Carlos Flaquer
Sur PixAI, les prompts sont publics par défaut, mais les créateurs peuvent les masquer sur les œuvres qu'ils publient. La personne à l'origine de celle-ci a choisi de le faire : les mots ayant servi à générer l'image restent donc privés, et elle seule peut les voir. Masquer un prompt ne change rien d'autre : l'œuvre reste publique et vous pouvez l'aimer, la commenter et la partager comme d'habitude.
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Carlos Flaquer
character: knight_(final_fantasy). An epic wide shot from a dramatic low angle depicts a heavily armored knight standing centrally in a mystical judgment zone. The knight, clad in striped armor made of matte materials and opaque metal, is captured in the act of planting a long lance firmly into the wet ground. Surrounding him is a massive, shimmering golden dome of light and a circle of spectral lances that pierce the earth. He wears heavy pauldrons and a cape that catches the golden radiance reflecting off his polished plates. The environment is a dark, misty expanse with earth-toned terrain, where the ground is damp and reflective. The atmosphere is ethereal and cinematic, featuring high-contrast lighting with dramatic shadows and a mystical glow emanating from the golden dome. The visual style blends ultra-realistic textures with hand-drawn watercolor elements and sketchy linework, creating a painterly, high-detail game concept art aesthetic with a soft, blended shading effect.
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character: knight_(final_fantasy). An epic wide shot from a dramatic low angle depicts a heavily armored knight standing centrally in a mystical judgment zone. The knight, clad in striped armor made of matte materials and opaque metal, is captured in the act of planting a long lance firmly into the wet ground. Surrounding him is a massive, shimmering golden dome of light and a circle of spectral lances that pierce the earth. He wears heavy pauldrons and a cape that catches the golden radiance reflecting off his polished plates. The environment is a dark, misty expanse with earth-toned terrain, where the ground is damp and reflective. The atmosphere is ethereal and cinematic, featuring high-contrast lighting with dramatic shadows and a mystical glow emanating from the golden dome. The visual style blends ultra-realistic textures with hand-drawn watercolor elements and sketchy linework, creating a painterly, high-detail game concept art aesthetic with a soft, blended shading effect.
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Carlos Flaquer
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