AI artwork featuring #Love and Deepspace and #PixAI Nasu
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Love and Deepspace

Contest Entry
Nasu's Tokyo Journey
#Love and Deepspace
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mk_OmniLight, dynamic directional lighting, soft shadow transitions, light interaction with subject, smooth light falloff, mkreallust_style, clean stylized rendering, balanced colors, smooth shading, high detail face, anime illustration, digital painting, high detail, cinematic lighting, dramatic backlighting, volumetric light rays, rim lighting, warm golden hour palette, saturated orange-red-amber color scheme, cool shadow contrast, complementary color tension, deep value range, high contrast chiaroscuro, soft atmospheric glow, chromatic aberration, lens flare accents, iridescent light scatter, bokeh embers, particle effects, dynamic paint strokes, smooth cel-shading, painterly blending, soft gradient skin rendering, hard-edged armor detailing, intricate engraved surface texture, worn stone texture, rough debris texture, polished metal sheen, specular highlights, subsurface scattering suggestion, semi-realistic proportions, stylized fantasy aesthetic, Pixiv art style, game card illustration style, low-angle heroic framing, dutch angle composition, extreme vertical portrait format, foreground depth layering, mid-ground focal clarity, background atmospheric haze, painterly background bokeh, dynamic wind motion blur on hair, motion lines, epic fantasy art direction, AAA concept art quality, hyper-detailed focal point, loose impressionistic periphery, warm-to-cool lighting transition, fire particle glow, HDR tone mapping, wlop style, sakimichan influence, kuvshinov adjacent rendering
Mostra parametri
Immissione richiesta originale
PROMPT-READY STRING: anime illustration, digital painting, high detail, cinematic lighting, dramatic backlighting, volumetric light rays, rim lighting, warm golden hour palette, saturated orange-red-amber color scheme, cool shadow contrast, complementary color tension, deep value range, high contrast chiaroscuro, soft atmospheric glow, chromatic aberration, lens flare accents, iridescent light scatter, bokeh embers, particle effects, dynamic paint strokes, smooth cel-shading, painterly blending, soft gradient skin rendering, hard-edged armor detailing, intricate engraved surface texture, worn stone texture, rough debris texture, polished metal sheen, specular highlights, subsurface scattering suggestion, semi-realistic proportions, stylized fantasy aesthetic, Pixiv art style, game card illustration style, low-angle heroic framing, dutch angle composition, extreme vertical portrait format, foreground depth layering, mid-ground focal clarity, background atmospheric haze, painterly background bokeh, dynamic wind motion blur on hair, motion lines, epic fantasy art direction, AAA concept art quality, hyper-detailed focal point, loose impressionistic periphery, warm-to-cool lighting transition, fire particle glow, HDR tone mapping, wlop style, sakimichan influence, kuvshinov adjacent rendering Negative - gold rim, golden, gold metallic, metal, noise
Modalità
lite
Stile
Luminous Impasto
Dimensione
768 x 1280
Stile: Luminous Impasto

Modello e LoRA utilizzati

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mk_OmniLight, dynamic directional lighting, soft shadow transitions, light interaction with subject, smooth light falloff, mkreallust_style, clean stylized rendering, balanced colors, smooth shading, high detail face, anime illustration, digital painting, high detail, cinematic lighting, dramatic backlighting, volumetric light rays, rim lighting, warm golden hour palette, saturated orange-red-amber color scheme, cool shadow contrast, complementary color tension, deep value range, high contrast chiaroscuro, soft atmospheric glow, chromatic aberration, lens flare accents, iridescent light scatter, bokeh embers, particle effects, dynamic paint strokes, smooth cel-shading, painterly blending, soft gradient skin rendering, hard-edged armor detailing, intricate engraved surface texture, worn stone texture, rough debris texture, polished metal sheen, specular highlights, subsurface scattering suggestion, semi-realistic proportions, stylized fantasy aesthetic, Pixiv art style, game card illustration style, low-angle heroic framing, dutch angle composition, extreme vertical portrait format, foreground depth layering, mid-ground focal clarity, background atmospheric haze, painterly background bokeh, dynamic wind motion blur on hair, motion lines, epic fantasy art direction, AAA concept art quality, hyper-detailed focal point, loose impressionistic periphery, warm-to-cool lighting transition, fire particle glow, HDR tone mapping, wlop style, sakimichan influence, kuvshinov adjacent rendering
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mk_OmniLight, dynamic directional lighting, soft shadow transitions, light interaction with subject, smooth light falloff, mkreallust_style, clean stylized rendering, balanced colors, smooth shading, high detail face, anime illustration, digital painting, high detail, cinematic lighting, dramatic backlighting, volumetric light rays, rim lighting, warm golden hour palette, saturated orange-red-amber color scheme, cool shadow contrast, complementary color tension, deep value range, high contrast chiaroscuro, soft atmospheric glow, chromatic aberration, lens flare accents, iridescent light scatter, bokeh embers, particle effects, dynamic paint strokes, smooth cel-shading, painterly blending, soft gradient skin rendering, hard-edged armor detailing, intricate engraved surface texture, worn stone texture, rough debris texture, polished metal sheen, specular highlights, subsurface scattering suggestion, semi-realistic proportions, stylized fantasy aesthetic, Pixiv art style, game card illustration style, low-angle heroic framing, dutch angle composition, extreme vertical portrait format, foreground depth layering, mid-ground focal clarity, background atmospheric haze, painterly background bokeh, dynamic wind motion blur on hair, motion lines, epic fantasy art direction, AAA concept art quality, hyper-detailed focal point, loose impressionistic periphery, warm-to-cool lighting transition, fire particle glow, HDR tone mapping, wlop style, sakimichan influence, kuvshinov adjacent rendering
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