vash the stampede, trigun stampede, blonde hair, short hair, blue eyes, mole under eye, solo,1boy , gr,gr,yys_style, red coat, ,gr,yys_style,BattleDamage,cuts,bruises,damaged,torn clothes,blood,calvine44
×,1 woman,gray eyes,empty eyes,silver hair, very long hair,eyes visible through hair,flutting very long hair in wind ,spread very long hair,(in ultra detailed market:1.4),( ),random angle,(waning,Weakened), ( long sleeves on arm amputee,flutting long sleeves ,amputee legs past skirt , ,dynamic angle,dynamic pose,pareo,:1.2 ) ,(), (dress,cap, limbless,prosthetic legs made of cane:1.4) ,sad,(balancing,hopping :1.3, ), ,amputee pet, quadruple amputee, all fours, ×22
k1girl, white hair, ponytail, sidelocks, purple eyes, muscular, black shorts, quadruple amputee, mechanical parts, no arms, no legs, bed, on bed, close-up, blush, embarrassed, sweatdrop, looking to the side, clenched teeth, sleeveless, black clothes, spaghetti strap, collarbone, lying on bed,closed,moist skin,cute,korokorong11
copyright: solo_leveling 4people, 1girl, 3boys, group shot, from below, cowboy shot, combat gear, tactical armor, body armor, asian woman, high ponytail, black hair, brown hair, short hair, mustache, facial hair, tan, tan skin, eyebrow piercing, dark hair, blue eyes, glowing eyes, gauntlets, weapon sheath, utility belt, dungeon, cavern, crystals, floating embers, sharp cinematic digital painting, high-contrast lighting, glowing atmospheric effects A low-angle cowboy shot captures a four-person raid party advancing through a cavernous obsidian gate chamber strewn with shattered luminescent stone. In the forward center, a fair-skinned man with tousled dark raven hair steps firmly onto a raised rock ledge; his striking, vivid blue irises emit a faint ethereal glow beneath a furrowed brow as his right hand hovers over a short blade strapped horizontally at his lower back, his slate-black armored suit defined by a rigid high collar, segmented carbon-fiber chest plates, and reinforced gauntlets. To his left, an East Asian woman stands in a disciplined three-quarter crouch, her straight dark hair bound in a high ponytail that whips over her armored shoulder; her right palm grips the hilt of a curved sword sheathed at her hip, her tailored black ballistic bodysuit reinforced by matte-finished shoulder pauldrons and a utility belt loaded with ammunition pouches. To the right, a young man with warm tan skin and an athletic frame shifts his weight onto his back heel, a metallic barbell piercing clearly catching the light in his left eyebrow ridge; he wears a dark form-fitting armored vest over compression sleeves, fingerless combat gloves tightening against a combat knife sheathed across his chest strap while he casts an alert, narrowed gaze toward the cavern ceiling. Behind them stands a fair-skinned young man with neat, short brown hair and a distinct, well-trimmed mustache above a set jaw; his boots are planted squarely on the cracked ground, clad in deep navy and charcoal plate armor with thick shoulder guards and a heavy tactical harness fastened across his torso. The environment is lit entirely by fractured azure crystal veins along the cavern walls, casting stark, high-contrast highlights along the sharp edges of their armor plates while leaving the recesses in deep shadow; weightless luminescent blue mana motes drift upward from the floor, curling and scattering in the air currents disturbed by the vanguard's forward step. The rendering is a sharp cinematic digital painting with high-contrast lighting and glowing atmospheric effects. Grim resolve.Yeonjun Noona11