13の続きです。リファレンス機能「あり」版です。サイドからの
描写版です。
Let's test the reference feature: Part 14 (tsubaki3 test)
This is a continuation of Part 13. This version uses the reference feature and features a side-view depiction.
A wide, centered horizontal rectangular cut-in panel dominates the frame, occupying nearly ninety percent of the canvas and leaving only a narrow margin of a dim, desaturated medieval castle corridor with aged stone walls and arches visible around its edges. Inside the panel, the character from image1 is depicted in a strict 90-degree side profile, facing right with a calm and focused expression. She has long purple hair with side bangs and blue eyes, wearing the same outfit as image1: a green crescent-shaped headdress with a red gem and tassels, a pale yellow open robe with flared sleeves over a dark top, a wide brown belt with a yellow sash, and teal pants. Her upper body is positioned on the left side of the panel, with both arms extending forward toward the right. Her palms face each other, cradling a brilliant sphere of soft green and warm golden healing light. Luminous particles, sparkling stars, and pixelated symbols float around her hands, while a glowing magic circle and horizontal rays of light appear behind her, all strictly contained within the rectangular boundaries. The style is changed to late 16-bit JRPG pixel art, featuring crisp hard-edged pixels, limited color palettes, selective dithering for shading, and a total absence of anti-aliasing.
overlay effect: A large horizontal rectangular cut-in panel dominates the center of the image, containing a side-profile character casting a spell. Inside the panel, luminous particles, sparkling stars, glowing motes, and a glowing pixel-art magic circle appear behind the character, accompanied by green, white, and golden horizontal magical rays.
Tampilkan Parameter
Prompt Asli
@image1
late Super Famicom era 16-bit JRPG pixel art, authentic SNES-style game graphics, highly detailed hand-crafted pixel art,
one single cute deformed chibi character casting a healing spell,
MAIN SUBJECT:
a huge dramatic healing-magic activation cut-in,
classic 16-bit JRPG special skill cut-in,
the CUT-IN is the absolute main subject of the entire image,
the cut-in occupies approximately 80-90% of the entire canvas,
a very large wide horizontal rectangular panel,
nearly filling the screen,
only a narrow margin of background remains visible around it,
BACKGROUND:
an ancient medieval castle stone corridor,
aged stone walls, stone arches and stone floor,
the corridor is only a minor supporting background,
very dark, dim, subdued, low contrast, desaturated,
the castle corridor is faintly visible only around the huge cut-in,
CUT-IN:
one single huge horizontal rectangular cut-in panel,
centered and dominant,
clear straight rectangular boundaries,
everything related to the character and spell casting exists exclusively inside this panel,
CHARACTER:
exactly one character,
large upper-body close-up only,
bust-up portrait,
STRICT SIDE-VIEW COMPOSITION,
the character is depicted entirely from the side,
clean 90-degree side profile,
pure profile view,
the face points horizontally toward the right side of the image,
only one side of the face is visible,
one eye visible in profile,
the nose, lips and chin form a clear side-profile silhouette,
NO frontal view,
NO three-quarter view,
the character's head, hat, complete hairstyle, shoulders, chest, arms and both hands are visible,
the upper body is also oriented sideways in the same direction as the face,
the head and torso share the same side-facing orientation,
the character is scaled smaller than the panel,
generous safe margins remain on all four sides,
the complete character silhouette is fully contained inside the cut-in,
the character is casting healing magic,
gentle, calm and focused expression,
both arms extend naturally forward from the chest toward the right,
both hands are held in front of the character,
palms gently facing toward each other,
a brilliant healing light floats between the hands,
the side-view composition clearly shows:
profile face → upper body → extended arms → hands → healing light,
soft green and warm golden restorative energy,
luminous particles, sparkling stars, glowing motes,
gentle magical waves and pixelated healing symbols,
a beautiful glowing pixel-art magic circle appears behind the character,
green, white and golden horizontal magical rays emphasize the direction of the side-view composition,
ALL character elements and ALL magical effects are completely contained inside the rectangular cut-in,
head, hat, hair, clothing, arms, hands, magic circle, rays, particles and light never cross the panel boundaries,
STRICT COMPOSITION:
one huge horizontal cut-in occupying most of the image,
one side-profile upper-body character completely inside it,
one complete healing-spell casting scene completely inside it,
comfortable inner padding on all four sides,
nothing crosses the rectangular frame,
visual priority:
1. huge healing-magic cut-in,
2. side-profile character and healing spell,
3. dark faint castle corridor,
limited 16-bit color palette,
crisp hard-edged pixels,
deliberate pixel clusters,
selective dithering,
classic sprite shading,
no anti-aliasing,
high-quality late-generation Super Famicom fantasy JRPG aesthetic,
beautiful, magical, nostalgic, dramatic healing spell activation cut-in
Mode
ultra
Ukuran
2048 x 2048
Negatif
front view, frontal face, facing viewer, looking at viewer,
three-quarter view, 3/4 view, diagonal face, semi-profile,
both eyes visible, symmetrical frontal face,
front-facing torso, twisted torso, head turned toward viewer,
small cut-in, tiny panel, background-dominant composition,
bright background, detailed background,
character outside panel, character crossing frame,
character breaking frame, character protruding from panel,
head outside panel, hat outside panel, hair outside panel,
cape outside panel, arms outside panel, hands outside panel,
magic outside panel, magic circle outside panel,
particles outside panel, rays outside panel,
full body, lower body, waist-down, legs, feet,
foreground character, second character, second portrait,
duplicate character, cloned character, multiple characters,
multiple panels, multiple cut-ins, split screen, collage,
cropped head, cropped hat, cropped hair, cropped hands,
cropped arms, edge-touching character,
extra arms, extra hands, extra fingers, malformed hands,
detached hands, malformed anatomy,
photorealistic, realistic 3D, modern smooth anime rendering,
vector art, smooth digital painting, anti-aliasing