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AI art "TsubakiV3 test"

TsubakiV3 test

Publicado el Aug 22, 2026
Avatar image of 繭 Mayu
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繭 Mayu

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An ultra-realistic cinematic fantasy scene depicting a dwarf swordsmith working inside a dark medieval fantasy forge. The image should look like a frame from a high-budget fantasy film, with extremely realistic materials, lighting and physical details. Composition Show the dwarf from approximately the waist upward. He stands beside a heavy blacksmith's anvil. His body is naturally turned toward the anvil. He is caught in the moment immediately before striking the heated steel. One hand holds a pair of heavy blacksmith's tongs gripping a glowing red-hot steel bar. His other hand holds a large blacksmith's hammer, raised naturally and ready to strike. His eyes are focused directly on the glowing metal resting over the anvil. He is not looking at the viewer. His posture should be physically believable for a skilled blacksmith preparing a precise hammer strike. Dwarf A rugged adult male dwarf with a powerful, compact physique. He has: broad shoulders thick muscular arms large calloused hands weathered skin short, practical hair a rugged fantasy appearance He has a substantial dwarf build without becoming cartoonishly exaggerated. His face shows concentration. His eyes are fixed on the exact point where the hammer will strike. Clothing Give him practical fantasy blacksmith clothing. He wears: a thick dark leather apron heavy work clothes underneath rolled-up sleeves leather arm protection thick gloves or reinforced hand protection where appropriate leather belts small tool pouches worn boots His clothing is heavily used. The leather has: scratches creases burn marks soot oil stains accumulated dust The apron has subtle heat damage and discoloration from years of working near the forge. Heated steel The most important object is the red-hot steel bar held in the blacksmith's tongs. The metal should be glowing intensely from heat. The center should be: bright orange yellow-orange almost white-hot in the hottest areas The edges should transition through: orange deep red dark metal The heat should visibly illuminate nearby surfaces. The steel should emit a subtle heat haze. Tiny sparks and glowing particles may drift from its surface. Blacksmith's tongs The tongs should look like authentic heavy blacksmith equipment. They are dark forged iron with: worn metal scratches soot oxidation heat discoloration realistic forged surfaces The dwarf grips the glowing steel securely with the tongs. Hammer The hammer should be a large, heavy blacksmith's forging hammer. It has a worn wooden handle and a dark forged-steel head. The hammer should show: impact marks scratches polished contact surfaces soot small dents years of use The dwarf holds it naturally, raised just before the strike. Anvil A massive traditional blacksmith's anvil sits in front of him. The anvil is made from dark forged steel. It has: polished striking surface rounded horn square hardy hole numerous impact marks scratches dents subtle rust soot accumulated grime The area around the striking surface shows evidence of years of forging. Forge Behind the dwarf is a large traditional forge hearth. The furnace contains a powerful orange-yellow fire. The fire is the primary warm light source. Inside the furnace are additional pieces of glowing metal. Smoke and heat rise from the forge. The surrounding stone and brickwork is blackened with years of soot. Lighting The forge is otherwise quite dark. Use several naturalistic light sources: Primary light: The orange glow of the forge illuminates the dwarf's face, arms, apron and the glowing steel. Secondary light: A few old metal lanterns hang from the ceiling, producing warm subdued pools of light. Additional ambient light: Cool, faint daylight enters through an unseen window or opening somewhere outside the frame. This creates a subtle mixture of warm orange forge light and cool exterior daylight. The contrast should produce beautiful realistic shadows. Atmosphere The air contains: faint smoke dust tiny floating ash particles subtle heat haze The forge is clearly an old working environment. Everything is covered in varying degrees of soot and dust. Materials Make the physical materials extremely detailed. Show realistic: forged steel heated metal rough stone aged brick dark leather worn wood soot ash smoke glass lanterns metal tools Every surface should have believable imperfections. Camera and realism Extreme photorealism. Cinematic photography. Natural depth of field. The dwarf, glowing steel and hammer should remain sharply detailed. The distant forge and background tools can gradually fall into softer focus. The image should look like a real actor wearing practical fantasy costume and holding physically constructed blacksmith tools on a real fantasy film set, rather than an illustration. Overall
