AI art "未来のDJ?クールなヘッドホンとマイク" featuring #Camera, #solo and #Holding
Generate New Artwork

未来のDJ?クールなヘッドホンとマイク

この写真を見るたびに、未来の音楽シーンを感じさせるようなテンションに包まれます!クールなヘッドホンとマイクの組み合わせに魅了されっぱなしです。もっと素敵な作品を作っていきたいので、いいねやフォローをよろしくね!コメントも待ってるよ〜

#Camera#solo#Holding
More to See

Commenti

1girl, masterpiece, beautiful light, best shadow, color blink, semi-realistic, thick painterly strokes, creamy brush blending, scratchy etching lines, textured digital painting, expressive gestural strokes, high clarity, controlled lighting, detailed rendering, delicate linework, painterly shading
Mostra parametri
Dimensione
688 x 1024
Passaggi di campionamento
10
Metodo di campionamento
Euler a
Scala CFG
2.5
Negativo
lowres, worst quality, bad quality, bad anatomy, jpeg artifacts, old, oldest, watermark, anime screenshot, anime coloring, nostrils, nose

Modello e LoRA utilizzati

Immagini simili

Mostra di più
AI artwork
Avatar image of John Nelson
A medium shot, eye-level anime illustration depicting a composition of cold metal, copper wires, and polished steel. In the center, intricate machinery components and heavy steel plates are layered, with thick, braided copper wires weaving through the gaps and wrapping around metallic beams. The copper wires glisten with a metallic sheen, contrasting against the matte, industrial gray of the cold steel. The scene is set in a dark, industrial void where mechanical parts are suspended in a dynamic, floating arrangement. The lighting is harsh and dramatic, casting deep shadows and creating bright, sharp specular highlights on the polished chrome surfaces. A cool color palette dominates, with deep teals and grays punctuated by the vibrant, warm orange of the copper. Fine details include tiny rivets, surface scratches on the steel, and a subtle haze of metallic dust particles floating in the air, creating a rockin', high-energy industrial atmosphere.
John Nelson
AI artwork
b
Keep the entire existing image exactly as it is. Do NOT change the character’s face, hairstyle, expression, eyes, clothing, accessories, body proportions, colors, lighting, background, composition, peephole frame, circular fisheye perspective, or lens distortion. ONLY add one visible hand and forearm belonging to the man. The man is standing directly outside the door, looking through the peephole at the viewer. Add one of his hands raised beside his face, clearly visible through the peephole, casually waving at the viewer. His palm should face the viewer, with a natural relaxed waving gesture. The hand should be positioned beside his face, around shoulder or cheek level, without covering his face or eyes. His arm should naturally extend from his body and follow the existing fisheye perspective and depth of the peephole lens. Make the hand anatomically correct, with exactly five fingers, natural finger proportions and a relaxed pose. Do not make the hand unnaturally large. The hand and forearm must have the same rendering style, lighting, skin tone, perspective, and level of detail as the existing character. The final image should clearly communicate that the viewer is looking through a real door peephole and the man outside has noticed the viewer and is casually waving at them. NO other additions, removals, modifications, color adjustments, or alterations are permitted.
bhbvg
AI artwork
Avatar image of John Nelson
A medium shot, eye-level anime illustration depicting a composition of cold metal, copper wires, and polished steel. In the center, intricate machinery components and heavy steel plates are layered, with thick, braided copper wires weaving through the gaps and wrapping around metallic beams. The copper wires glisten with a metallic sheen, contrasting against the matte, industrial gray of the cold steel. The scene is set in a dark, industrial void where mechanical parts are suspended in a dynamic, floating arrangement. The lighting is harsh and dramatic, casting deep shadows and creating bright, sharp specular highlights on the polished chrome surfaces. A cool color palette dominates, with deep teals and grays punctuated by the vibrant, warm orange of the copper. Fine details include tiny rivets, surface scratches on the steel, and a subtle haze of metallic dust particles floating in the air, creating a rockin', high-energy industrial atmosphere.
John Nelson
AI artwork
b
Keep the entire existing image exactly as it is. Do NOT change the character’s face, hairstyle, expression, eyes, clothing, accessories, body proportions, colors, lighting, background, composition, peephole frame, circular fisheye perspective, or lens distortion. ONLY add one visible hand and forearm belonging to the man. The man is standing directly outside the door, looking through the peephole at the viewer. Add one of his hands raised beside his face, clearly visible through the peephole, casually waving at the viewer. His palm should face the viewer, with a natural relaxed waving gesture. The hand should be positioned beside his face, around shoulder or cheek level, without covering his face or eyes. His arm should naturally extend from his body and follow the existing fisheye perspective and depth of the peephole lens. Make the hand anatomically correct, with exactly five fingers, natural finger proportions and a relaxed pose. Do not make the hand unnaturally large. The hand and forearm must have the same rendering style, lighting, skin tone, perspective, and level of detail as the existing character. The final image should clearly communicate that the viewer is looking through a real door peephole and the man outside has noticed the viewer and is casually waving at them. NO other additions, removals, modifications, color adjustments, or alterations are permitted.
bhbvg