gentle. - Do not make the hair fly strongly or behave as if affected by strong wind. - Preserve the original hairstyle, length, thickness, structure, and individual hair strands. - No hair strand may disappear, appear, merge, split, or be replaced. - Hair movement must never affect any other part of the character. EYES — EXACTLY ONE NATURAL BLINK: - Perform exactly ONE complete natural blink during each 8-second loop. - The blink should look like a normal, subtle Live2D/anime blink. - Close the eyelids smoothly, briefly reach a natural closed-eye state, then reopen them smoothly. - Use natural easing rather than sudden or mechanical movement. - Do not make the blink excessively fast, slow, exaggerated, or dramatic. - Do NOT add repeated blinking, partial blinking, eye twitching, eye movement, or additional facial animation. - Do NOT change the eye direction, eye color, eye shape, eyelashes, or facial expression. - After reopening, restore the eyes exactly to their original appearance. - The blink should occur once at a natural point within the 8-second loop and should not occur at the loop boundary. - The first and final eye states must be identical. HALO — ABSOLUTELY LOCKED: - The Halo must remain exactly identical to the original image throughout every frame. - Do NOT move, rotate, tilt, resize, deform, bend, distort, wobble, flicker, or animate the Halo in any way. - Preserve its exact shape, size, position, orientation, thickness, color, opacity, and details. - The Halo must remain perfectly stable and visually consistent throughout the entire 8-second loop. - Hair movement and eye blinking must NEVER affect the Halo. CHARACTER — COMPLETELY LOCKED: - Do NOT animate the head, neck, mouth, face, body, arms, hands, legs, or pose. - Do NOT add breathing, body sway, head movement, or any other secondary motion. - Do NOT change the character's proportions, anatomy, expression, or appearance. CLOTHING, BAG, AND ACCESSORIES — COMPLETELY LOCKED: - Do NOT animate the jacket, skirt, sleeves, fabric, ribbons, accessories, bag, or bag strap. - Do NOT add cloth physics or wind movement. - Everything except the permitted hair movement and single eye blink must remain completely static. BACKGROUND AND CAMERA — COMPLETELY LOCKED: - Do NOT animate the background. - Do NOT add wind, particles, lighting changes, shadow changes, camera movement, camera shake, zoom, or parallax. - Do NOT add, remove, replace, or modify any object or visual detail. NO ADDITIONAL CREATIVITY: Do not add any animation, effect, object, or movement that is not explicitly authorized above. Do not reinterpret, redesign, regenerate, or alter the character, Halo, objects, or environment. LOOP: - The animation must be exactly 8 seconds long. - The first and final visual states must match seamlessly. - The hair movement must form a smooth continuous loop. - The eye blink must happen exactly once per loop. - The loop must return to the original static character state after the blink. FINAL RULE: The ONLY animated elements are: 1. The character's hair, with extremely subtle Live2D-style movement. 2. Exactly ONE complete, natural eye blink per 8-second loop. Everything else must remain completely static, visually identical, and consistent with the original image for the entire animation.
Aug 19, 2026 1:55 AM
AI artwork
Animado
vt
Create an exactly 8-second seamless looping Live2D-style animation based on the reference video previously analyzed. PRIMARY OBJECTIVE: Preserve the original image, character, Halo, objects, and background exactly as they are. The animation is strictly limited to ONLY TWO movements: 1. Very subtle Live2D-style flowing hair movement. 2. Exactly ONE natural eye blink during each 8-second loop. STRICT PRESERVATION: - Keep the character's exact identity, shape, proportions, pose, anatomy, clothing, accessories, and visual design unchanged. - Preserve the original composition and framing. - Keep the background completely unchanged. - Keep the camera completely fixed. - Do not introduce any secondary motion. HAIR — ONLY SUBTLE HAIR MOTION: - Animate only the existing hair with a very subtle, lightweight Live2D-style flowing motion. - Slightly move the hair tips and make very small changes to the curvature of the existing hair strands. - The movement must be smooth, controlled, natural, and gentle. - Do not make the hair fly strongly or behave as if affected by strong wind. - Preserve the original hairstyle, length, thickness, structure, and individual hair strands. - No hair strand may disappear, appear, merge, split, or be replaced. - Hair movement must never affect any other part of the character. EYES — EXACTLY ONE NATURAL BLINK: - Perform exactly ONE complete natural blink during each 8-second loop. - The blink should look like a normal, subtle Live2D/anime blink. - Close the eyelids smoothly, briefly reach a natural closed-eye state, then reopen them smoothly. - Use natural easing rather than sudden or mechanical movement. - Do not make the blink excessively fast, slow, exaggerated, or dramatic. - Do NOT add repeated blinking, partial blinking, eye twitching, eye