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AI art "ゲームの会話シーンができるかな?4(tsubaki3テスト)" featuring #Girl, #Hayase Nagatoro and #Don't Toy with Me, Miss Nagatoro

ゲームの会話シーンができるかな?4(tsubaki3テスト)

3の続きです。 スーパーファミコンからプレイステーションのグラフィックと変更してみました。 あまり差を感じません。 Can I create a game conversation scene? 4 (tsubaki3 test) This is a continuation of part 3. I tried switching the graphics from the Super Famicom style to the PlayStation style. I don't really notice much of a difference.

#Girl#Hayase Nagatoro#Don't Toy with Me, Miss Nagatoro
Dipublikasikan 3 days ago
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七夢

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character: nagatoro_hayase, hayase_nagatoro, copyright: ijiranaide_nagatoro-san character:Hayase Nagatoro, the protagonist of the anime *Don't Toy with Me, Miss Nagatoro*. masterpiece, highest quality, authentic original PlayStation-era Japanese 2D adventure game dialogue screen, late-1990s Japanese console game aesthetic, highly detailed retro pixel graphics, refined 32-bit-era pixel art, crisp sprite artwork, rich color palette, detailed character portrait, classic PS1 visual novel and adventure game presentation, A classic original PlayStation adventure game conversation screen divided clearly into TWO separate rectangular areas: a large main scene panel above and a dedicated dialogue panel below. UPPER MAIN SCENE PANEL: Inside the large upper panel, depict a Japanese high school classroom during lunch break. Warm natural midday sunlight enters through the classroom windows. Desks, chairs, blackboard, school bags, and subtle classroom details establish the setting. The classroom background is detailed but secondary; the character must remain the dominant visual focus. Exactly ONE character is positioned prominently in the center. The character must be shown as a VERY LARGE CLOSE-UP UPPER-BODY PORTRAIT, framed approximately from the waist or chest upward. The character occupies most of the upper scene panel. The face, expression, both hands, and both packaged anpan must be clearly visible. Do NOT show the character as a small full-body figure. The character has a proud, playful, confident smile, looking pleased and slightly teasing, as if enthusiastically explaining a trendy game to an older student. The character clearly raises BOTH hands, keeping them apart so that both objects can be identified immediately. RIGHT HAND: exactly ONE ordinary Japanese anpan, a round sweet red-bean bun, individually wrapped inside ONE clear transparent plastic bag. LEFT HAND: exactly ONE premium luxury anpan, individually wrapped inside a DIFFERENT clear transparent plastic bag. The premium anpan must visibly appear more luxurious and expensive through refined premium packaging and elegant presentation while remaining unmistakably an anpan. IMPORTANT OBJECT RULE: Exactly TWO anpan total. Right hand = ONE ordinary anpan. Left hand = ONE premium luxury anpan. Each anpan has its own independent transparent plastic package. Never merge the two packages. Never duplicate the bread. Both hands, fingers, packages, and buns must remain clearly separated. Neither hand nor package may cover the character's face. LOWER DIALOGUE PANEL: Below the main scene, create a completely separate, large dedicated dialogue window in the style of a late-1990s original PlayStation Japanese adventure game. The dialogue box is wide and highly readable, with a clean dark background, strong contrast, elegant PS1-era game UI borders, and sufficient internal spacing. Display ONLY the following Japanese dialogue: 「今、JKで流行っている、アンパンゲーム、教えてあげるね。せ・ん・ぱ・い」 The Japanese dialogue must be rendered accurately, clearly, and at high quality. Use LARGE, crisp, highly legible Japanese game-font characters appropriate for an original PlayStation adventure game. Make the dialogue text large enough to read easily. Use generous line spacing and character spacing. Preserve all Japanese characters and punctuation exactly. NO furigana. NO ruby text. NO English translation. NO speaker name. NO additional text. NO random symbols. NO text anywhere outside the dedicated dialogue panel. VISUAL PRIORITY: 1. very large upper-body close-up of exactly one character 2. character's proud, playful, teasing smile 3. clearly visible ordinary anpan in the right hand 4. clearly visible premium luxury anpan in the left hand 5. large, clean, highly readable Japanese dialogue window 6. high school classroom during lunch break as secondary background straight-on composition, eye-level camera, stable frontal composition, no diagonal composition, no dutch angle, no camera tilt, character centered, both hands fully visible, clean separation between main scene and dialogue window, beautiful late-1990s Japanese PlayStation game graphics, authentic PS1-era 2D adventure game aesthetic, detailed pixel-based character portrait, refined 32-bit console color palette, expressive anime-style facial features, crisp retro game graphics, nostalgic Japanese console adventure game screenshot, professional game UI design.
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Prompt Asli
