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AI art "リファレンス機能を検証してみよう12(tsubaki3テスト)" featuring #Romancing SaGa 2, #Girl and #Sophia

リファレンス機能を検証してみよう12(tsubaki3テスト)

11の続きです。リファレンス機能「なし」版です。キャラクター はプロンプトで指定しています。 4枚生成で、4枚ともカットインのコマからはみ出している感じです。 プロンプトの工夫が必要なようです。 Testing the Reference Feature: Part 12 (tsubaki3 Test) This is a continuation of Part 11. This version uses the "None" setting for the reference feature. The character is specified in the prompt. I generated four images, and in all of them, the character seems to be spilling out of the cut-in panel. It looks like some adjustments to the prompt are needed.

#Romancing SaGa 2#Girl#Sophia
Published on Sep 8, 2026
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七夢

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character: sophia_(reverse:1999), sophia_(rs2), exactly_one_character_appears character:sophia (rs2), long purplish-black hair, blue eyes, green hat, accessories, purple eyes, collarbone, sleeveless, necklace, black choker, tassels, pendant, cleavage. late Super Famicom era 16-bit JRPG pixel art, authentic SNES-style game graphics, highly detailed hand-crafted pixel art, classic fantasy RPG special skill screen, one single cute deformed chibi character casting a healing spell, dramatic healing magic activation cut-in, classic 16-bit JRPG special move presentation, BACKGROUND: the entire canvas is filled with a long ancient stone corridor inside a medieval castle, aged stone block walls, stone floor, old arches, dim medieval atmosphere, subtle wall-mounted torches, soft ambient light and deep shadows, the ancient castle corridor is the continuous full-screen underlying background, extending from edge to edge across the entire image, CUT-IN: one single wide horizontal rectangular cut-in panel is overlaid directly on top of the castle corridor background, the cut-in is a clearly separated foreground overlay layer placed across the center of the screen, stretching horizontally from the left side toward the right side, the original ancient castle corridor remains clearly visible above and below the cut-in panel, the cut-in has clear straight horizontal boundaries, all contents belonging to the cut-in are strictly clipped inside its rectangular boundaries, CHARACTER: exactly one character appears, and the character exists only inside the horizontal cut-in panel, large upper-body close-up portrait, bust-up composition only, head, hat, hair, shoulders, chest, arms and hands visible, the character fills much of the cut-in while remaining completely contained within it, the entire character portrait is strictly clipped to the rectangular cut-in boundaries, the head, hat, hair, cape, clothing, arms, hands and accessories remain completely inside the panel, nothing belonging to the character extends outside the cut-in, slightly dynamic three-quarter view, gentle but serious expression, focused on casting healing magic, both hands naturally raised in front of the chest, palms gently facing toward each other, a brilliant healing light floating between the hands, soft green and warm golden restorative energy radiates from the hands, luminous green magical particles, tiny sparkling stars, glowing motes, gentle circular magical waves and pixelated healing symbols, a beautiful glowing pixel-art magic circle appears behind the character inside the cut-in, green, white and golden horizontal magical rays and speed lines emphasize the instant of spell activation, all magical effects, particles, rays and the magic circle exist only inside the cut-in and are clipped at its boundaries, the magical energy gently moves the hair and clothing while everything remains inside the panel, healing light illuminates the character's face from below, beautiful clear facial expression, clean anatomy, clean hands and readable fingers, STRICT COMPOSITION: layer 1 = full-screen ancient stone castle corridor, layer 2 = one horizontal rectangular magical cut-in overlaid across the center, layer 3 = exactly one upper-body character portrait entirely contained inside that cut-in, the cut-in overlays the castle corridor rather than replacing the full background, the character never appears directly on the castle corridor outside the panel, limited 16-bit color palette, deliberate pixel clusters, crisp hard-edged pixels, selective dithering, classic sprite shading, no anti-aliasing, high-quality late-generation Super Famicom fantasy JRPG aesthetic, the exact frozen moment immediately before the healing spell is released, beautiful, emotional, magical, nostalgic, dramatic 16-bit JRPG healing spell cut-in.
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Immissione richiesta originale
