An original portrait mobile game character bond room screen, anime mobile game screenshot aesthetic.
Use [image1] as the primary character reference. Derive the color palette,theme, decorative motifs, and visual mood from the character's design and outfit. Do not alter the character's appearance.
Present the character in a personalized room or space reflecting their personality. Character occupies 40% to 55% of screen, seated or in a warm relaxed pose suggesting comfort and familiarity. Atmosphere should feel intimate and personal rather than epic.
Room decor, furniture style,lighting, and small environmental props should feel specific to this character. Derive everything from their visual identity.
UI elements (clean, readable, polished):
Top: back button top left, character name top center, bond level indicator top right with heart icon and level number, bond EXP progress bar beneath it, settings icon top right edge.
Left panel (vertically stacked, semi-transparent): Gift button, Chat button, Activity button, Character Quest button with glow if available.
Bottom: mood or affection indicator bar, tap prompt beneath character with pulsing heart icon, short character quote in soft speech bubble near character.
Right: character journal button, memory gallery button.
Background: personalized layered room with background wall or scenery, midground furniture and props, foreground floor details. Small decorative objects natural to character scattered throughout. Soft warm lighting, gentle ambient particles matching character theme. Cozy lived-in atmosphere.
Randomly vary: room type (bedroom, garden, rooftop, library, workshop, shrine, cafe corner), furniture style, decorative props,particle effects, lighting temperature, floor and wall textures.
Derive theme from [image1]. Possible directions: dark fantasy, celestial fantasy, gothic dream, magical academy, futuristic fantasy, floral kingdom, ocean fantasy,moonlit night, crystal palace, steampunk fantasy, cyber fantasy, royal fantasy, festival fantasy, snowy kingdom. Combine no more than two.
Do not generate real game titles, company names, franchise names, trademarks, or copyrighted logos.
Avoid: existing game title, franchise name, company name, trademarked slogan, brand logo, copied UI, exact UI replica, existing game assets,multiple characters, cluttered interface, overlapping panels, distorted icons, unfinished background,bad anatomy, malformed hands,extra fingers, extra limbs, duplicate character,blurry, low resolution,watermark, garbled text, excessive random letters.
Character Name / Output Language: Characters name is Miu, response language is English