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AI artwork featuring #Pokémon for keywords 1dragQueen, Drag Queen
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Pokémon

#Pokémon
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1dragQueen, Drag Queen
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Immissione richiesta originale
1dragQueen, Drag Queen
Modalità
flash
Stile
Art Crayon
Tag qualità
﹝Prompt﹞
Dimensione
1104 x 1824
Stile: Art Crayon
Helper di Prompt

Modello e LoRA utilizzati

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AI artwork
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(masterpiece best quality 1.2), ultra-detailed, eldritch deity character design, extreme close-up zoomed in up close, ((God of Death:1.8)), tartarus deity sovereign of the underworld, extremely unique monstrous geological appearance, intricate design patterns, body is GEOLOGY, visible sedimentary layers running horizontally across entire form, each layer a different shade of black, compressed by epochs of divine pressure, texture of cut stone of canyon walls of ancient seabed, body massive three times normal size, anatomy is STRATA, ribs are rock formations, spine is a mountain ridge, shoulder blades are tectonic plates, chest is a quarry, short white hair mineralized, hair is crystallized deposits growing from his skull, each strand a crystal filament of compressed soul-matter glowing faintly golden, two eyes that are volcanic vents, burning red magma visible through cracks in the caldera of his skull, red is the core of the earth, red is the heart of the underworld, mouth closed, a fault line in the rock, thin wisps of superheated air escaping from the crack, throne growing FROM his body, seat emerges from his lower spine, armrests branch from his forearms, back arches from his shoulder blades, throne still growing still forming, new stone buddings from its surface in real-time, hundreds of white soul-lights embedded in the stone of his chest like fossils in limestone, each soul trapped at a different depth, shallowest glowing bright, deepest barely visible, body carved with glowing golden engravings, each engraving a law of the underworld, engravings run along every stratum-layer like mineral veins through rock, floating glowing golden administrative scroll unrolling before him, scroll lists every soul and its assigned destination, big floating glowing golden text spiraling through the underground cathedral in ordered ranks, text is the administration of death made visible, divine golden aura majestic and absolute, floating glowing golden halo above his geological head, halo is a sun over a mountain, glowing golden crest on his stone forehead, crest is the seal of Tartarus, glowing golden magical engravings carved into the geological strata, each engraving a law of the underworld unbreakable eternal, very long sleeves of stone-fabric, robes are FOLIO, geological folds of compressed sedimentary fabric draped over his massive frame, sleeves trailing to the ground and rooting there, connecting his body to the cathedral floor, tens of thousands of white soul-lights in the background arranged in concentric rings radiating from the throne, each soul a different size each one glowing each one arranged by tier, from each massive fingertip thin streams of white soul-light flow downward, dripping like water from icicles, pooling on the floor below, black and gold and white-soul and red-ember color scheme, glowing golden underworld-energy, solo, 1creature, from the front looking up at the massive geological throne, facing forward, extreme close-up on his massive body and throne, vast underground cathedral background stretching into darkness, soul-lights filling the floor to the horizon
Grim
AI artwork
ดด
1 creature, solo, no humans, monster, living potato chip creature, body of oversized jagged potato chips, crispy layered shards for skin, stacked chip plates as armor, glowing yellow eyes, luminous yellow eye-glow from gaps between chips, sharp salty shard claws, elongated shard fingers, salt crystals crusted on the surface, greasy sheen on the chip edges, dark brown scorched edges, pale golden chip flesh, from below, low angle, dutch angle, close-up, foreshortening, reaching toward viewer, claw thrust forward, towering, looming, open maw of broken chip shards, jagged silhouette, dynamic pose, mid-lunge, dark void background, rim light, harsh backlight, high contrast, horror, frightening, menacing, atmospheric perspective, dust and salt motes in the air, dramatic lighting, unsettling The camera sits far below the thing and canted a few degrees off level, so the creature towers up through the frame and its bulk spills past the top edge; a close-up that crops the body at the hips, with one claw thrown forward into the near foreground, hugely foreshortened, the shard-tips almost touching the lens while the head and shoulders rear back and above. It is caught mid-lunge, twisting up out of a crouch: weight pitched onto the forward leg, the rear leg driving, spine arched, shoulders wrenched around