AI artwork for keywords 1girl, lisa\(genshin impact\), doggy style, tears, genshin impact, in game, 3d
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1girl, lisa\(genshin impact\), doggy style, tears, genshin impact, in game, 3d
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Immissione richiesta originale
lisa, (原神)後背位 涙, Genshin_Impact, in game, 3d, ,,
Dimensione
768 x 1280
Passaggi di campionamento
20
Metodo di campionamento
Euler a
Scala CFG
4.5
Negativo
modern, recent, old, oldest, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured, long body, lowres, bad anatomy, bad hands, missing fingers, extra digits, fewer digits, cropped, very displeasing, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, username, signature, simple background, conjoined,bad ai-generated, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked

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character: lisa_(genshin_impact), character: jean_(genshin_impact), A medium shot, eye-level scene set inside Jean Gunnhildr's office, featuring Lisa Minci and Jean positioned opposite each other. Lisa, a woman with long brown hair, green eyes, and a purple witch's hat, is sitting in a chair, blushing deeply with a vivid red hue on her cheeks; she is pulling the brim of her hat down with both hands to hide her embarrassed face. Jean, with blonde hair in a ponytail and blue eyes, wearing her blue capelet and white pants, leans slightly forward, looking at Lisa with a knowing, gentle smile. The office is filled with wooden furniture, stacks of documents, and bookshelves, illuminated by soft daylight streaming through a large window. The visual style is a high-quality anime illustration with a bright, soft color palette, creating a comic and slightly embarrassing atmosphere with a focus on the detailed, expressive facial reactions.
Антон Мельников
AI artwork
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character: lisa_(genshin_impact), copyright: genshin_impact 1girl, solo, overhead view, from above, looking up at viewer, full body, lying on back, lisa genshin impact, brown hair, long hair, green eyes, witch hat, purple dress, black gloves, black pantyhose, high heels, slender figure, long legs, head shot, bullet hole, small bullet hole on forehead, blood from wound, blood from mouth, open mouth, constricted pupils, pained expression, tears of pain, legs spread outward, calves turned inward, torn clothes, torn crotch, urine, puddle, wet stain, dead, dying, blood, cel shading, official art style, crisp lineart, bright saturated palette A single female sorceress figure lies on her back on a stone-tiled pavement, seen straight down from directly overhead, her body facing the viewer, full figure from the brim of her hat to her heels inside the frame. She has long brown hair fanning loosely on the tiles, a violet witch hat tipped beside her head, green eyes with tiny constricted pupils gazing upward past the lens, and her mouth slightly open in agony, a thread of blood running from the corner of her lips down her chin. A small, neat bullet hole sits centered on her forehead, the only wound mark there, with a thin ring of blood seeping outward around it — no projectile, no exit wound, just the small dark aperture and its halo of blood. She wears her official outfit exactly: a purple and violet layered witch dress with white trim, black elbow gloves, sheer black pantyhose and black high heels, her build slender with notably long, proportionate legs. Her legs are splayed outward from the hips with the calves turned inward, knees fallen apart, heels together-ish inward. The fabric over her crotch is completely torn open in a ragged split, and a pale wet stain of urine spreads from her exposed groin into the pantyhose and onto the tiles beneath her, pooling in a small glistening puddle between her thighs. Flat, even ambient daylight from above matches the top-down camera, casting almost no shadow, only a faint contact shadow under her body and hat brim; blood and urine read as wet specular marks on the stone. Rendered in clean cel-shaded official game-character art: crisp lineart, flat-to-soft two-step shading, bright saturated purple-violet palette against neutral grey tiles. Grim finality.
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