movement, or additional facial animation. - Do NOT change the eye direction, eye color, eye shape, eyelashes, or facial expression. - After reopening, restore the eyes exactly to their original appearance. - The blink should occur once at a natural point within the 8-second loop and should not occur at the loop boundary. - The first and final eye states must be identical. HALO — ABSOLUTELY LOCKED: - The Halo must remain exactly identical to the original image throughout every frame. - Do NOT move, rotate, tilt, resize, deform, bend, distort, wobble, flicker, or animate the Halo in any way. - Preserve its exact shape, size, position, orientation, thickness, color, opacity, and details. - The Halo must remain perfectly stable and visually consistent throughout the entire 8-second loop. - Hair movement and eye blinking must NEVER affect the Halo. CHARACTER — COMPLETELY LOCKED: - Do NOT animate the head, neck, mouth, face, body, arms, hands, legs, or pose. - Do NOT add breathing, body sway, head movement, or any other secondary motion. - Do NOT change the character's proportions, anatomy, expression, or appearance. CLOTHING, BAG, AND ACCESSORIES — COMPLETELY LOCKED: - Do NOT animate the jacket, skirt, sleeves, fabric, ribbons, accessories, bag, or bag strap. - Do NOT add cloth physics or wind movement. - Everything except the permitted hair movement and single eye blink must remain completely static. BACKGROUND AND CAMERA — COMPLETELY LOCKED: - Do NOT animate the background. - Do NOT add wind, particles, lighting changes, shadow changes, camera movement, camera shake, zoom, or parallax. - Do NOT add, remove, replace, or modify any object or visual detail. NO ADDITIONAL CREATIVITY: Do not add any animation, effect, object, or movement that is not explicitly authorized above. Do not reinterpret, redesign, regenerate, or alter the character, Halo, objects, or environment. LOOP: - The animation must be exactly 8 seconds long. - The first and final visual states must match seamlessly. - The hair movement must form a smooth continuous loop. - The eye blink must happen exactly once per loop. - The loop must return to the original static character state after the blink. FINAL RULE: The ONLY animated elements are: 1. The character's hair, with extremely subtle Live2D-style movement. 2. Exactly ONE complete, natural eye blink per 8-second loop. Everything else must remain completely static, visually identical, and consistent with the original image for the entire animation.
Aug 19, 2026 1:54 AM
AI artwork
Animado
vt
Keep the character/model exactly the same as in the original image. Preserve the character’s shape, proportions, clothing, face, pose, and all details without any modification. Keep the background completely unchanged, static, and identical to the original. Animate ONLY the character’s hair with a very subtle, natural, lightweight flowing motion inspired by the reference video. The hair movement must be minimal and smooth: slight motion at the hair tips and gentle, natural shifts in the curvature of individual strands. All original hair strands must be preserved exactly. No strands may disappear, appear, merge, split, or deform unnaturally. Do NOT animate the bag. Do NOT animate the arms, hands, legs, body, clothes, accessories, face, eyes, mouth, halo, camera, lighting, shadows, background, or any other element. Do NOT introduce any new effects, particles, wind, or additional objects. The camera must remain completely fixed with no movement or zoom. The character and background must remain visually identical to the original image in every aspect except for the subtle hair motion. The animation must loop seamlessly and naturally for exactly 8 seconds. The ONLY animated element is the character’s hair.Create an 8-second subtle Live2D-style hair animation based on the reference video previously analyzed. IMPORTANT: - Keep the character/model exactly the same as in the original image. - Preserve the character’s shape, proportions, clothing, face, pose, and all details without any modification. - Keep the background completely unchanged, static, and identical to the original. - Animate ONLY the character’s hair with a very subtle, natural, lightweight flowing motion inspired by the reference video. - The hair movement must be minimal and smooth: slight motion at the hair tips and gentle, natural shifts in the curvature of individual strands. - All original hair strands must be preserved exactly. No strands may disappear, appear, merge, split, or deform unnaturally. - Do NOT animate the bag. - Do NOT animate the arms, hands, legs, body, clothes, accessories, face, eyes, mouth, halo, camera, lighting, shadows, background, or any other element. - Do NOT introduce any new effects, particles, wind, or additional objects. - The camera must remain completely fixed with no movement or zoom. - The character and background must remain visually identical to the original image in every aspect except for the subtle hair motion. - The animation must loop seamlessly and naturally for exactly 8 seconds. The ONLY animated element is the character’s hair.
