AI art "LoRA参考資料18  2D格闘スタイル(tsubaki3用)" featuring #Mai Shiranui, #The King of Fighters, #Street Fighter, #Street Fighter 6 and #Tsubaki.3
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LoRA参考資料18  2D格闘スタイル(tsubaki3用)

テスト初期段階で、試行錯誤していた時のものをいくつか。 17の続き。まだ画面とキャラの比率で試行錯誤をしている段階です。 LoRA Reference Material 18: 2D Fighting Game Style (for tsubaki3) Here are a few examples from the early testing phase, during the trial-and-error process. A continuation of #17. This covers the stage where I was still experimenting with the ratio between the screen and the characters. (以下オリジナルプロンプト)(Original prompts below) nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters

#Mai Shiranui#The King of Fighters#Street Fighter#Street Fighter 6#Tsubaki.3
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nanamu_fighting_screen_style, anime_2d_fighter, nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters
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nanamu_fighting_screen_style, anime_2d_fighter, small_equal_fullbody_duelists, both fighters occupying only about 45 percent of the screen height, significantly reduced character scale, zoomed-out fighting game camera, wide battlefield view, large open space between both fighters, fighters positioned far apart on the left and right sides, both characters fully visible from head to feet with generous empty space around them, equal character height and equal visual scale, feet positioned near the lower battlefield area, wide faceoff composition, full arena visible behind and around both fighters, ornate upper battle HUD, matching portrait panels, varied health gauges and timer, clean empty lower corners, pre_match_guards, balanced 2D fighting game screen composition, no close-up framing, no oversized characters
Modalità
flash
Dimensione
1824 x 1104
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Modello e LoRA utilizzati