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3DCG Galeri

Jelajahi karya seni 29.860 3DCG yang sedang tren

3DCG refers to three-dimensional computer graphics, a digital art style widely utilized in modern animation, films, and video games. Common elements involve realistic textures, dynamic lighting, intricate character models, architectural renders, and cinematic visual effects. This versatile medium effectively brings immersive virtual worlds, futuristic cyberpunk cities, and detailed fantasy environments to life.

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Avatar image of Stanislav Play
1girl, solo, Keqing \(genshin impact\), purple hair, twin tails, cone hair bun, hair needles, violet eyes, very revealing angel goddess outfit, white feathered halter top, deep plunging neckline, bare shoulders, bare midriff, gold arm cuffs, sheer white draped silk sash, white feathered hip wrap, white thigh-high stockings, gold anklets, large white feathered angel wings, feathered halo, from below, close-up, cowboy shot, looking down at viewer, head tilt, one hand on hip, other hand raised with fingers curled, faint smug smile, half-closed eyes, raised eyebrow, 3d render, glossy skin, soft studio lighting, radiant white and violet palette, ethereal The camera sits low and looks up at her from hip height, so the near wing cuts a diagonal from the top-left corner of the frame across the upper third of the image and the close framing crops the tops of the feathers as well as both ankles: the figure fills the whole vertical strip of the image. She stands with her weight on her right leg, her hip pushed out to the right, her left knee bent forward, and only the toe of her left foot resting on the ground. Her left hand rests flat on the crest of her hip, fingers spread over the white feathered hip wrap, while her right arm is raised, elbow bent, at shoulder height; her fingers curl loosely inward, and she tilts her chin down toward the lens so that her twin tails slide forward over her shoulders and the flat purple plates of her hair needles catch the key light. The two feathered wings root at her shoulder blades and fold forward so that they frame her torso, and the longest primary feathers of the near wing reach to her waist; the sheer silk sash slants across her hips and its trailing end lifts away from her body. Up-lighting comes from a single large soft box placed below and in front of her to the left: it strikes the underside of her jaw, chin and collarbones and the lower faces of the feathers, and leaves the upper halves of the feathers and the top of her head in a cooler shadow so that the halo behind her head reads as a thin bright ring with a dim core. The palette holds to white, warm gold and her own violet, with the violet sitting in her hair and eyes and repeating as a faint tint in the shadowed underside of the wings; the background is a seamless pale grey-violet studio sweep with no horizon line, deepening gradually toward the top-right corner. Fine downy barbs drift free of the wing edges and hang in the light. The 3D render look is carried by a soft subsurface glow in the skin, translucent feathers with visible fiber detail, and a faint ambient-occlusion contact shadow where her fingers press the hip wrap. Ethereal, quietly commanding.
Stanislav Play

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