Aug 19, 2026 1:54 AM
AI artwork
Animado
vt
Keep the character/model exactly the same as in the original image. Preserve the character’s shape, proportions, clothing, face, pose, and all details without any modification. Keep the background completely unchanged, static, and identical to the original. Animate ONLY the character’s hair with a very subtle, natural, lightweight flowing motion inspired by the reference video. The hair movement must be minimal and smooth: slight motion at the hair tips and gentle, natural shifts in the curvature of individual strands. All original hair strands must be preserved exactly. No strands may disappear, appear, merge, split, or deform unnaturally. Do NOT animate the bag. Do NOT animate the arms, hands, legs, body, clothes, accessories, face, eyes, mouth, halo, camera, lighting, shadows, background, or any other element. Do NOT introduce any new effects, particles, wind, or additional objects. The camera must remain completely fixed with no movement or zoom. The character and background must remain visually identical to the original image in every aspect except for the subtle hair motion. The animation must loop seamlessly and naturally for exactly 8 seconds. The ONLY animated element is the character’s hair.Create an 8-second subtle Live2D-style hair animation based on the reference video previously analyzed. IMPORTANT: - Keep the character/model exactly the same as in the original image. - Preserve the character’s shape, proportions, clothing, face, pose, and all details without any modification. - Keep the background completely unchanged, static, and identical to the original. - Animate ONLY the character’s hair with a very subtle, natural, lightweight flowing motion inspired by the reference video. - The hair movement must be minimal and smooth: slight motion at the hair tips and gentle, natural shifts in the curvature of individual strands. - All original hair strands must be preserved exactly. No strands may disappear, appear, merge, split, or deform unnaturally. - Do NOT animate the bag. - Do NOT animate the arms, hands, legs, body, clothes, accessories, face, eyes, mouth, halo, camera, lighting, shadows, background, or any other element. - Do NOT introduce any new effects, particles, wind, or additional objects. - The camera must remain completely fixed with no movement or zoom. - The character and background must remain visually identical to the original image in every aspect except for the subtle hair motion. - The animation must loop seamlessly and naturally for exactly 8 seconds. The ONLY animated element is the character’s hair.
Aug 19, 2026 1:54 AM
AI artwork
Animado
vt
Create an 8-second subtle Live2D-style hair animation based on the reference video previously analyzed. IMPORTANT — STRICT ANIMATION CONSTRAINTS: - Keep the character/model exactly the same as in the original image. - Preserve the exact character shape, proportions, pose, face, hair design, clothing, accessories, bag, and all original details. - Keep the background completely unchanged and static. - The ONLY animated element is the character's hair. HAIR ANIMATION: - Animate only the character's hair with a very subtle, light, natural flowing motion similar to the reference video. - The movement must be small and smooth, like a gentle Live2D hair movement. - Only slightly move the hair tips and subtly change the curvature of the existing hair strands. - Preserve the original number, structure, length, and appearance of all hair strands. - No hair strands may disappear, appear, merge, split, or change into new shapes. - Do not make the hair move strongly or dramatically. HALO — MUST REMAIN COMPLETELY CONSISTENT: - The halo must remain exactly the same as in the original image. - Do NOT animate the halo. - Do NOT rotate, move, resize, deform, bend, distort, flicker, wobble, tilt, or change the halo. - Keep the halo's exact shape, size, thickness, position, orientation, color, opacity, and details unchanged throughout the entire 8-second animation. - The halo must remain perfectly stable and visually identical in every frame. ALL OTHER ELEMENTS MUST REMAIN STATIC: - Do NOT animate the bag. - Do NOT animate the bag strap, hands, arms, legs, body, clothing, jacket, skirt, face, eyes, mouth, accessories, or any other part of the character. - Do NOT add secondary motion to the clothes or accessories. - Do NOT add wind effects. - Do NOT add particles, lighting effects, camera movement, zoom, shake, or background movement. - Do NOT add, remove, replace, or redesign any object or detail. - Do NOT allow the hair animation to cause any movement or deformation of the halo, clothing, bag, accessories, body, or background. MODEL AND CAMERA LOCK: - Lock the character's identity, shape, proportions, and appearance throughout the entire animation. - Lock the halo completely. - Lock the bag and all accessories completely. - Lock the background completely. - Keep the camera completely fixed. - Do not introduce any new visual elements. The animation is exactly 8 seconds long. The animation must remain visually identical to the original image except for the extremely subtle movement of the character's hair. The ONLY animated element is the character's hair. Everything else must remain completely static, consistent, and unchanged for the entire 8 seconds.
