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1girl, solo, tied up, bondage, shibari, gagged, lisa minci\(genshin impact\), brown hair, green eyes, long hair, low tied hair, belt, capelet, cleavage, gloves, hat, hat belt, jewelry, necklace, pendant, purple capelet, purple headwear, vision\(genshin impact\), witch, witch hat, artist:lost1zero
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Immissione richiesta originale
1girl, solo,tied up;bondage;shibari;gagged,lost1zero,bondage,tied up,gagged,lisa minci, brown hair, green eyes, long hair, low tied hair,belt, capelet, cleavage, gloves, hat, hat belt, jewelry, necklace, pendant, purple capelet, purple headwear, vision \(genshin impact\), witch, witch hat
Dimensione
768 x 1280
Passaggi di campionamento
28
Metodo di campionamento
Euler a
Scala CFG
5
Negativo
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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character: lisa_(genshin_impact), copyright: genshin_impact 1girl, solo, overhead view, from above, looking up at viewer, full body, lying on back, lisa genshin impact, brown hair, long hair, green eyes, witch hat, purple dress, black gloves, black pantyhose, high heels, slender figure, long legs, head shot, bullet hole, small bullet hole on forehead, blood from wound, blood from mouth, open mouth, constricted pupils, pained expression, tears of pain, legs spread outward, calves turned inward, torn clothes, torn crotch, urine, puddle, wet stain, dead, dying, blood, cel shading, official art style, crisp lineart, bright saturated palette A single female sorceress figure lies on her back on a stone-tiled pavement, seen straight down from directly overhead, her body facing the viewer, full figure from the brim of her hat to her heels inside the frame. She has long brown hair fanning loosely on the tiles, a violet witch hat tipped beside her head, green eyes with tiny constricted pupils gazing upward past the lens, and her mouth slightly open in agony, a thread of blood running from the corner of her lips down her chin. A small, neat bullet hole sits centered on her forehead, the only wound mark there, with a thin ring of blood seeping outward around it — no projectile, no exit wound, just the small dark aperture and its halo of blood. She wears her official outfit exactly: a purple and violet layered witch dress with white trim, black elbow gloves, sheer black pantyhose and black high heels, her build slender with notably long, proportionate legs. Her legs are splayed outward from the hips with the calves turned inward, knees fallen apart, heels together-ish inward. The fabric over her crotch is completely torn open in a ragged split, and a pale wet stain of urine spreads from her exposed groin into the pantyhose and onto the tiles beneath her, pooling in a small glistening puddle between her thighs. Flat, even ambient daylight from above matches the top-down camera, casting almost no shadow, only a faint contact shadow under her body and hat brim; blood and urine read as wet specular marks on the stone. Rendered in clean cel-shaded official game-character art: crisp lineart, flat-to-soft two-step shading, bright saturated purple-violet palette against neutral grey tiles. Grim finality.
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