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AI art "Drunkoth Ur"
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Drunkoth Ur

#Nintendo#Enfoque masculino#parodia#sentado#Orejas puntiagudas#Cosplay#corona#Cuerpo superior#pelo largo#solo#Musculoso#Abdominales#botella#hombre sin camiseta#Anacronismo#bebiendo#alcohol#cinturón#Extraterrestre#1 chico#Piel azul#sosteniendo#sofá#Mando a distancia#mando de Wii#Antiguo Egipto#Piel coloreada#hombre musculoso#en el sofá#bíceps
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Tamaño
1280 x 720
Pasos de muestreo
10
Método de muestreo
Euler a
Escala CFG
2.5
Excluir de la imagen
lowres, worst quality, bad quality, bad anatomy, jpeg artifacts, old, oldest, watermark, anime screenshot, anime coloring, nostrils, nose

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Solo, tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, Oathbinder Genie. Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out., exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
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tasked_genie, pointed ears, colored skin, long fingernails, collar, cuffs, Solo, tasked_genie, pointed ears, colored skin, long fingernails, collar, cuffs, Architect/Builder Genie Known either as Architects or Builders, as you can probably surmise, these Tasked Genies are the descendants of dao enslaved for the purpose of constructing buildings, monuments, and edifices of any and all variety. Also for demolishing them, which they have no qualms about doing (though any suitably impressive site they may rebuild on their own terms later). Compared to their poor bastard cousins the Miners, they haven't diverged too greatly from their dao roots in terms of looks; usually, the easiest way to tell a builder genie from a regular dao is the ever-present architect's tools they're carrying and the great big slave ownership brand tattooed on their hand or forehead. They strongly resent their dao cousins, who are the ones who turned them into a slave race in the first place, but sadly they have limited ability to rebel against them; outside of a supernatural ability to spot the weak points in any structure, which makes them truly devastating attaches to siege weaponry and lets them demolish any non-fortified structure if given an hour to study it first, they only have a handful of spell-like abilities to call their own - they can't even pass through earth like their ancestors could! A builder genie can cast Minor Creation, Vacancy, and Warp Wood 3/day each, Stone Shape, Stone Tell, and Passwall 1/day each, and they can grant a Wish once per month - but only if it relates to building or construction in some way. If you've ever heard the myth of genies making palaces or cities spring out of nowhere overnight, it was probably builder genies responsible. Their racial focus on building stuff makes the typical architect genie a hyper-focused workaholic asshole. These guys live for their work; their only worthwhile heritage is being remembered for what they built. As such, they are merciless taskmasters, bluntly spoken and generally abrasive as all fuck. Likewise, they judge other races on their building achievements; they only respect "civilized" races, which are those that can build things like mansions, bridges, or graceful gates. This gives them a soft spot for many giant versions of eusocial insects - a builder genie would think higher of a hive of giant wasps than she would of a kender village or a town of hobbits. The greatest compliment one can pay a builder genie is to admire his work; the greatest insult one can offer is to compliment the builder while criticizing his work. That said, so long as it's constructed well, builder genies don't actually care what they build. They won't hesitate to call out their master if they think his project is stupid - for example, an opulent mansion in the middle of a poor fishing village - but they'll still do it. That said, it's best to try and soothe their egos and watch them carefully at their work; these genies are famous for taking subtle revenge by either bending instructions to suit their whims or being too literal in their obedience. Because of their focus on making every project the ultimate it could be, builder genies will always demand the longest-lasting (and thus the most expensive) materials they can get for it. This quadruples the cost, but does ensure the building also doubles its strength and functional lifespan. Incidentally, architect genies avoid combat, like most tasked genies. Fighting is for other people to do. They'll happily set up defenses like mazes and traps, and they might even selectively collapse a building on determined vandals, but they're really nothing special if you want to pick a fight.
Prodigal Sun

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