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AI art "クッパ" featuring #Bowser and #Mario (series)

クッパ

#Bowser#Mario (series)
Published on Feb 19, 2026
r

Ryu

More to See
Solo,bowser,size difference, masterpiece, best quality, detailed, ultra detailed, extremely detailed CG, highly detailed, intricate, professional quality, ((very awa)), newest, highres, (absurdres), (8K), HD, high resolution, crisp quality, sharp focus, rich contrast, clear eyes, breathing fire, fire, burning, battle, three fingers,
Mostra parametri
Dimensione
1152 x 1024
Passaggi di campionamento
28
Metodo di campionamento
Euler a
Scala CFG
5
Negativo
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, cropped, very displeasing, sketch, jpeg artifacts, username, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands,
HiRes

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AI artwork for keywords 1boy, bowser\(mario\), masterpiece, hitting with bat, castle, funny, angry expression, looking at viewer
dg
1boy, bowser\(mario\), masterpiece, hitting with bat, castle, funny, angry expression, looking at viewer
Daniel Garcia Rosillo
AI artwork
dg
character: bowser. A medium shot from a low-angle view features Bowser positioned centrally, asserting a dominant presence. He is a massive, anthropomorphic turtle-like creature with yellow-orange scales, a heavy green spiked shell, and a fierce expression. He wears a large, ornate gold crown with red velvet cushioning and a glowing red jewel centered on the front. His thick arms are adorned with heavy gold armlets and bracelets, and his large hands end in sharp, formidable claws. He stands with his chest puffed out, arms crossed firmly, looking down with piercing red eyes. The background consists of a dramatic, molten lava castle interior with jagged obsidian pillars and glowing magma flowing in the distance. The lighting is intense and cinematic, with warm orange glows reflecting off his scales and the metallic sheen of his crown, creating a powerful and regal atmosphere.
Daniel Garcia Rosillo
AI artwork
jg
character: roy_koopa. A cinematic low-angle, full body shot depicts a (((giant, macro))) semi-anthro turtle creature, King Koopa, stomping through a (((city))) with devastating force. The character is (((morbidly obese))) and (((extremely bottom heavy))), featuring a (((gigantic, inflated belly))) that hangs low, and massive, (((inflated thighs))) and hips that crush buildings beneath them. He has green skin, a yellow belly, and a heavy, spiky shell on his back. He wears a gold crown atop his head between two horns, and spiked bracelets on his thick wrists. His eyes have yellow sclera and black pupils. He is captured mid-stride, his three-toed feet flattening the urban landscape, causing immense (((destruction))). The scene is rendered as a high-detail anime illustration with cinematic lighting, utilizing backlighting and a shallow depth of field to emphasize his colossal scale against the crumbling city skyline. The color palette is vibrant, with intricate color details and soft light filtering through the dust of the wreckage.
Joseph Gregory
AI artwork
jg
character: roy_koopa. A cinematic low-angle, full body shot depicts a (((giant, macro))) semi-anthro turtle creature, King Koopa, stomping through a (((city))) with devastating force. The character is (((morbidly obese))) and (((extremely bottom heavy))), featuring a (((gigantic, inflated belly))) that hangs low, and massive, (((inflated thighs))) and hips that crush buildings beneath them. He has green skin, a yellow belly, and a heavy, spiky shell on his back. He wears a gold crown atop his head between two horns, and spiked bracelets on his thick wrists. His eyes have yellow sclera and black pupils. He is captured mid-stride, his three-toed feet flattening the urban landscape, causing immense (((destruction))). The scene is rendered as a high-detail anime illustration with cinematic lighting, utilizing backlighting and a shallow depth of field to emphasize his colossal scale against the crumbling city skyline. The color palette is vibrant, with intricate color details and soft light filtering through the dust of the wreckage.
Joseph Gregory

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