a4

Agent47

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AI artwork
a4
[artist:WANKE|artist:free_style |[artist:ningen_mame]|ciloranko], quasarcake, 1girl, solo, emperor girl, brown hair, long hair, brown skin, detailed pupils, laurel crown, gold jewelry, white silk, sheer breast curtain, gold embroidery, sideboob, no underwear, angelic golden halo, halo directly above head, perfect circular golden halo, naughty_face, masterpiece, best quality, 8k, emperor girl, lying on floor, butt up, side view, arms outstretched, butt sticking out, arched back
Nov 13, 2026 12:14 PM
AI artwork
a4
[artist:WANKE|artist:free_style |[artist:ningen_mame]|ciloranko], quasarcake, 1girl, solo, emperor girl, brown hair, long hair, brown skin, detailed pupils, expressionless, laurel crown, gold jewelry, white sheer breast curtain, gold embroidery, sideboob, no underwear, warhammer 40k (series), looking at viewer, halo (light), holy radiance, masterpiece, best quality, 8k, exploding clothes, torn clothes, convenient censoring, surprised, blush, looking down, wide-eyed, constricted pupils, open mouth
Nov 13, 2026 12:14 PM
AI artwork
a4
zdzislaw beksinski, painting medium, acrylic paint medium, horror theme, traditional media, artist:Zdzisław Beksiński masterpiece, best quality, safe, newest ,monster focus, werewolf, long limbs, long snout, red eyes, drooling, fuzzy, sharp teeth, sharp claws, digitigrade, insane, evil, manic, Gothic imagery, devilish imagery crosses, intense mood, depth of field, volumetric lighting, dynamic pose, dynamic angle, detailed background, god-tier illustration, complex scene, negative space, solo,
Nov 12, 2026 12:21 PM
AI artwork
a4
zdzislaw beksinski, painting medium, acrylic paint medium, horror theme, traditional media, artist:Zdzisław Beksiński masterpiece, best quality, safe, newest ,monster focus, werewolf, long limbs, long snout, red eyes, drooling, fuzzy, sharp teeth, sharp claws, digitigrade, insane, evil, manic, Gothic imagery, devilish imagery crosses, intense mood, depth of field, volumetric lighting, dynamic pose, dynamic angle, detailed background, god-tier illustration, complex scene, negative space, solo,
Nov 12, 2026 12:21 PM
AI artwork
a4
detailed eyes, glossy hair, glowing highlights, beautiful colors, magical lighting, semi-realistic anime style, spiky eyelashes, glossy eyes, textured digital painting, fine cross-hatching, scratchy pencil-like linework, visible canvas grain, detailed screen tones, chromatic aberration, intense under-lighting, glowing rim light, high-contrast values, luminous skin, A tall, emaciated skeletal horse stands in strict side profile facing left, occupying the middle of the frame. Its skull-like head is elongated with a long bare muzzle, hollow eye sockets, and remnants of dark decaying flesh clinging to the jaw. The neck and body are reduced to a cage of clearly visible ribs and spine, covered in tattered, moss-green shredded hide that hangs in strips. A thick, wild black mane flows backward from the skull, merging seamlessly with the rider’s hair. On the horse’s back sits a small, slender skeletal rider in side profile, positioned slightly behind the horse’s shoulders. The rider’s spine is straight, head tilted slightly downward, one skeletal hand resting lightly on the horse’s withers. The rider wears thin, tattered pale clothing that clings loosely to the bones. Extremely long black hair erupts from the rider’s skull and streams violently backward and upward in the wind, blending into the horse’s mane and filling the upper left portion of the image. Composition is vertical and deliberately unbalanced: the horse and rider occupy the lower-middle to center of the frame, while a vast, empty, murky yellowish-brown sky dominates the upper half. Thin, leafless black trees rise in the mid-ground and background, denser on the right side and fading into red-orange mist on the left. A low band of intense red-orange dry vegetation or fog stretches across the bottom third, creating a strong horizontal color field beneath the dark figures. Scattered dark leaves drift through the air, mostly in the upper half, following the direction of the wind from left to right. Dramatic chiaroscuro lighting comes from the upper left, casting a sickly warm glow on the horse’s skull, the rider’s shoulder, and the upper edges of the ribs, while the underside of the horse and the right side of the scene fall into deep shadow. Painterly texture throughout, visible brushwork, surreal macabre atmosphere, gothic dark fantasy, high detail on bone, shredded hide, and flowing hair.
Nov 12, 2026 2:54 AM
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single giant white ghost — wider than the street itself — dives straight down out of the sky, its body spanning the full width of the frame and blotting out the whole sky between the towers, its wide open mouth aimed right down at the roadway, its two stubby arms stretched forward — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. Its body is cropped by both edges of the frame, leaving blue sky only in the corners; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow covers the whole crosswalk and both lanes below. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and vanish behind the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street lies in one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Nov 10, 2026 11:00 AM
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single giant white ghost — wider than the street itself — dives straight down out of the sky, its body spanning the full width of the frame and blotting out the whole sky between the towers, its wide open mouth aimed right down at the roadway, its two stubby arms stretched forward — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. Its body is cropped by both edges of the frame, leaving blue sky only in the corners; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow covers the whole crosswalk and both lanes below. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and vanish behind the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street lies in one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Nov 10, 2026 11:00 AM
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