Aug 19, 2026 1:54 AM
AI artwork for keywords ゲームタイトル『blue archive』のライブ2D動画を作ってください。写真内の4つの上位オブジェクトの軽い飛ぶ髪のアニメーション以外は、アニメーションは追加されていません
Animado
vt
ゲームタイトル『blue archive』のライブ2D動画を作ってください。写真内の4つの上位オブジェクトの軽い飛ぶ髪のアニメーション以外は、アニメーションは追加されていません
Aug 19, 2026 1:53 AM
AI artwork
Animado
vt
先ほど分析した動画のような軽い飛ぶ髪のアニメーションを作りつつ、画像の形を保つ必要があります。重要なのは、先ほど分析したような軽い飛ぶ髪のアニメーションについては、写真の中の物体に加えて他のものにアニメーションを加えず、同じ物体と背景のままにしておくこと、そして軽い飛び髪のアニメーションが必要だということですバッグに追加できるアニメーションはアニメーション以外は一切入れられません
Aug 19, 2026 1:53 AM
AI artwork
Animado
vt
B MINI — CONTROLLED IMAGE-ONLY LIVE2D Use the target image as the ONLY visual source. Create exactly ONE 8-second seamless, repeatable Live2D-style loop. ONLY animate: 1. Existing hair — LIGHT WIND 2. Existing loose jacket/clothing — LIGHT WIND 3. Existing skirt — LIGHT WIND 4. Existing arms/hands — SMALL SLOW SWAY 5. ONE SLOW BLINK per 8-second cycle Everything else stays static. HAIR: One soft wind direction. Small continuous movement like a gentle breeze. Use subtle tips/strands, natural delay, follow-through and settling. Roots stay attached. Preserve exact hairstyle, strands, length, thickness, color and silhouette. No new/missing strands, stretching, jitter, snapping or wind reversal. JACKET / SKIRT: Subtle wind movement with natural delay and settling. Hair, jacket and skirt must NOT move identically; each reacts according to its own attachment and material. Preserve exact shape, folds, seams, length, colors and textures. No strong flapping, lifting, spinning or excessive deformation. ARMS / HANDS: Very small, slow relaxed back-and-forth sway. NOT a dance or wave. SHOULDER → ARM → ELBOW → FOREARM → WRIST → HAND → FINGERS. Slow acceleration → movement → follow-through → smooth return. Wrists/elbows stay natural; hands remain attached. Fingers follow the hand and never move independently. Arms may have slight natural timing differences. No extra/missing/fused fingers, twisted wrists or broken limbs. EYES: Exactly ONE slow blink per 8-second cycle: OPEN → slow close → brief closed → slow reopen → original state. Preserve exact eye color, iris, pupils, highlights, eyelashes and shape. No extra blinks, wandering eyes or deformation. HALO: Completely locked. No movement, rotation, tilt, resize, deformation, flicker or recoloring. BODY: Head, neck, torso, hips, legs and feet remain static. No breathing, walking, jumping, rotation or dance. BAG / ACCESSORIES: Completely static. CAMERA / BACKGROUND: Completely static. No zoom, pan, shake, parallax, lighting change, particles or new objects. PHYSICS: Wind → hair/clothing/skirt. Arm → sleeve. Arm → wrist → hand → fingers. Use: FORCE → ACCELERATION → FOLLOW-THROUGH → SETTLE. LOOP: Exactly 8 seconds. Create ONE continuous cycle designed for unlimited repetition. The final motion must flow directly into the first motion with compatible position, direction, velocity and momentum. Never freeze, snap, reset or visibly restart the physics. When duplicated repeatedly in CapCut, it must appear as one continuous animation with no jump, pause or discontinuity. Preserve exact identity, face, eyes, hair, anatomy, proportions, clothing, Halo, accessories, colors, textures and all details. ONLY the five authorized motions may animate. EVERYTHING ELSE MUST REMAIN IDENTICAL TO THE TARGET IMAGE.
Aug 18, 2026 2:27 PM
AI artwork
vt
character: kayoko_\(blue_archive\), A full body shot from a slightly high angle depicts Kayoko from Blue Archive squatting outdoors on a wet pavement during a gentle rain. Kayoko, a demon girl with long two-tone black and white hair tied in a ponytail, red eyes, and black demon horns, wears a black hoodie over a shirt, a red plaid pleated miniskirt, white socks, and black shoes; a black bag is slung over her shoulder and a black choker adorns her neck. She is kneeling beside a small black cat, holding a black umbrella in her right hand to shield them both from the rain, while her left hand carefully holds a bowl of pet food for the cat. The background features a city street with a utility pole, building windows, and lush green trees under a heavy, overcast cloudy sky. The atmosphere is quiet and melancholic, characterized by a cool color palette, soft diffused lighting, and visible raindrops creating a reflective sheen on the ground.
