character: hatsune_miku,masterpiece,best quality,ultra detailed,8k, hyper-detailed anime illustration in low-resolution horror game screenshot aesthetic, Hatsune Miku as Mesmerizer Miku, medium shot, wide-angle perspective with exaggerated depth and strong foreground-to-background scale difference, deep spatial perspective with straight architectural lines, a mischievous young woman with sharp pointed features and very long turquoise twin-tails, sharp teeth visible in a sly unsettling grin, narrow pale eyes with dark hollow look, leaning toward the viewer from the left side of the frame, peeking cautiously from behind the edge of a thick concrete pillar/wall, only the right side of her body visible around the wall, her head and upper body leaning out just enough to look directly at the viewer, one hand raised beside her face with fingers slightly curled as if greeting or calling out, wearing a dark blue and white vertically striped short dress with puffy short sleeves, white collar, white cuffs, yellow name tag on the chest, white waist apron tied at the side, striped visor cap with red and white striped bow on the side,black choker, dark abandoned concrete interior corridor background stretching into deep perspective, heavy black shadows, fluorescent ceiling lights casting dim cyan-green glow, metal bars or doors visible on the right side of the corridor, rough concrete walls and floor with subtle texture, extremely three-dimensional perspective-distorted large cyan-green bold sans-serif text floating in the upper-right space of the corridor, the text is spatially embedded into the 3D environment and strongly follows the architectural perspective, letters dramatically foreshortened and receding into the depth, front letters much larger and closer to the viewer while rear letters become smaller and farther away, strong depth distortion and atmospheric perspective on the typography, the text appears as if it is physically existing inside the corridor volume rather than overlaid, highly legible yet warped by the wide-angle lens, the large text arranged on exactly two lines reading: "Hello! Is anyone there?", below and slightly left of the large text, a small dark rectangular dialogue box with cyan-green text reading exactly: "Are you really Miku?", to the right of that, a small pale cyan-green rectangular dialogue box with dark text reading exactly: "Can you help me?", old visual-novel / survival horror game interface, slightly warped typography that perfectly matches the scene’s perspective, text is three-dimensional and integrated into the environment, heavily desaturated cyan-green monochrome color palette, deep crushed blacks, dim highlights, CRT monitor glow, horizontal scanlines, VHS noise, chromatic aberration, subtle screen flicker, rough pixelated texture, eerie nostalgic survival horror game atmosphere, intentionally low-resolution anime game screenshot look, lighting: soft ethereal volumetric god rays, strong rim lighting on the whale and the girl, gentle caustic light patterns from the water streams, overall cool blue-cyan-purple color palette with warm golden accents from the planets inside the whale, dreamy and magical atmosphere, perfect depth of field, every element rendered with microscopic precision, coherent gravity-defying composition, anime style with highly polished digital painting quality, <lora:[d02]-Average>, semi-realistic illustration, extreme detailed line art, sharp lines, colored lines, flat painting, smooth shift color bleeding, sharp edge of structures, fine intricate details, aesthetic light and shadow direction,delicate, shallow depth of field, sharp lineart, clean outlines,fine details,monochrome,cute face, black lines
Mostra parametri
Immissione richiesta originale
masterpiece, best quality, ultra detailed, 8k, hyper-detailed anime illustration in low-resolution horror game screenshot aesthetic,
Hatsune Miku as Mesmerizer Miku, medium shot, wide-angle perspective with exaggerated depth and strong foreground-to-background scale difference, deep spatial perspective with straight architectural lines,
a mischievous young woman with sharp pointed features and very long turquoise twin-tails, sharp teeth visible in a sly unsettling grin, narrow pale eyes with dark hollow look, leaning toward the viewer from the left side of the frame, peeking cautiously from behind the edge of a thick concrete pillar/wall, only the right side of her body visible around the wall, her head and upper body leaning out just enough to look directly at the viewer, one hand raised beside her face with fingers slightly curled as if greeting or calling out,
wearing a dark blue and white vertically striped short dress with puffy short sleeves, white collar, white cuffs, yellow name tag on the chest, white waist apron tied at the side, striped visor cap with red and white striped bow on the side, black choker,
dark abandoned concrete interior corridor background stretching into deep perspective, heavy black shadows, fluorescent ceiling lights casting dim cyan-green glow, metal bars or doors visible on the right side of the corridor, rough concrete walls and floor with subtle texture,
extremely three-dimensional perspective-distorted large cyan-green bold sans-serif text floating in the upper-right space of the corridor, the text is spatially embedded into the 3D environment and strongly follows the architectural perspective, letters dramatically foreshortened and receding into the depth, front letters much larger and closer to the viewer while rear letters become smaller and farther away, strong depth distortion and atmospheric perspective on the typography, the text appears as if it is physically existing inside the corridor volume rather than overlaid, highly legible yet warped by the wide-angle lens,
the large text arranged on exactly two lines reading: "Hello! Is anyone there?",
below and slightly left of the large text, a small dark rectangular dialogue box with cyan-green text reading exactly: "Are you really Miku?",
to the right of that, a small pale cyan-green rectangular dialogue box with dark text reading exactly: "Can you help me?",
old visual-novel / survival horror game interface, slightly warped typography that perfectly matches the scene’s perspective, text is three-dimensional and integrated into the environment,
heavily desaturated cyan-green monochrome color palette, deep crushed blacks, dim highlights, CRT monitor glow, horizontal scanlines, VHS noise, chromatic aberration, subtle screen flicker, rough pixelated texture, eerie nostalgic survival horror game atmosphere, intentionally low-resolution anime game screenshot look,
lighting: soft ethereal volumetric god rays, strong rim lighting on the whale and the girl, gentle caustic light patterns from the water streams, overall cool blue-cyan-purple color palette with warm golden accents from the planets inside the whale, dreamy and magical atmosphere, perfect depth of field, every element rendered with microscopic precision, coherent gravity-defying composition, anime style with highly polished digital painting quality,<lora:[d02]-Average>, semi-realistic illustration, extreme detailed line art, sharp lines, colored lines, flat painting, smooth shift color bleeding, sharp edge of structures, fine intricate details, aesthetic light and shadow direction, delicate, shallow depth of field, ,sharp lineart, clean outlines, fine details, monochrome, cute face, black lines