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- Prompt original
- tall emaciated humanoid creature, 2.1 meters, pale bone-white skin with dark pulsing veins, elongated limbs still shifting, long dirty fingers pressing against a cracked car window, face half-settled into almost-human features then warping again, wide jaw, deep sunken faintly glowing eyes, wet rotting texture, leaning over a dark car at night, horror atmosphere, highly detailed, realistic, cinematic lighting, 8k, Masterpiece, best quality, detailed skin,
- Modo
- pro
- Etiqueta de calidad
- ﹝Prompts﹞
- Tamaño
- 1104 x 1824
- Método de muestreo
- Euler
- Excluir de la imagen
- lowres, worst quality, low quality, bad anatomy,
Asistente de prompts
Modelo y LoRA utilizados
Imágenes similares
Mostrar más1 creature, solo, tall emaciated humanoid creature, 2.1 meters tall, pale bone-white skin, dark pulsing veins, elongated limbs, shifting limbs, long dirty fingers, fingers pressing against window, cracked car window, leaning over a dark car, leaning forward, at night, wide jaw, half-settled almost-human face, warping face, deep sunken eyes, faintly glowing eyes, glowing eyes, wet rotting texture, horror (theme), dark, cinematic lighting, realistic, highly detailed, from side, close-up, profile, upper body, outdoors, night, car, window, glass, bones, visible ribs, visible collarbone, wet, veins, teeth, malformed
Seen in profile from just outside the driver's side of a dark sedan, the creature is folded forward over the car's roof and door line, its spine curved into a long C so that its head hangs level with the top of the window, well above the camera. Its torso is nothing but skin drawn tight over a ladder of ribs and a jutting collarbone shelf; the shoulder joint pulls up in a knob under the wet bone-white hide as the arm reaches. The near arm comes down across the frame at the left, its forearm and wrist far too long for the body, the extra length slack and mid-shift so the elbow sits a hand's width lower than an elbow should. The hand is spread wide against the glass: five long dirty fingers, nails rimed dark, each fingertip and each flat of the finger pad flattened and paled where it presses, the gaps between the fingers clear of the surface. A branching crack runs out from under the palm, one short arm of it stopping exactly at the tip of the index finger; in the same glass the creature's chest and jaw hang as a second, dimmer copy of themselves, darker and softer than the body casting it.
The head is turned three-quarters toward the glass and the camera. Half of the face has settled into something almost human, a smooth cheek, a lid over a socket, a plausible lip; the other half is still sliding, the skin of the jaw pulled low and wide and wet, the wide jaw hanging open past the hinge of it, the gum line glistening. Both eye sockets are set deep under a heavy brow so that the eyes are two small coins far back in shadow, each throwing a faint cold glow that lights the rim of the socket and the top of the cheekbone and nothing else. Wet rot sheen runs the whole hide, thicker along the throat and the underside of the jaw where it catches the light in a thin wet line. Only a part of the far arm and the far shoulder show beyond the body, the elongated hand hooked over the rear edge of the roof, gripping it, fingers curled down the far side.
The only light is a cold outdoor source from high behind the creature's left shoulder, off-frame: it rims the crown of the skull, the ridge of the spine and the top edge of the roof in a thin blue-white line, throws a weak glow through the cracked glass onto the seat inside, and leaves the creature's front, the wheel arch and the ground beneath the car in near-blackness. Everything below the door handle falls away into unlit asphalt; no street lamp, no window, no other light is admitted. Palette is bone white, wet grey, and cold blue on black, with the eyes' faint sickly glow as the only warm note and the dirty near-black of the fingertips as the only brown. Depth of field sits on the pressing hand and the cracking glass, the skull behind it barely softer, the rest of the car dissolving into grain-free darkness; pores, wet film, dirt under the nails and the fine fracture lines carry the detail budget. Quiet dread.
Re Ss
pov, first-person view, looking down barrel, shotgun, holding shotgun, 1monster, humanoid monster, cryptid, emaciated, visible ribs, pale skin, hairless, claws, long claws, empty eyes, black eyes, gaping mouth, sharp teeth, screaming, lunging, charging, running at viewer, motion blur, depth of field, night, dark, forest, trees, fog, volumetric lighting, moonlight, rim lighting, chiaroscuro, slight camera shake, dutch angle
First-person point-of-view perspective, framed from directly behind a shotgun aimed down its barrel at a terrifying creature hurtling toward the lens. In the lower foreground, two hands grip the matte-black receiver and ribbed fore-end of a shotgun, its foreshortened barrel and front bead sight aligned dead center at the approaching threat. Surging straight out of the dark woods at blinding speed, a tall, severely emaciated humanoid creature lunges aggressively forward, its body blurred with heavy kinetic motion streaks. Its taut, pallid skin is drawn tight across a prominent skeletal ribcage, sharp collarbones, and bony joints. The creature thrusts its elongated arms forward, fingers tipped with long, curved black claws reaching directly for the viewer. Its gaunt, hairless head is thrown back in a feral charge, featuring hollow, completely black empty eye sockets fixed onto the camera, and an impossibly wide gaping jaw lined with chaotic rows of needle-sharp teeth. Its splayed hind claws dig violently into the damp forest floor, flinging a spray of shredded dead leaves and dark soil backward into the air. Twisted, towering tree trunks enclose the nocturnal forest clearing, choked in swirling ground mist. Shafts of cold, blue-white volumetric moonlight slice down through the canopy from behind the creature, tracing a stark, searing rim light along its pale spine, raised claw edges, and the vaporous fog, while the gunmetal barrel catches a faint gleam from the night sky. The surrounding woods plunge into deep, suffocating pitch-black shadows, rendered in a cold, desaturated palette of bone white, iron grey, and midnight obsidian. Dramatic depth of field leaves the creature's snarling mouth in sharp relief against the surrounding gloom, punctuated by a tense, jittered camera-shake tilt. Visceral horror.
PeterL_27
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