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Orin la Roja, Dungeons & Dragons
Arte de IA de Users3333 en PixAI. Etiquetas: Baldur's Gate. Creado con Tsubaki.3 Flash.
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- Prompt original
- ((Realistic style, copyright: Baldur's Gate 3.)). (Orin (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して歩いている。). 青白い肌、金髪、長髪、赤色の全身鎧、超爆乳、超ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Orin (Baldur's Gate 3)をフォーカス。 少し斜め下からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
- Modo
- flash
- Tamaño
- 1104 x 1824
Asistente de prompts
Modelo y LoRA utilizados
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character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3
1girl, solo, shadowheart, white hair, long hair, braid, pointy ears, green eyes, bodysuit, full-body armor, super huge breasts, thick thighs, glossy lips, glossy skin, glowing tattoos, glowing body markings, cyborg, cybernetic arms, oversized prosthetic arms, five-fingered glowing claws, cybernetic legs, reverse-jointed legs, glowing clawed prosthetic feet, no organic limbs, mechanical hands, walking, mid-stride, mesugaki, smug, tongue out, strong intense eyes, looking down at viewer, from below, low angle, foreshortening, sinister palace interior, dark fantasy architecture, evil atmosphere, seductive smile, half-closed eyes, motion lines, high-fidelity, realistic, cinematic lighting, (masterpiece, ultra detailed, 8k, best quality),
From a steep low angle, looking up, the woman strides forward mid-step through the dark, cavernous interior of a sinister palace. Her massive, reverse-jointed cybernetic legs, taller than her body, are caught in motion—one enormous, glowing clawed foot planted forward, the other lifting, propelling her. The sheer scale of the metal limbs emphasized by the perspective. Above them, her figure is clad in a sleek, dark bodysuit and gleaming full-body armor, the material stretched taut over an exaggerated, erotic physique with an enormous bust and thick, powerful thighs. Pale, glossy skin is visible through the armor's gaps, entirely covered in an intricate network of softly glowing, lewd sigils and luminous tattoos. Her arms end not in hands, but in colossal, glowing, five-fingered cybernetic claws, held slightly out from her sides with a menacing grace. The mechanical limbs have a sleek, dark metal finish, with glowing energy lines tracing the joints and knuckles. Her long white hair, braided and flowing, drifts behind her. Her face is tilted down towards the viewer, eyes sharp and intense, lips parted in a glossy, arrogant smirk, her tongue just visible. The glow from her tattoos and claws casts a subtle, eerie light on her features. The palace's immense, shadowed pillars and gothic arches recede into the dark background, the only light source coming from the faint, sickly illumination of her own body. Powerful, intimidating presence.
Users3333
u3
character: jaheira, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, jaheira \(baldur's gate 3\), mature female, half-elf, pointy ears, white hair, hair pulled back, medium hair, brown skin, toned curvy body, huge breasts, thick plump thighs, wide hips, glossy skin, glowing tattoos, glowing body markings all over, lewd glowing tattoos, cybernetic arms, glowing five-fingered claws, oversized mechanical arms, cybernetic legs, digitigrade reverse-joint legs, glowing mechanical feet, sharp talon claws on feet, body suit, full body armor, armored costume, cyborg, walking, mid-stride, strong posture, straight core, piercing gaze, sharp eyes, mesugaki expression, bratty smirk, tongue out, glossy tongue, glossy lips, seductive smile, heavy atmosphere, ominous palace interior, gothic architecture, from below, diagonal angle, dutch angle, full body, ((Realistic style)), ((copyright: Baldur's Gate 3)), high-fidelity textures, lifelike lighting, detailed surface rendering, ultra-detailed texture, high resolution, illustration, masterpiece,
Shot from a diagonal low angle, looking up across the vast height of her, the camera deliberately tilted so the palace's black marble columns lean the wrong way behind her shoulder. In the foreground her four prosthetic limbs dominate the frame, each one longer than her standing height: the arms are machine-turned towers of dark polished alloy over a visible cable bundle, ending in five-jointed hands tipped with hooked five-fingered claws that glow violet at every seam; the legs are digitigrade, reverse-jointed, bent backward at the hock and again at the ankle, planted at the base of the stairs with thick splayed talons of glowing metal gouging the wet stone. Everything between them is small; she is walking up toward the lens mid-step, weight rolled onto her back prosthetic foot with the counterweight swung back, hip dropped to the low side so the planted thigh compresses thick and plump against the slick plate seam. There is no bare flesh at any wrist or ankle; each sleeve and cuff seals into the forged shoulder ring and hip socket with a bolted gasket.
