ゲーム画面はできるのか?3
2の続きです。最後にtsubaki3です。 綺麗すぎるかなと思います。PC98という概念・言葉が通用しにくいのかもしれません。 ただ、これまでのtsubaki3のテスト結果とは異なり、文字がずいぶん正確で明瞭です。 どうにも、文字をきれいに見せるための、トリガーがあるような気がしています。 昔のゲーム画面については、「PixAI Edit Pro」がやはり1枚上手かな? という感じですが、tsubaki3もそれなりにはいけそう。という感じがしています。(感じだけかも) Can it generate game screens? Part 3 Continuing from Part 2, let's look at "tsubaki3." I feel the result might be *too* clean. The concept or term "PC-98" might not quite resonate with the model. However, unlike the previous test results with tsubaki3, the text here is remarkably accurate and clear. I get the distinct impression that there is some sort of trigger mechanism in place to make the text look crisp. When it comes to retro game screens, "PixAI Edit Pro" still seems to have the edge... ...but I feel tsubaki3 could hold its own reasonably well. (Though that might just be my impression.)
Mostrar parámetros
- Prompt original
- PC-98 Japanese romance adventure game screen, early 1990s Japanese computer game aesthetic, classic PC-9801 visual novel, 640x400 resolution appearance, 16-color limited palette, authentic PC-98 pixel art, hand-drawn pixel graphics, visible pixel clusters, sharp hard-edged pixels, dithering patterns, checkerboard dithering, limited color shading, retro digital illustration, no smooth modern gradients. Exactly one person on screen, @image1 only, solo, no additional people. @image1 is standing alone in a quiet school courtyard after class, facing the player directly. The evening sky behind @image1 is colored with pale orange, pink, and purple tones. A few trees and the old school building are visible in the background, rendered entirely in detailed PC-98 pixel graphics. @image1 has gathered the courage to confess their feelings to the player. The cheeks of @image1 are slightly flushed, the eyes are nervous but affectionate, and @image1 looks directly toward the player with a shy, sincere expression. The hands of @image1 are held nervously together in front of the body. A gentle breeze slightly moves the hair and clothes of @image1. @image1 occupies the central portion of the screen, approximately waist-up to three-quarter body framing, classic visual novel portrait composition. A large rectangular dialogue box occupies the bottom portion of the screen, classic Japanese PC-98 adventure game interface, dark translucent dialogue window, thin decorative border, pixel font appearance. Japanese dialogue displayed clearly inside the dialogue box: 「ずっと前から……あなたのことが好きでした。」 Small blinking triangular continue marker at the lower-right corner of the dialogue box. @image1 is the only person visible in the entire image. No other people, no crowds, no duplicate of @image1, no multiple portraits, no split screen. Preserve the recognizable identity, facial features, hairstyle, hair color, eye color, clothing design, accessories, and overall appearance of @image1 while translating the entire visual presentation into authentic PC-98 pixel graphics. Authentic early-1990s Japanese bishoujo game visual style, PC-9801 romance adventure game, vintage anime design, late-1980s to early-1990s anime aesthetics, delicate pixel-art eyes, traditional cel-animation-inspired design, subtle blush rendered with dithering, carefully pixel-painted hair highlights, dramatic sunset lighting simulated with limited colors. CRT-era computer graphics feeling, FM synthesis era visual novel atmosphere, nostalgic Japanese computer game presentation, static event scene, emotional confession event CG, quiet romantic atmosphere, bittersweet nostalgia, handcrafted retro pixel artwork. Avoid modern high-resolution anime rendering, avoid smooth vector lines, avoid modern visual novel graphics, avoid 3D rendering, avoid anti-aliasing, avoid photorealism.
- Modo
- ultra
- Talla
- 2048 x 2048
- Excluir de la imagen
- lowres, worst quality, low quality, bad anatomy, bad hands, error, missing fingers, jpeg artifacts

