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AI artwork featuring #Hatsune Miku and #Vocaloid

Hatsune Miku, Vocaloid

#Hatsune Miku#Vocaloid
Published on a day ago
Avatar image of Miku Hatsune da Silva

Miku Hatsune da Silva

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character: hatsune_miku, copyright: backrooms_(creepypasta) ((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
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Immissione richiesta originale
((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
Mode
pro
Quality Tag
﹝Prompt﹞
Dimensione
1104 x 1824
Negativo
(worst quality, low quality:1.4), (normal quality:1.4), (lowres:1.3), (bad anatomy), (bad hands), (missing fingers), (extra fingers), (broken legs), (broken arms), (disfigured), (mutated), (extra limbs), (ugly:1.3), (blurry), (duplicate), (cloned face), (text), (watermark), (signature), (logo), (username), (bright lighting), (happy), (colorful), (cute), (safe), (daylight), (out of frame), (cropped), (monochrome), (greyscale), (sketches).
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AI artwork
Avatar image of Miku Hatsune da Silva
character: hatsune_miku, copyright: backrooms_(creepypasta) ((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
Miku Hatsune da Silva
AI artwork
Avatar image of Miku Hatsune da Silva
character: hatsune_miku, copyright: backrooms_(creepypasta) ((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
Miku Hatsune da Silva
AI artwork
Avatar image of Miku Hatsune da Silva
character: hatsune_miku, copyright: backrooms_(creepypasta) ((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
Miku Hatsune da Silva
AI artwork
Avatar image of Miku Hatsune da Silva
character: hatsune_miku, copyright: backrooms_(creepypasta) ((Masterpiece, top quality, best quality, official art, 8k, extremely detailed)), Hatsune Miku as the protagonist wandering within Level 0 of The Backrooms, (hyper-realistic:1.3), unsettling and liminal space atmosphere, (psychological horror aesthetics). Subject details: Hatsune Miku in her classic outfit, but weathered, dirty, torn, and heavily dishevelled. Her teal hair twin-tails are messy, tangled, and dull, dragging slightly on the floor. Her face shows extreme fatigue, anxiety, and despair, with hollow eyes, tears streaking through grim, and pale skin. Her clothes are stained with mold, dust, and mysterious dark fluids. She is crouching in a corner, clutching a cracked, broken microphone tightly to her chest with trembling hands, sitting on the damp carpet. Her knee socks are ripped, showing scrapes. Environment details: A boundless, repeating maze of empty office rooms. Monochromatic (sickly, stale, yellowing wallpaper) with a chaotic, peeling geometric pattern and heavy water stains. The floor is covered in (infinite, damp, dirty, stained mono-yellow carpet) that appears wet in patches and smells of decay. The ceiling features (harsh, buzz, humming fluorescent lights), some flickering sporadically, some broken and dark, casting eerie, inconsistent greenish-yellow light and deep, unnerving shadows down the long hallway. Atmospheric details: The air is thick, stale, dusty, and oppressive. Distant, unrecognizable, low mechanical hums and faint, distorted, echoey sounds that hint at (unknown entities) in the far distance. Exposed, rusted pipes and chaotic electrical wiring hang loosely from the broken ceiling grids. Walls have faint, desperate graffiti scrawled in charcoal: "HELP ME," "DON'T LOOK BACK," "IT'S LOUD," and tally marks. Composition: Dramatic cinematic wide shot, (extreme low-angle perspective) looking down a seemingly endless, labyrinthine corridor that twists and turns illogically into total darkness, emphasizing the character's insignificance and isolation. (Heavy film grain, moody lighting, volumetric dust particles, ray tracing, Octane Render, Unreal Engine 5 aesthetic).
Miku Hatsune da Silva
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