Aug 18, 2026 2:50 AM
AI artwork
Animado
vt
You need to make a light flying hair animation like the video you just analyzed and still keep the shape of the picture and the main note is for the light flying hair animation like the video you just analyzed and note that in addition to the object in the picture, do not add any animation to other things in the picture and remain the same object and background in the image and need a light flying hair animation what animation can be added to the bag you are not allowed to add any animation other than the Live2D flying hair animation of the object in the picture and the limb is 8s long The sum is for the animation Live2D light flying hair animation 4 most objects in the picture and
Aug 18, 2026 2:50 AM
AI artwork
Animado
vt
B MINI — CONTROLLED IMAGE-ONLY LIVE2D Create an exactly 8-second seamless Live2D-style animation from the target image. ONLY these may animate: 1. EXISTING HAIR 2. EXISTING LOOSE JACKET/CLOTHING 3. EXISTING SKIRT 4. ONE NATURAL BLINK HAIR: strong, fast but controlled wind movement in ONE consistent direction. Move only existing strands/tips. Preserve hairstyle, length, structure, color and silhouette. No new/missing strands, jitter, teleportation or unnatural stretching. JACKET/SKIRT: subtle natural wind movement of existing loose fabric. Preserve design, folds, proportions and silhouette. No lifting, spinning or exaggerated physics. BLINK: one smooth natural blink only. No extra blinking, eye wandering or facial changes. LOCK: head, face, body, limbs, hands, feet, bag, strap, accessories, Halo, background and camera. HALO: rigidly fixed relative to the character. No independent movement, rotation, deformation, resizing or flicker. No breathing, body sway, pose change, camera movement, zoom, pan, parallax, lighting change, particles or new objects. Preserve the target character exactly in every frame. No redesign, regeneration, morphing, model drift or disappearing/appearing details. ONLY the four authorized animation categories may move. If looping, return smoothly to the starting state with no visible reset.
Aug 18, 2026 2:50 AM
AI artwork
vt
character: kayoko_(blue_archive), Girl, solo, light brown hair, soft and fluffy bob cut, half-up hairstyle, red ribbon hair accessory, white collared shirt, red school ribbon, beige long-sleeved knit top, navy plaid pleated skirt, white socks, black loafers, black backpack with a cat keychain, purple eyes, cute, gentle expression, crouching, holding a translucent umbrella, white cat inside a cardboard box, looking at the cat, rain, sidewalk, low-angle shot from below., beautiful light, best shadow, color blink, sketch, flat color, soft skin, sketch lines, Luminous, pastel, high-key, vibrant, iridescent, gradient, glowing, soft-shaded, sun-drenched, saturated, The image shows a girl with white hair wearing a black hoodie and a backpack, with a white background. She appears to be from the anime series Death Stranding, and the image is available on Pinterest. kayoko (blue archive), blue archive, 1girl, solo, shirt, simple background, long sleeves, white background, skirt, black hair, closed mouth, red eyes, hair between eyes, standing, full body, collarbone, multicolored hair, school uniform, white hair, ponytail, sidelocks, shoes, weapon, pleated skirt, horns, wings, choker, medium hair, hood, halo, streaked hair, mole, miniskirt, two-tone hair, english text, black shirt, bag, black shoes, black choker, gun, hoodie, plaid clothes, bare legs, expressionless, piercing, red skirt, hood down, half-closed eyes, bright pupils, plaid skirt, demon horns, high ponytail, ear piercing, white pupils, backpack, sneakers, pale skin, o-ring, double-parted bangs, demon wings, tachi-e, clothes writing, zipper, handgun, pouch, black horns, low wings, hands in pockets, zipper pull tab, black hoodie, emblem, holster, black bag, earclip, mole on neck, albino, magazine (weapon), holstered, shoulder holster, heckler & koch, hands in pocket, h&k p30
Aug 18, 2026 2:49 AM
AI artwork
vt
character: kayoko_(blue_archive), Girl, solo, light brown hair, soft and fluffy bob cut, half-up hairstyle, red ribbon hair accessory, white collared shirt, red school ribbon, beige long-sleeved knit top, navy plaid pleated skirt, white socks, black loafers, black backpack with a cat keychain, purple eyes, cute, gentle expression, crouching, holding a translucent umbrella, white cat inside a cardboard box, looking at the cat, rain, sidewalk, low-angle shot from below, beautiful light, best shadow, color blink, sketch, flat color, soft skin, sketch lines, Luminous, pastel, high-key, vibrant, iridescent, gradient, glowing, soft-shaded, sun-drenched, saturated, The image shows an anime girl with a black hoodie and a black bag standing against