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AI art "オールド・スネーク (メタルギアソリッド4)" featuring #Metal Gear
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オールド・スネーク (メタルギアソリッド4)

#Metal Gear
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Aging soldier from Metal Gear Solid 4, "Old Snake," is lying prone on debris in a desert battlefield, his white spiky hair and mustache framed by a gray bandana tied across his forehead. He wears a blue-gray OctoCamo tactical sneaking suit over a flesh-colored tactical vest, his body tense with concentration as he aims a sniper rifle, one eye closed while the other peers through the scope. His face is weathered and dirty with mud, dust, and small cuts, his expression showing intense focus as his finger rests on the trigger. The sunlight casts harsh shadows, and the background is a war-torn environment with dust particles in the air. He has a mechanical eyepatch over his left eye. The overall style is realistic game render with cinematic lighting.
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Prompt d'origine
1man,solo, old_snake,blue eyes, white hair, old man, mustache, gray bandana on his forehead, gray sneaking suit, flesh-colored tactical vest, mechanical eyepatch on his left eye 、Old Snake from Metal Gear Solid 4, aging soldier with white spiky hair and mustache, wearing blue-gray OctoCamo tactical sneaking suit with bandana covering eyes, lying prone on desert battlefield rubble, aiming sniper rifle with intense focus, face dirty with mud and dust and small cuts, one eye closed looking through scope, finger on trigger, sunlight casting harsh shadows, tense expression showing concentration, weathered skin, tactical gear, realistic game render style, cinematic lighting, war-torn environment background, dust particles in air, detailed military equipment
Tag de qualité
high quality, year_2025, year_2024, ﹝Prompts﹞
Taille
1280 x 768
Étapes d'échantillonnage
20
Échantillonneur
Euler
Échelle CFG
4.5
Négatif
bad quality, low quality, worst quality, lowres, nsfw, jpeg artifacts, scan artifacts, mosaic, cropped, error, fewer digits, bad reflection, bad composition, bad anatomy, bad hands, bad fingers, missing fingers, extra hands, extra legs, excess fingers, light particles, artist name, text, watermark, username, copyright name

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A highly realistic cinematic fantasy photograph capturing an advanced story-driven sniper position. Shot from a low, reef-surface perspective looking slightly upward along a shallow coastal clearing. The main focus is a female scout sniper hidden seamlessly among massive, sun-bleached white coral formations and sea-vines. Her long, advanced sniper rifle has a weathered matte-white composite frame integrated with glowing neon-blue crystalline optics. Her body language is perfectly structured; her two anatomically correct hands with five distinct fingers are flawlessly rendered and isolated, with her left hand firmly and flatly clamping around the rifle’s under-barrel guard while her right hand grips the textured weapon stock in a precise, structurally perfect hold clear of her armor. Her face shows perfect photographic realism, with sharp blue glowing data lines projecting forward from her targeting visor. The surrounding shallow water and sand beds are illuminated by normal, bright midday sunlight filtering down through a gentle coastal mist, casting realistic light-caustic ripples and a spectacular horizontal lens flare across her white armor plating, ensuring a brilliantly bright, highly visible composition with zero dark or hidden shadows. Raw 35mm film grain texture, full-frame photographic realism, semi_realistic, beautiful woman, woman, girl, beautiful girl, detailed. The character called "Bray", a 7'5" tall cyborg. Elongated head with smooth, metallic skin, devoid of orifices (no nose, no mouth). Glowing red eyes. Muscular neck, several small camera lenses and optical sensors integrated at the front and rear give it a 360-degree vision. Muscular body/heavy combat chassis and exposed pistons, bulging synthetic muscles, and weathered armor flak jacket, utility belt, utility harness, cargo pants, oil stains and battle damage. His weapon (anti-mech sniper rifle). Chainsaw for close combat, extremely detailed background, meticulously rendered environment with abundant fine details, highly intricate elements throughout the entire scene, complex and rich textures in every visible part, ultra precise linework and shading on all background objects.
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