clean thin anime lineart, soft airbrush gradient shading, hybrid cel and digital painting, subtle painterly soft blending, layered illustration eyes, faint controlled glow, narrow selective glossy specular, Flat painting style, anime art style, animal ear fluff, countershading, furry, (visual novel first-person POV:1.3), towering high-angle, looking down steeply from the perspective of a tall standing human. (2D anime illustration, hand-drawn look, vintage anime, film grain, painterly aesthetic:1.2), soft watercolor textures, natural lighting, desaturated, muted earth tones, low contrast, matte finish, gritty and atmospheric.
(viewer's right arm entering from the bottom-right:1.25), heavily tattooed, with dark leather-and-iron medieval forearm bracers. The hand is caught completely off-guard—fingers slightly splayed and relaxed, pulling back in a passive, surprised reaction, completely inactive and not reaching for her.
Desperately clutching this single forearm with both of her hands is a (19-year-old young adult rabbit-folk woman named Lila:1.3), looking entirely upward at the viewer with wide, terrified, tear-filled pink eyes, her breathing visibly hitched. She has white fur, long floppy drooping rabbit ears, and is kneeling/scrambling on the muddy ground, wearing a tattered and bloodstained linen dress, dwarfed by the standing user’s height (she only reaches your waist).
With one hand, Lila is tightly holding the wrist of her companion (another small but clearly adult 18-to-19-year-old rabbit-folk woman:1.25) who is lying completely face-down in the dirt behind her, unconscious and motionless, having both tripped while fleeing, splayed on the ground with her face obscured.
In the lower-left, the viewer's heavily armored boot and leg are visible, grounding the standing perspective.
Immediate aftermath of a brutal Orc culling: A muddy battlefield clearing with debris, scattered bodies, smoke, and embers. Large, heavily armed blurred Orcs can be seen in the distant background, dragging other captives away toward dilapidated wooden structures and tents.
(Detailed sketchy line-art, varying line weight, organic shadows, movie frame grain, cinematic depth of field, natural outdoor daylight, highly textured, organic:1.1). No modern rendering, no digital gradients, no 3D effects, no game overlays, no game UI.
Tampilkan Parameter
Prompt Asli
(visual novel first-person POV:1.3), towering high-angle, looking down steeply from the perspective of a tall standing human. (2D anime illustration, hand-drawn look, vintage anime, film grain, painterly aesthetic:1.2), soft watercolor textures, natural lighting, desaturated, muted earth tones, low contrast, matte finish, gritty and atmospheric.
(viewer's right arm entering from the bottom-right:1.25), heavily tattooed, with dark leather-and-iron medieval forearm bracers. The hand is caught completely off-guard—fingers slightly splayed and relaxed, pulling back in a passive, surprised reaction, completely inactive and not reaching for her.
Desperately clutching this single forearm with both of her hands is a (19-year-old young adult rabbit-folk woman named Lila:1.3), looking entirely upward at the viewer with wide, terrified, tear-filled pink eyes, her breathing visibly hitched. She has white fur, long floppy drooping rabbit ears, and is kneeling/scrambling on the muddy ground, wearing a tattered and bloodstained linen dress, dwarfed by the standing user’s height (she only reaches your waist).
With one hand, Lila is tightly holding the wrist of her companion (another small but clearly adult 18-to-19-year-old rabbit-folk woman:1.25) who is lying completely face-down in the dirt behind her, unconscious and motionless, having both tripped while fleeing, splayed on the ground with her face obscured.
In the lower-left, the viewer's heavily armored boot and leg are visible, grounding the standing perspective.
Immediate aftermath of a brutal Orc culling: A muddy battlefield clearing with debris, scattered bodies, smoke, and embers. Large, heavily armed blurred Orcs can be seen in the distant background, dragging other captives away toward dilapidated wooden structures and tents.
(Detailed sketchy line-art, varying line weight, organic shadows, movie frame grain, cinematic depth of field, natural outdoor daylight, highly textured, organic:1.1). No modern rendering, no digital gradients, no 3D effects, no game overlays, no game UI.
Mode
pro
Ukuran
960 x 1280
Negatif
3D, CG, render, photorealistic, high contrast, oversaturated, neon, glowing, digital, sharp gradients, metallic, glossy, plastic textures, modern aesthetic, high-tech, vector art, thick black outlines, bad anatomy, deformed hands, dialogue box, text, HUD, game UI, extra arms, child, kid, baby, toddler, tiny head, weird fingers, deformed ears.