a white background. She is wearing a black coat, giving her a stylish and edgy look. kayoko (blue archive), blue archive, 1girl, solo, shirt, simple background, long sleeves, white background, skirt, black hair, closed mouth, red eyes, hair between eyes, standing, full body, collarbone, multicolored hair, school uniform, white hair, ponytail, sidelocks, shoes, weapon, pleated skirt, horns, wings, choker, medium hair, hood, halo, streaked hair, mole, miniskirt, two-tone hair, english text, black shirt, bag, black shoes, black choker, gun, hoodie, plaid clothes, bare legs, expressionless, piercing, red skirt, hood down, half-closed eyes, bright pupils, plaid skirt, demon horns, high ponytail, ear piercing, white pupils, backpack, sneakers, pale skin, o-ring, double-parted bangs, demon wings, tachi-e, clothes writing, zipper, handgun, pouch, black horns, low wings, hands in pockets, zipper pull tab, black hoodie, emblem, holster, black bag, earclip, mole on neck, albino, magazine (weapon), holstered, shoulder holster, heckler & koch, hands in pocket, h&k p30
Aug 18, 2026 2:49 AM
AI artwork
vt
character: kayoko_(blue_archive), Girl, solo, light brown hair, soft and fluffy bob cut, half-up hairstyle, red ribbon hair accessory, white collared shirt, red school ribbon, beige long-sleeved knit top, navy plaid pleated skirt, white socks, black loafers, black backpack with a cat keychain, purple eyes, cute, gentle expression, crouching, holding a translucent umbrella, white cat inside a cardboard box, looking at the cat, rain, sidewalk, low-angle shot from below, beautiful light, best shadow, color blink, sketch, flat color, soft skin, sketch lines, Luminous, pastel, high-key, vibrant, iridescent, gradient, glowing, soft-shaded, sun-drenched, saturated, The image shows a girl wearing a black hoodie and a school uniform, holding a backpack, against a white background. She appears to be an anime character, with a determined expression on her face, ready to take on any challenge. kayoko (blue archive), blue archive, 1girl, solo, shirt, simple background, long sleeves, white background, skirt, black hair, closed mouth, red eyes, hair between eyes, standing, full body, collarbone, multicolored hair, school uniform, white hair, ponytail, sidelocks, shoes, weapon, pleated skirt, horns, wings, choker, medium hair, hood, halo, streaked hair, mole, miniskirt, two-tone hair, english text, black shirt, bag, black shoes, black choker, gun, hoodie, plaid clothes, bare legs, expressionless, piercing, red skirt, hood down, half-closed eyes, bright pupils, plaid skirt, demon horns, high ponytail, ear piercing, white pupils, backpack, sneakers, pale skin, o-ring, double-parted bangs, demon wings, tachi-e, clothes writing, zipper, handgun, pouch, black horns, low wings, hands in pockets, zipper pull tab, black hoodie, emblem, holster, black bag, earclip, mole on neck, albino, magazine (weapon), holstered, shoulder holster, heckler & koch, hands in pocket, h&k p30
Aug 18, 2026 2:49 AM
AI artwork
Animado
vt
Create an exactly 8-second seamless looping Live2D-style animation based on the reference video previously analyzed. PRIMARY OBJECTIVE: Preserve the original image, character, Halo, objects, and background exactly as they are. The animation is strictly limited to ONLY TWO movements: 1. Very subtle Live2D-style flowing hair movement. 2. Exactly ONE natural eye blink during each 8-second loop. STRICT PRESERVATION: - Keep the character's exact identity, shape, proportions, pose, anatomy, clothing, accessories, and visual design unchanged. - Preserve the original composition and framing. - Keep the background completely unchanged. - Keep the camera completely fixed. - Do not introduce any secondary motion. HAIR — ONLY SUBTLE HAIR MOTION: - Animate only the existing hair with a very subtle, lightweight Live2D-style flowing motion. - Slightly move the hair tips and make very small changes to the curvature of the existing hair strands. - The movement must be smooth, controlled, natural, and gentle. - Do not make the hair fly strongly or behave as if affected by strong wind. - Preserve the original hairstyle, length, thickness, structure, and individual hair strands. - No hair strand may disappear, appear, merge, split, or be replaced. - Hair movement must never affect any other part of the character. EYES — EXACTLY ONE NATURAL BLINK: - Perform exactly ONE complete natural blink during each 8-second loop. - The blink should look like a normal, subtle Live2D/anime blink. - Close the eyelids smoothly, briefly reach a natural closed-eye state, then reopen them smoothly. - Use natural easing rather than sudden or mechanical movement. - Do not make the blink excessively fast, slow, exaggerated, or dramatic. - Do NOT add repeated