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cosmic doomer

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Commenti

hanged, hanging, hanging_executed, death_by_hanging, execution, death, ryona, noose, rope, garrote, rope_on_neck, rope_around_neck, standing, neutral_pose, gravity, limp_body, floating, suspended, one-piece_orange_prison_jumpsuit, chloe_(pokemon), 1girl, looking_at_viewer, detailed_background, dark_atmosphere, despair_expression
Mostra parametri
Immissione richiesta originale
hanged, hanging, hanging executed, death by hanging, execution, death,, ryona, noose, rope, gallons garrote, rope on neck, rope around neck, standing, neutral pose, gravity, limp_body, floating, suspended, , one-piece orange prison jumpsuit, Chloe Pokémon ,
Dimensione
768 x 1280
Passaggi di campionamento
28
Metodo di campionamento
Euler a
Scala CFG
5
Negativo
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked

Modello e LoRA utilizzati

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AI artwork
dd
character: hilda_(pokemon) 1girl, solo, brown hair, voluminous hair, high ponytail, messy hair, sidelocks, blue eyes, half-closed eyes, waking up, groggy, head tilt, white baseball cap, white sleeveless shirt, open black vest, denim shorts, black boots, tied to chair, wooden chair, bound wrists, hands behind back, rope, bound ankles, gag, cloth gag, cleave gag, closed room, concrete walls, concrete floor, overhead light, single light source, spotlight, volumetric lighting, dust motes, rim lighting, deep shadows, cinematic lighting, medium full shot, slightly low angle, dutch angle A medium full shot from a slightly low Dutch angle centers on the girl seated captive in the middle of a sealed, windowless concrete room. She is held firmly against a high-backed wooden chair, her arms drawn behind the vertical rungs where coarse hemp ropes bind both wrists tightly together at the small of her back. Her legs are drawn straight downward with both ankles bound side-by-side to the chair legs, her black boots resting flat against the cold floor. A taut white cloth gag is tied across her mouth, knotted securely at the nape of her neck beneath the massive cascade of her brown high ponytail. Caught in the first moments of waking from unconsciousness, her head tilts slightly forward while her eyelids slowly part, her dazed blue eyes unfocusing and groggy as awareness returns. Her long bangs and sidelocks spill loosely around her cheeks beneath a plain white baseball cap tilted slightly askew. She wears a sleeveless white scoop-neck top under an unzipped black vest and frayed denim shorts, the hemp lashing pressing shallow creases into the vest's dark fabric. A single bare incandescent bulb dangling by a wire directly overhead provides the sole illumination, carving a harsh warm cone of light across her shoulders, lap, and the chair while dropping the surrounding corners and sealed heavy door into deep murky gloom. Minute dust motes drift visibly within the lit vertical beam, and the taut ropes cast sharp, fibrous shadows across the wooden frame of the seat. Tense suspense.
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