character:sophia (rs2), long purplish-black hair, blue eyes, green hat, accessories, purple eyes, collarbone, sleeveless, necklace, black choker, tassels, pendant, cleavage. late Super Famicom era 16-bit JRPG pixel art, authentic SNES-style game graphics, highly detailed hand-crafted pixel art, classic fantasy RPG special skill screen, one single cute deformed chibi character casting a healing spell, dramatic healing magic activation cut-in, classic 16-bit JRPG special move presentation, BACKGROUND: the entire canvas is filled with a long ancient stone corridor inside a medieval castle, aged stone block walls, stone floor, old arches, dim medieval atmosphere, subtle wall-mounted torches, soft ambient light and deep shadows, the ancient castle corridor is the continuous full-screen underlying background, extending from edge to edge across the entire image, CUT-IN: one single wide horizontal rectangular cut-in panel is overlaid directly on top of the castle corridor background, the cut-in is a clearly separated foreground overlay layer placed across the center of the screen, stretching horizontally from the left side toward the right side, the original ancient castle corridor remains clearly visible above and below the cut-in panel, the cut-in has clear straight horizontal boundaries, all contents belonging to the cut-in are strictly clipped inside its rectangular boundaries, CHARACTER: exactly one character appears, and the character exists only inside the horizontal cut-in panel, large upper-body close-up portrait, bust-up composition only, head, hat, hair, shoulders, chest, arms and hands visible, the character fills much of the cut-in while remaining completely contained within it, the entire character portrait is strictly clipped to the rectangular cut-in boundaries, the head, hat, hair, cape, clothing, arms, hands and accessories remain completely inside the panel, nothing belonging to the character extends outside the cut-in, slightly dynamic three-quarter view, gentle but serious expression, focused on casting healing magic, both hands naturally raised in front of the chest, palms gently facing toward each other, a brilliant healing light floating between the hands, soft green and warm golden restorative energy radiates from the hands, luminous green magical particles, tiny sparkling stars, glowing motes, gentle circular magical waves and pixelated healing symbols, a beautiful glowing pixel-art magic circle appears behind the character inside the cut-in, green, white and golden horizontal magical rays and speed lines emphasize the instant of spell activation, all magical effects, particles, rays and the magic circle exist only inside the cut-in and are clipped at its boundaries, the magical energy gently moves the hair and clothing while everything remains inside the panel, healing light illuminates the character's face from below, beautiful clear facial expression, clean anatomy, clean hands and readable fingers, STRICT COMPOSITION: layer 1 = full-screen ancient stone castle corridor, layer 2 = one horizontal rectangular magical cut-in overlaid across the center, layer 3 = exactly one upper-body character portrait entirely contained inside that cut-in, the cut-in overlays the castle corridor rather than replacing the full background, the character never appears directly on the castle corridor outside the panel, limited 16-bit color palette, deliberate pixel clusters, crisp hard-edged pixels, selective dithering, classic sprite shading, no anti-aliasing, high-quality late-generation Super Famicom fantasy JRPG aesthetic, the exact frozen moment immediately before the healing spell is released, beautiful, emotional, magical, nostalgic, dramatic 16-bit JRPG healing spell cut-in.
Mode
ultra
Dimensione
2048 x 2048
Negativo
full body, lower body, legs, feet, waist-down, character outside cut-in, character overlapping background, character breaking out of panel, character protruding from panel, head outside panel, hat outside panel, hair outside panel, cape outside panel, hands outside panel, body parts outside panel, magic outside panel, particles outside panel, foreground character, separate full-body character, second portrait, second character, multiple characters, duplicate character, duplicated portrait, cloned character, split character, two versions of same character, multiple panels, multiple cut-ins, split screen, collage, character standing in castle corridor, floating full-body character, border-breaking composition, frame-breaking character, overlapping layers, incorrect cropping, detached hands, extra arms, extra hands, extra fingers, malformed hands, malformed anatomy, realistic 3D, photorealistic, modern smooth anime rendering, vector art, smooth painting, anti-aliasing
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