blinking, partial blinking, eye twitching, eye movement, or additional facial animation. - Do NOT change the eye direction, eye color, eye shape, eyelashes, or facial expression. - After reopening, restore the eyes exactly to their original appearance. - The blink should occur once at a natural point within the 8-second loop and should not occur at the loop boundary. - The first and final eye states must be identical. HALO — ABSOLUTELY LOCKED: - The Halo must remain exactly identical to the original image throughout every frame. - Do NOT move, rotate, tilt, resize, deform, bend, distort, wobble, flicker, or animate the Halo in any way. - Preserve its exact shape, size, position, orientation, thickness, color, opacity, and details. - The Halo must remain perfectly stable and visually consistent throughout the entire 8-second loop. - Hair movement and eye blinking must NEVER affect the Halo. CHARACTER — COMPLETELY LOCKED: - Do NOT animate the head, neck, mouth, face, body, arms, hands, legs, or pose. - Do NOT add breathing, body sway, head movement, or any other secondary motion. - Do NOT change the character's proportions, anatomy, expression, or appearance. CLOTHING, BAG, AND ACCESSORIES — COMPLETELY LOCKED: - Do NOT animate the jacket, skirt, sleeves, fabric, ribbons, accessories, bag, or bag strap. - Do NOT add cloth physics or wind movement. - Everything except the permitted hair movement and single eye blink must remain completely static. BACKGROUND AND CAMERA — COMPLETELY LOCKED: - Do NOT animate the background. - Do NOT add wind, particles, lighting changes, shadow changes, camera movement, camera shake, zoom, or parallax. - Do NOT add, remove, replace, or modify any object or visual detail. NO ADDITIONAL CREATIVITY: Do not add any animation, effect, object, or movement that is not explicitly authorized above. Do not reinterpret, redesign, regenerate, or alter the character, Halo, objects, or environment. LOOP: - The animation must be exactly 8 seconds long. - The first and final visual states must match seamlessly. - The hair movement must form a smooth continuous loop. - The eye blink must happen exactly once per loop. - The loop must return to the original static character state after the blink. FINAL RULE: The ONLY animated elements are: 1. The character's hair, with extremely subtle Live2D-style movement. 2. Exactly ONE complete, natural eye blink per 8-second loop. Everything else must remain completely static, visually identical, and consistent with the original image for the entire animation.
Aug 18, 2026 2:30 AM
AI artwork
Animado
vt
STRICT SHAKE IT / CALIFORNIA GURLS HARD MODEL LOCK + HAND PHYSICS + 8s SEAMLESS LOOP Use the supplied character model ONLY. Create ONE 8-second seamless animation using the specific Blue Archive “Mutsuki’s California Gurls” dance reference. ================================================== MOTION IDENTITY — CRITICAL ================================================== TARGET MOTION: The specific “Shake It” emote motion from Friday the 13th: The Game, used in the Blue Archive “Mutsuki’s California Gurls” meme, with “California Gurls” by Katy Perry as the music reference. COPY THE DANCE MOTION ONLY — NOT Mutsuki’s character. Preserve the recognizable Shake It movement: body, arms, hands, hips, steps, head movement, rhythm and movement order. Do NOT use another California Gurls dance, generic TikTok dance, another Blue Archive dance, another Mutsuki dance or random choreography. Do NOT remix, exaggerate, improve, replace or invent movements. The choreography is FIXED. ================================================== ABSOLUTE PRIORITY ================================================== CHARACTER PRESERVATION ALWAYS WINS. If dance or physics conflicts with the model, reduce the movement. Never distort the character to perform the dance. Priority: CHARACTER → EYES/FACE → ANATOMY/HANDS → TARGET DANCE → PHYSICS → LOOP. ================================================== MODEL LOCK ================================================== Preserve exactly: face, pink/red eyes, pink hairstyle, rear tied/braided hair, cream hair accessory, glowing pink Halo, oversized cream jacket, SUGAR RUSH shirt, dark pleated skirt, white scrunched leg warmers, black loafers, proportions, colors, textures and every existing detail. No redesign, morphing, recoloring, regeneration, model drift, identity drift, missing parts or new details. ================================================== EYE LOCK ================================================== Eyes are a critical identity feature. Preserve exact iris color/shape, pupils, highlights, eyelids, upper lash line, eyelashes, eye size, spacing and position. Only existing eyelids may animate naturally. No eye redraw, color drift, missing