Mostrar parámetros
- Talla
- 768 x 1280
- Pasos de muestreo
- 25
- Método de muestreo
- Euler a
- Escala CFG
- 6
- Excluir de la imagen
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, (nsfw:1.2), (nude:1.6), (nipple:1.2), naked
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Kanami Graceful Girl
Time Mazine
m
A full body shot of an elegant ballerina girl, presented as a detailed game concept art reference sheet. She is positioned centrally against a simple, clean background, standing in a poised ballet posture with her arms gracefully curved. She wears a highly detailed ballet outfit, consisting of a delicate tutu and satin pointe shoes, rendered with thin lineart and soft, airbrushed porcelain-like skin. The character's eyes are glossy and expressive, contrasting with a desaturated color palette. The visual style is a refined digital sketch, featuring smooth gradients, soft shadows, and subtle brushstrokes that maintain a clean finish. Floating icons and repeating geometric shapes drift subtly around her, adding a conceptual element to the composition. The overall atmosphere is ethereal and soft, characterized by low texture noise and a polished, professional illustrative quality.
Milena
린
m
A full body shot of an elegant ballerina girl, presented as a detailed game concept art reference sheet. She is positioned centrally against a simple, clean background, standing in a poised ballet posture with her arms gracefully curved. She wears a highly detailed ballet outfit, consisting of a delicate tutu and satin pointe shoes, rendered with thin lineart and soft, airbrushed porcelain-like skin. The character's eyes are glossy and expressive, contrasting with a desaturated color palette. The visual style is a refined digital sketch, featuring smooth gradients, soft shadows, and subtle brushstrokes that maintain a clean finish. Floating icons and repeating geometric shapes drift subtly around her, adding a conceptual element to the composition. The overall atmosphere is ethereal and soft, characterized by low texture noise and a polished, professional illustrative quality.
Milena
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