so the torso presents its edge rather than its front. Its hide is nothing but potato chips -- hundreds of oversized, jagged, oil-glazed slices fused into overlapping plates, each one a different curvature, some flat and broad across the chest, some curled and splintered along the arms, dark scorched brown at the broken edges and pale golden where the flesh shows, every surface crusted with visible salt crystals that catch the light as hard white pinpricks. Where the plates fail to meet, thin gaps open into the body, and out of those gaps the yellow eye-glow leaks -- one great eye burning behind a slit between two chest shards, two more lower down glaring out of the hip and the forearm, none of them set in a face but all of them aimed down the angle of the lunge straight at the viewer. The maw is a ringing fracture of snapped chip shards, wet-looking oil glistening along the break lines. The claw arm is thrust at the lens with the shard-claws splayed and hooked, salt grit clinging to them, the nearer claws slightly out of focus while the glowing eyes stay razor-sharp. Behind and around it: nothing but a black void, no floor, no horizon. A single hard rim light rakes in from behind and above the creature, so the chip edges flare white-hot and the front of the body falls into deep greasy shadow, and the yellow eye-light spills onto the inner faces of the surrounding shards, staining the nearest chip plates a sick amber. The only other light is a faint cold fill from the lens side that just picks out the salt crystals. Palette: scorched brown, pale chip gold, black, and the acid yellow of the eyes -- nothing else admitted. Fine salt dust drifts in the backlight, and the smallest chips near the crown are lit through their thin centers, glowing translucent amber where the light passes through the flesh. Menacing, hungry.
ดา ด่ดะนเ
AI artwork
ดด
1 creature, solo, no humans, monster, living potato chip creature, body of oversized jagged potato chips, crispy layered shards for skin, stacked chip plates as armor, glowing yellow eyes, luminous yellow eye-glow from gaps between chips, sharp salty shard claws, elongated shard fingers, salt crystals crusted on the surface, greasy sheen on the chip edges, dark brown scorched edges, pale golden chip flesh, from below, low angle, dutch angle, close-up, foreshortening, reaching toward viewer, claw thrust forward, towering, looming, open maw of broken chip shards, jagged silhouette, dynamic pose, mid-lunge, dark void background, rim light, harsh backlight, high contrast, horror, frightening, menacing, atmospheric perspective, dust and salt motes in the air, dramatic lighting, unsettling The camera sits far below the thing and canted a few degrees off level, so the creature towers up through the frame and its bulk spills past the top edge; a close-up that crops the body at the hips, with one claw thrown forward into the near foreground, hugely foreshortened, the shard-tips almost touching the lens while the head and shoulders rear back and above. It is caught mid-lunge, twisting up out of a crouch: weight pitched onto the forward leg, the rear leg driving, spine arched, shoulders wrenched around so the torso presents its edge rather than its front. Its hide is nothing but potato chips -- hundreds of oversized, jagged, oil-glazed slices fused into overlapping plates, each one a different curvature, some flat and broad across the chest, some curled and splintered along the arms, dark scorched brown at the broken edges and pale golden where the flesh shows, every surface crusted with visible salt crystals that catch the light as hard white pinpricks. Where the plates fail to meet, thin gaps open into the body, and out of those gaps the yellow eye-glow leaks -- one great eye burning behind a slit between two chest shards, two more lower down glaring out of the hip and the forearm, none of them set in a face but all of them aimed down the angle of the lunge straight at the viewer. The maw is a ringing fracture of snapped chip shards, wet-looking oil glistening along the break lines. The claw arm is thrust at the lens with the shard-claws splayed and hooked, salt grit clinging to them, the nearer claws slightly out of focus while the glowing eyes stay razor-sharp. Behind and around it: nothing but a black void, no floor, no horizon. A single hard rim light rakes in from behind and above the creature, so the chip edges flare white-hot and the front of the body falls into deep greasy shadow, and the yellow eye-light spills onto the inner faces of the surrounding shards, staining the nearest chip plates a sick amber. The only other light is a faint cold fill from the lens side that just picks out the salt crystals. Palette: scorched brown, pale chip gold, black, and the acid yellow of the eyes -- nothing else admitted. Fine salt dust drifts in the backlight, and the smallest chips near the crown are lit through their thin centers, glowing translucent amber where the light passes through the flesh. Menacing, hungry.
ดา ด่ดะนเ

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