pupils/highlights/lashes, iris deformation, wandering eyes, crossed eyes or different eye design. ================================================== HAND PHYSICS ================================================== Arms follow: SHOULDER → ARM → ELBOW → FOREARM → WRIST → HAND → FINGERS Movement: ACCELERATION → FOLLOW-THROUGH → SETTLE. Keep elbows and wrists anatomically plausible. Hands remain attached. Fingers follow the hand and never move independently. No extra/missing/fused fingers, detached hands, twisted wrists, broken joints, rubber limbs, impossible bends or sudden hand changes. ================================================== SECONDARY PHYSICS ================================================== CAUSE → DELAY → FOLLOW-THROUGH → SETTLE. Head → hair. Arm → sleeve. Torso/arm → jacket. Hip/legs → skirt. Arm → wrist → hand → fingers. Preserve every hair strand, jacket shape/folds and skirt pleats. No independent random physics, excessive deformation or new details. ================================================== HALO LOCK ================================================== The exact pink glowing Halo remains rigidly attached to the head. It follows the head with identical relative position, orientation, scale and shape. No independent motion, deformation, resizing, recoloring or flicker. ================================================== CAMERA / BACKGROUND ================================================== Camera and background remain completely unchanged. No zoom, pan, shake, rotation, transition, lighting change, particles or new objects. ================================================== 8-SECOND SEAMLESS LOOP ================================================== Create ONE complete 8-second cycle of the specified dance. Do not invent choreography to fill time. Final body, hands, face, head, hair, jacket and skirt motion must connect naturally to the starting state. No jump, snap, reset, frozen frame or physics restart. Repeat the SAME dance when looped. ================================================== FINAL RULE ================================================== ONLY animate the specified Shake It / California Gurls dance and natural secondary motion caused by it. Everything else remains LOCKED.
Aug 18, 2026 2:29 AM
AI artwork
vt
character: kayoko_(blue_archive), Girl, solo, light brown hair, soft and fluffy bob cut, half-up hairstyle, red ribbon hair accessory, white collared shirt, red school ribbon, beige long-sleeved knit top, navy plaid pleated skirt, white socks, black loafers, black backpack with a cat keychain, purple eyes, cute, gentle expression, crouching, holding a translucent umbrella, white cat inside a cardboard box, looking at the cat, rain, sidewalk, low-angle shot from below, beautiful light, best shadow, color blink, sketch, flat color, soft skin, sketch lines, Luminous, pastel, high-key, vibrant, iridescent, gradient, glowing, soft-shaded, sun-drenched, saturated, kayoko (blue archive), blue archive, 1girl, solo, shirt, simple background, long sleeves, white background, skirt, black hair, closed mouth, red eyes, hair between eyes, standing, full body, collarbone, multicolored hair, school uniform, white hair, ponytail, sidelocks, shoes, weapon, pleated skirt, horns, wings, choker, medium hair, hood, halo, streaked hair, mole, miniskirt, two-tone hair, english text, black shirt, bag, black shoes, black choker, gun, hoodie, plaid clothes, bare legs, expressionless, piercing, red skirt, hood down, half-closed eyes, bright pupils, plaid skirt, demon horns, high ponytail, ear piercing, white pupils, backpack, sneakers, pale skin, o-ring, double-parted bangs, demon wings, tachi-e, clothes writing, zipper, handgun, pouch, black horns, low wings, hands in pockets, zipper pull tab, black hoodie, emblem, holster, black bag, earclip, mole on neck, albino, magazine (weapon), holstered, shoulder holster, heckler & koch, hands in pocket, h&k p30
Aug 18, 2026 2:29 AM
AI artwork
Animado
vt
You need to make a light flying hair animation like the video you just analyzed and still keep the shape of the picture and the main note is for the light flying hair animation like the video you just analyzed and note that in addition to the object in the picture, do not add any animation to other things in the picture and remain the same object and background in the image and need a light flying hair animation what animation can be added to the bag you are not allowed to add any animation other than the Live2D flying hair animation of the object in the picture and the limb is 8s long Note that most of the objects in the new picture have Live2D animation, the hair flies lightly, and the background is a static image without animation
Aug 17, 2026 7:38 AM
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