15のような感じで遊んだ作品を何枚か。
Regarding color code specifications: Part 18 (tsubaki3 test)
Here are a few pieces created by experimenting in a style similar to the one in post #15.
character: miramikaru_riran, mirilala, copyright: final_fantasy, final_fantasy_xiv
character:Mirilala, Final Fantasy XIV, white and pink hat with a large feather, long green hair, red eyes, silver earrings, yellow outfit, pink stockings, black greaves, brown long boots,
masterpiece, highest quality, extremely detailed fantasy RPG animation illustration, breathtaking cinematic gunfight scene, epic high-fantasy atmosphere, dramatic action composition,
midsummer daytime in a magnificent fantasy stone city, massive ancient stone buildings, fortified stone walls, stone-paved streets, elaborate medieval fantasy architecture, weathered masonry, carved architectural details, towering structures, strong summer sunlight, intense natural daylight, sharp sunlight and shadow contrast, clear summer atmosphere, subtle heat haze in the distance,
exactly one character, single character only, full body clearly visible from head to toe, the character is the absolute main subject, large full-body character occupying a major portion of the frame, highly detailed face, highly detailed costume, highly detailed equipment, dynamic but anatomically natural combat posture,
the character is taking cover behind the corner of a thick stone wall during an intense firefight, keeping most of the body protected by the stone wall while carefully leaning out just enough to aim, using the wall as realistic tactical cover,
the character grips one pistol firmly with both hands, proper two-handed pistol grip, both hands clearly holding the same single pistol, arms positioned naturally for controlled shooting, pistol aimed toward an unseen enemy outside the frame, serious focused expression, intense eyes, alert battlefield awareness, tense muscles, believable defensive shooting stance, ready to fire while remaining protected by cover,
multiple enemy bullets strike the stone wall near the character, bullets impacting only the stone barrier, visible impact points across the masonry, violent bursts of stone fragments, chipped masonry, shattered stone particles, fine dust exploding outward from fresh bullet impacts, small debris suspended in the air, impact shock and directional debris clearly showing incoming hostile fire,
the thick stone wall successfully blocks the enemy gunfire, the character remains protected behind the wall, no bullet striking the character, no injury, no blood, no gore,
powerful visual contrast between the stationary defensive cover and the violent incoming bullet impacts, frozen instant of extreme battlefield tension, dynamic particles, airborne stone fragments, dust trails, subtle motion effects, strong sense of speed and force from incoming fire,
grand fantasy RPG city environment combined with believable tactical gunfight action, sophisticated fantasy costume design, intricate equipment details, refined weapon design, realistic stone textures, cinematic environmental depth, spectacular fantasy adventure atmosphere,
character-first composition, full body is the primary visual focus, character remains clearly readable despite the action effects, bullet impacts and debris frame the character without covering the face or body, pistol and both hands completely visible, feet completely visible, no cropping,
highly polished Japanese fantasy game illustration aesthetic, premium MMORPG cinematic artwork, elegant character rendering, intricate fantasy-world craftsmanship, sophisticated lighting, dramatic depth, extremely detailed textures, crisp foreground character, immersive background depth, spectacular action storytelling, visually overwhelming yet compositionally controlled, beautiful and powerful fantasy gunfight illustration.
Mostra parametri
Immissione richiesta originale
character:Mirilala, Final Fantasy XIV, white and pink hat with a large feather, long green hair, red eyes, silver earrings, yellow outfit, pink stockings, black greaves, brown long boots,
masterpiece, highest quality, extremely detailed fantasy RPG animation illustration, breathtaking cinematic gunfight scene, epic high-fantasy atmosphere, dramatic action composition,
midsummer daytime in a magnificent fantasy stone city, massive ancient stone buildings, fortified stone walls, stone-paved streets, elaborate medieval fantasy architecture, weathered masonry, carved architectural details, towering structures, strong summer sunlight, intense natural daylight, sharp sunlight and shadow contrast, clear summer atmosphere, subtle heat haze in the distance,
exactly one character, single character only, full body clearly visible from head to toe, the character is the absolute main subject, large full-body character occupying a major portion of the frame, highly detailed face, highly detailed costume, highly detailed equipment, dynamic but anatomically natural combat posture,
the character is taking cover behind the corner of a thick stone wall during an intense firefight, keeping most of the body protected by the stone wall while carefully leaning out just enough to aim, using the wall as realistic tactical cover,
the character grips one pistol firmly with both hands, proper two-handed pistol grip, both hands clearly holding the same single pistol, arms positioned naturally for controlled shooting, pistol aimed toward an unseen enemy outside the frame, serious focused expression, intense eyes, alert battlefield awareness, tense muscles, believable defensive shooting stance, ready to fire while remaining protected by cover,
multiple enemy bullets strike the stone wall near the character, bullets impacting only the stone barrier, visible impact points across the masonry, violent bursts of stone fragments, chipped masonry, shattered stone particles, fine dust exploding outward from fresh bullet impacts, small debris suspended in the air, impact shock and directional debris clearly showing incoming hostile fire,
the thick stone wall successfully blocks the enemy gunfire, the character remains protected behind the wall, no bullet striking the character, no injury, no blood, no gore,
powerful visual contrast between the stationary defensive cover and the violent incoming bullet impacts, frozen instant of extreme battlefield tension, dynamic particles, airborne stone fragments, dust trails, subtle motion effects, strong sense of speed and force from incoming fire,
grand fantasy RPG city environment combined with believable tactical gunfight action, sophisticated fantasy costume design, intricate equipment details, refined weapon design, realistic stone textures, cinematic environmental depth, spectacular fantasy adventure atmosphere,
character-first composition, full body is the primary visual focus, character remains clearly readable despite the action effects, bullet impacts and debris frame the character without covering the face or body, pistol and both hands completely visible, feet completely visible, no cropping,
highly polished Japanese fantasy game illustration aesthetic, premium MMORPG cinematic artwork, elegant character rendering, intricate fantasy-world craftsmanship, sophisticated lighting, dramatic depth, extremely detailed textures, crisp foreground character, immersive background depth, spectacular action storytelling, visually overwhelming yet compositionally controlled, beautiful and powerful fantasy gunfight illustration.
Mode
ultra
Dimensione
2048 x 2048
Negativo
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark