VRChat Galería

Explora las obras de arte en tendencia 4892 VRChat

VRChat is a virtual reality social platform and online game developed by VRChat Inc. The platform is defined by user-created custom avatars, 3D virtual worlds, full-body tracking, and interactive digital props. Notable virtual hubs like The Great Pug, Japan Shrine, and the Black Cat serve as dynamic environments for roleplaying, community events, and immersive digital socialization.

AI artwork
Avatar image of Verna
character: shinano_(vrchat), copyright: vrchat 1girl, solo, shinano_(vrchat), grey hair, long hair, ahoge, side braid, braid, hair between eyes, hair ornament, cross hair ornament, x hair ornament, bow, black shirt, sleeveless shirt, white jacket, sleeves past wrists, jacket, skirt, black pantyhose removed, pantyhose in hand, bare legs, bare feet, ball-jointed doll joints, doll joints, segmented joints, visible joint seams, marionette strings, strings attached to body, strings on wrists, strings on elbows, strings on shoulders, strings on knees, puppeted, arm up, outstretched arm, limp fingers, tilted head, half-closed eyes, empty expression, looking at viewer, from below, full body, dutch angle, hand extending from off-screen, off-screen hand, holding strings, dark background, spotlight, spoken_heart The camera looks up from floor level at a slight dutch tilt across the full length of her body, so the ceiling-side hand and the hanging strings dominate the upper frame and her bare feet hang near the bottom edge. She stands weightless on the balls of her toes, heels lifted, spine pulled slightly off-vertical as though suspended: her right arm is hauled up and out by a string clipped at the wrist, fingers slack and splayed, while her left arm hangs loose with the elbow bent by a second string at the upper arm. A taut string rises from each shoulder, from both wrists, from the back of one knee, and from the crown of her head; the strings converge upward and out of frame into a single pale hand entering from the top-right corner, fingers curled around the thread bundle, knuckles blanched where they grip. Between her fingers of the lowered hand she still clutches the bunched, deflated black tights she has pulled off, the fabric collapsing in folds that trail down past her thigh, one leg of the tights hooked over her knuckles and the empty toe end dangling in the draft. Her legs are completely bare from hip to foot: smooth skin interrupted by hard spherical ball joints at both knees and both ankles, visible seam rings where the doll segments meet, and matching joint spheres at her elbows and shoulders where the sleeves end. Her head tips to one side with her long grey hair and side braid drifting sideways, the braid, ahoge, cross-shaped and x-shaped hair ornaments and the small bow all swaying on the wrong axis, hair between her eyes falling across a half-lidded stare aimed straight down the lens, lips parted with no resistance in them, sleeves slipping past her wrists. The off-screen hand, the strings and the doll joints are lit by one hard overhead spotlight: it catches the top of the hand, runs down the strings as thin bright lines, and throws a tight ellipse of light on the floor beneath her toes, so the strings above her grip cast nothing and the darkness beyond the spotlight's cone is total and empty. The strings hang dead straight, not waving, because they are under load, and every one meets her body at a joint seam rather than at soft flesh. Palette is grey, black and cold bone-white on an unlit void. Uncanny, quietly sinister.
Verna

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