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artist:genshin_impact, jean_(genshin_impact), blonde_hair, ponytail, blue_eyes, wearing her signature outfit while forcefully sitting on a transparent light blue hopper ball, bouncing up with visible sexual secretions. Nighttime setting, anime style, explicit sexual pose with prostitution in public implications. Detailed bouncing motion, thigh emphasis, and intimate wetness effects.
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Immissione richiesta originale
1girl,Jean (genshin impact),Jean (genshin impact) clothes,anime style,forcefully sitting a hopper ball and bouncing up,hentai,night,Transparent light blue hopper ball,hopper ball,sex pose,prostitution in public,sexual secretion
Tag qualità
high quality, year_2025, year_2024, ﹝Prompt﹞
Dimensione
768 x 1280
Passaggi di campionamento
25
Metodo di campionamento
Euler
Scala CFG
4.5
Negativo
bad quality, low quality, worst quality, lowres, nsfw, jpeg artifacts, scan artifacts, mosaic, cropped, error, fewer digits, bad reflection, bad composition, bad anatomy, bad hands, bad fingers, missing fingers, extra hands, extra legs, excess fingers, light particles, artist name, text, watermark, username, copyright name,no clothes

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character: lisa_(genshin_impact), copyright: genshin_impact 1girl, solo, overhead view, from above, looking up at viewer, full body, lying on back, lisa genshin impact, brown hair, long hair, green eyes, witch hat, purple dress, black gloves, black pantyhose, high heels, slender figure, long legs, head shot, bullet hole, small bullet hole on forehead, blood from wound, blood from mouth, open mouth, constricted pupils, pained expression, tears of pain, legs spread outward, calves turned inward, torn clothes, torn crotch, urine, puddle, wet stain, dead, dying, blood, cel shading, official art style, crisp lineart, bright saturated palette A single female sorceress figure lies on her back on a stone-tiled pavement, seen straight down from directly overhead, her body facing the viewer, full figure from the brim of her hat to her heels inside the frame. She has long brown hair fanning loosely on the tiles, a violet witch hat tipped beside her head, green eyes with tiny constricted pupils gazing upward past the lens, and her mouth slightly open in agony, a thread of blood running from the corner of her lips down her chin. A small, neat bullet hole sits centered on her forehead, the only wound mark there, with a thin ring of blood seeping outward around it — no projectile, no exit wound, just the small dark aperture and its halo of blood. She wears her official outfit exactly: a purple and violet layered witch dress with white trim, black elbow gloves, sheer black pantyhose and black high heels, her build slender with notably long, proportionate legs. Her legs are splayed outward from the hips with the calves turned inward, knees fallen apart, heels together-ish inward. The fabric over her crotch is completely torn open in a ragged split, and a pale wet stain of urine spreads from her exposed groin into the pantyhose and onto the tiles beneath her, pooling in a small glistening puddle between her thighs. Flat, even ambient daylight from above matches the top-down camera, casting almost no shadow, only a faint contact shadow under her body and hat brim; blood and urine read as wet specular marks on the stone. Rendered in clean cel-shaded official game-character art: crisp lineart, flat-to-soft two-step shading, bright saturated purple-violet palette against neutral grey tiles. Grim finality.
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