She is packed in a glossy black bodysuit under segmented full-plate-style costume armor that follows the body instead of hiding it, the breastplate cinched hard under a huge high-set chest, the plated tassets cut short so both thighs show, huge and muscular and oiled under the armor's edge. Fine white hair is swept back into a many-stranded braid that trails past her bare left shoulder and brushes the plate; the pointed tips of her ears are bare and unadorned, the only metal on them the hard rim of the light. Glowing lewd tattoos and lust sigils spatter the exposed skin at her hips, belly, throat and the outside of the braid's path, bright enough to bleed tiny violet reflections on the black plate; the same violet runs as a thin light under the skin of every socket where her body meets her prosthetics.
She has come up the stairs and is turned a quarter toward the camera, chin tipped down further than the low camera means, one eye narrowing past the shoulder joint of her own arm at the viewer, the other wide; the corner of her glossy lips pulled into an insolent mesugaki smirk and the shiny tongue tipped out past her teeth to catch the light, and she holds it there. Her arm claws hang loose and unclenched at her sides, the smallest one scraping a spark off the floor stone with every step; her leg claws grip and push, cracking the crusted dust.
The palace around her is lean, ruinous and exactly this dark: a long vaulted hall in obsidian and tarnished gold where the only warm glow is from the sigils along her body and from the light caught in the black armor; the last of a distant chandelier's orange leaks through an arch and lays a single line of color across her left prosthetic and her jaw, while the floor's pale polished tile returns only dim smears of her own violet light. Beyond the violet pools the dark is absolute and the empty hall recedes into black. Palette held to black, tarnish gold, cold metal grey, hot violet, and the one orange streak. High-fidelity textures with lifelike lighting and detailed surface rendering, every seam of alloy and oiled skin caught in hard specular points, ominous and seductive.
Users3333
u3
character: wyll_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3
1girl, solo, wyll_(baldur's_gate) reimagined as a woman, dark skin, long brown dreadlocks, green eyes, heterochromia, horns, full plate armor over ((red bodysuit)), huge breasts, thick plump thighs, excellent proportions, glossy skin, glossy lips, glossy tongue, strong intense eyes, mesugaki, smug, raised eyebrow, looking at viewer, walking, mid-stride, cybernetic prosthetic arms, oversized mechanical arms, five-fingered glowing claws, reverse-joint prosthetic legs, sharp claw feet, glowing lewd tattoos, glowing body markings, cyborg, fully mechanical limbs, no bare skin on arms or legs, ornate sinister palace interior, from below, dutch angle, dynamic angle, foreshortening, ((realistic style)), lifelike textures, three-dimensional depth, seductive aura, erotic atmosphere, half-closed eyes, parted lips, dark dramatic lighting, ultra detailed, high resolution, masterpiece
The camera sits low and angled up across the polished black marble of a vast, malevolent palace hall, so the woman at the center looms against a vault of ribbed stone arches and a candelabra's worth of guttering red-lit braziers. She walks toward the frame, one massive cybernetic foot planted, the reverse-jointed knee bent backward beneath her, the other clawed prosthetic leg swinging forward mid-step, claws splayed a hand's breadth off the floor. Her arms are colossal segmented mechanical prosthetics longer than she is tall, joints whining with a pulsing violet glow, five-fingered claws hanging open at her sides. Red bodysuit glistens where the blackened full plate armor parts at the hips and chest; her thick thighs flex with each stride. Her head is tilted forward, dreadlocks swinging, green eye and amber eye fixed down at the viewer with a lidded, bratty smirk, glossy tongue dragging across glossy lips. Glowing lewd tattoos and lustful body markings scroll across her glossy dark skin in geometric bands, brightest where the low braziers strike upward. The floor mirrors her claws and the violet underglow of her prosthetics as a single shared reflection. Palette: black stone, red bodysuit, violet-cyan cybernetic glow, amber eye. Photorealistic rendering with lifelike textures and three-dimensional depth. Sinister, commanding.
Users3333
1
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3
1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing
The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath.
Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal.
Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
Users3333
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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