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An ultra-realistic cinematic fantasy scene depicting a dwarf swordsmith working inside a dark medieval fantasy forge. The image should look like a frame from a high-budget fantasy film, with extremely realistic materials, lighting and physical details. Composition Show the dwarf from approximately the waist upward. He stands beside a heavy blacksmith's anvil. His body is naturally turned toward the anvil. He is caught in the moment immediately before striking the heated steel. One hand holds a pair of heavy blacksmith's tongs gripping a glowing red-hot steel bar. His other hand holds a large blacksmith's hammer, raised naturally and ready to strike. His eyes are focused directly on the glowing metal resting over the anvil. He is not looking at the viewer. His posture should be physically believable for a skilled blacksmith preparing a precise hammer strike. Dwarf A rugged adult male dwarf with a powerful, compact physique. He has: broad shoulders thick muscular arms large calloused hands weathered skin short, practical hair a rugged fantasy appearance He has a substantial dwarf build without becoming cartoonishly exaggerated. His face shows concentration. His eyes are fixed on the exact point where the hammer will strike. Clothing Give him practical fantasy blacksmith clothing. He wears: a thick dark leather apron heavy work clothes underneath rolled-up sleeves leather arm protection thick gloves or reinforced hand protection where appropriate leather belts small tool pouches worn boots His clothing is heavily used. The leather has: scratches creases burn marks soot oil stains accumulated dust The apron has subtle heat damage and discoloration from years of working near the forge. Heated steel The most important object is the red-hot steel bar held in the blacksmith's tongs. The metal should be glowing intensely from heat. The center should be: bright orange yellow-orange almost white-hot in the hottest areas The edges should transition through: orange deep red dark metal The heat should visibly illuminate nearby surfaces. The steel should emit a subtle heat haze. Tiny sparks and glowing particles may drift from its surface. Blacksmith's tongs The tongs should look like authentic heavy blacksmith equipment. They are dark forged iron with: worn metal scratches soot oxidation heat discoloration realistic forged surfaces The dwarf grips the glowing steel securely with the tongs. Hammer The hammer should be a large, heavy blacksmith's forging hammer. It has a worn wooden handle and a dark forged-steel head. The hammer should show: impact marks scratches polished contact surfaces soot small dents years of use The dwarf holds it naturally, raised just before the strike. Anvil A massive traditional blacksmith's anvil sits in front of him. The anvil is made from dark forged steel. It has: polished striking surface rounded horn square hardy hole numerous impact marks scratches dents subtle rust soot accumulated grime The area around the striking surface shows evidence of years of forging. Forge Behind the dwarf is a large traditional forge hearth. The furnace contains a powerful orange-yellow fire. The fire is the primary warm light source. Inside the furnace are additional pieces of glowing metal. Smoke and heat rise from the forge. The surrounding stone and brickwork is blackened with years of soot. Lighting The forge is otherwise quite dark. Use several naturalistic light sources: Primary light: The orange glow of the forge illuminates the dwarf's face, arms, apron and the glowing steel. Secondary light: A few old metal lanterns hang from the ceiling, producing warm subdued pools of light. Additional ambient light: Cool, faint daylight enters through an unseen window or opening somewhere outside the frame. This creates a subtle mixture of warm orange forge light and cool exterior daylight. The contrast should produce beautiful realistic shadows. Atmosphere The air contains: faint smoke dust tiny floating ash particles subtle heat haze The forge is clearly an old working environment. Everything is covered in varying degrees of soot and dust. Materials Make the physical materials extremely detailed. Show realistic: forged steel heated metal rough stone aged brick dark leather worn wood soot ash smoke glass lanterns metal tools Every surface should have believable imperfections. Camera and realism Extreme photorealism. Cinematic photography. Natural depth of field. The dwarf, glowing steel and hammer should remain sharply detailed. The distant forge and background tools can gradually fall into softer focus. The image should look like a real actor wearing practical fantasy costume and holding physically constructed blacksmith tools on a real fantasy film set, rather than an illustration. Overall mood Quiet concentration. Ancient craftsmanship. Heat and darkness. The feeling of a master craftsman preparing to create a legendary blade. The dwarf's attention is completely absorbed by the glowing steel. No additional characters. No modern objects. No text. No logo. No watermark.
Modo
ultra
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1536 x 2048
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lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
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