character:Hayase Nagatoro, the protagonist of the anime *Don't Toy with Me, Miss Nagatoro*. masterpiece, highest quality, authentic original PlayStation-era Japanese 2D adventure game dialogue screen, late-1990s Japanese console game aesthetic, highly detailed retro pixel graphics, refined 32-bit-era pixel art, crisp sprite artwork, rich color palette, detailed character portrait, classic PS1 visual novel and adventure game presentation, A classic original PlayStation adventure game conversation screen divided clearly into TWO separate rectangular areas: a large main scene panel above and a dedicated dialogue panel below. UPPER MAIN SCENE PANEL: Inside the large upper panel, depict a Japanese high school classroom during lunch break. Warm natural midday sunlight enters through the classroom windows. Desks, chairs, blackboard, school bags, and subtle classroom details establish the setting. The classroom background is detailed but secondary; the character must remain the dominant visual focus. Exactly ONE character is positioned prominently in the center. The character must be shown as a VERY LARGE CLOSE-UP UPPER-BODY PORTRAIT, framed approximately from the waist or chest upward. The character occupies most of the upper scene panel. The face, expression, both hands, and both packaged anpan must be clearly visible. Do NOT show the character as a small full-body figure. The character has a proud, playful, confident smile, looking pleased and slightly teasing, as if enthusiastically explaining a trendy game to an older student. The character clearly raises BOTH hands, keeping them apart so that both objects can be identified immediately. RIGHT HAND: exactly ONE ordinary Japanese anpan, a round sweet red-bean bun, individually wrapped inside ONE clear transparent plastic bag. LEFT HAND: exactly ONE premium luxury anpan, individually wrapped inside a DIFFERENT clear transparent plastic bag. The premium anpan must visibly appear more luxurious and expensive through refined premium packaging and elegant presentation while remaining unmistakably an anpan. IMPORTANT OBJECT RULE: Exactly TWO anpan total. Right hand = ONE ordinary anpan. Left hand = ONE premium luxury anpan. Each anpan has its own independent transparent plastic package. Never merge the two packages. Never duplicate the bread. Both hands, fingers, packages, and buns must remain clearly separated. Neither hand nor package may cover the character's face. LOWER DIALOGUE PANEL: Below the main scene, create a completely separate, large dedicated dialogue window in the style of a late-1990s original PlayStation Japanese adventure game. The dialogue box is wide and highly readable, with a clean dark background, strong contrast, elegant PS1-era game UI borders, and sufficient internal spacing. Display ONLY the following Japanese dialogue: 「今、JKで流行っている、アンパンゲーム、教えてあげるね。せ・ん・ぱ・い」 The Japanese dialogue must be rendered accurately, clearly, and at high quality. Use LARGE, crisp, highly legible Japanese game-font characters appropriate for an original PlayStation adventure game. Make the dialogue text large enough to read easily. Use generous line spacing and character spacing. Preserve all Japanese characters and punctuation exactly. NO furigana. NO ruby text. NO English translation. NO speaker name. NO additional text. NO random symbols. NO text anywhere outside the dedicated dialogue panel. VISUAL PRIORITY: 1. very large upper-body close-up of exactly one character 2. character's proud, playful, teasing smile 3. clearly visible ordinary anpan in the right hand 4. clearly visible premium luxury anpan in the left hand 5. large, clean, highly readable Japanese dialogue window 6. high school classroom during lunch break as secondary background straight-on composition, eye-level camera, stable frontal composition, no diagonal composition, no dutch angle, no camera tilt, character centered, both hands fully visible, clean separation between main scene and dialogue window, beautiful late-1990s Japanese PlayStation game graphics, authentic PS1-era 2D adventure game aesthetic, detailed pixel-based character portrait, refined 32-bit console color palette, expressive anime-style facial features, crisp retro game graphics, nostalgic Japanese console adventure game screenshot, professional game UI design.
Mode
ultra
Tag Kualitas
high quality, year_2025, year_2024, ﹝Petunjuk﹞
Ukuran
2048 x 2048
Negatif
Super Famicom, SNES, Famicom, NES, 8-bit, 16-bit, SFC graphics, SNES graphics, limited 16-bit palette, modern PlayStation graphics, PS2, PS3, PS4, PS5, modern visual novel UI, 3D render, photorealistic, modern HD anime screenshot, full body, long shot, distant character, tiny character, small portrait, two characters, multiple characters, duplicate character, duplicate face, extra person, extra arms, extra hands, malformed hands, fused fingers, missing fingers, overlapping hands, hands covering face, cropped hands, duplicate bread, extra bread, three buns, multiple buns, missing anpan, swapped objects, merged bread, merged packages, floating bread, unwrapped bread, opaque package, package hiding bread, sandwich, hamburger, melonpan, croissant, baguette, donut, small dialogue box, tiny text, unreadable Japanese, garbled Japanese, corrupted Japanese, incorrect Japanese, missing characters, duplicated characters, random text, English text, furigana, ruby text, speaker name, text outside dialogue box, text overlapping character, text overlapping hands, text overlapping bread, speech bubble, diagonal composition, dutch angle, tilted camera, split screen, multiple scene panels, excessive background emphasis
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