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AI artwork featuring #Pokémon, #Anita, #Pokémon Versione Nera e Pokémon Versione Bianca and #zetaCollab
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Anita, Pokémon

Contest Entry
PixAI × zeta Original Character Creation Contest 2026 #zetaCollab
#Pokémon#Anita#Pokémon Versione Nera e Pokémon Versione Bianca
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character: hilda_(pokemon) 1girl, solo focus, hilda (pokemon), brown hair, long hair, high ponytail, sidelocks, blue eyes, small breasts, official outfit, white shirt, black vest, short shorts, baseball cap, wristband, doorway pov, pov, door, hand on waist, indifferent expression, half-closed eyes, looking at viewer, from front, cowboy shot, adult, implied sex, sweat, disheveled clothes, flushed face, forced perspective, The camera sits inside a dim room at doorknob height, looking out through a half-open door, so the door's painted edge and the flat of the doorframe run down both sides of the frame in heavy foreground and everything beyond them is the brighter hallway — the doorway's own frame is the border of the picture. In that opening, just past the threshold, the girl stands facing the lens with her weight on her right hip and her left knee bent inward, her torso squared to the doorway but her chin tipped low; her right hand is planted flat at her own waist, fingers spread over the black vest where it meets the white shirt, thumb hooked under the hem, pressing a crease into the fabric, while her left arm hangs loose with the wristband showing at the cuff. Her cap is pushed back off her brow and her high ponytail has slipped loose on one side, and a short strand of sweat-damp brown hair sticks to her cheek. Her eyes are half-lowered and unfocused, lids heavy, brow flat, mouth a closed straight line with no curve to it, one corner tugged a half-millimeter by breath — nothing in the face hurries. Rucked shirt hem and twisted vest seam, a faint mark at the side of her throat, a sheen of sweat at her collarbone and temple, the shorts buttoned but sitting askew, her ponytail tangled where a hand has been in it. The hallway light overhead and behind her is the only source, warm and flat, lighting the top of the cap, her shoulders and the front of the vest while her eyes fall into shadow and the door's inner face stays near-black; a narrow bright stripe spills through the gap and lands on the floor across the threshold, throwing her shadow back toward the lens. Palette of white, black, denim blue and warm hallway cream, nothing else. Clean vector-like linework with flat cell shading and a bright, consistent color palette typical of official game artwork. Cool and unhurried.
Mostra parametri
Immissione richiesta originale
hilda (pokemon), small breast, official style, official outfit, small breast, implied sex, pov, door, doorway pov, hand on waist, indifferent expressions
Modalità
pro
Dimensione
1104 x 1824
Metodo di campionamento
Euler
Negativo
lowres, worst quality, low quality, bad anatomy, explicit
Helper di Prompt

Modello e LoRA utilizzati

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AI artwork
kb
character: hilda_(pokemon) 1girl, solo focus, hilda (pokemon), brown hair, long hair, high ponytail, sidelocks, blue eyes, small breasts, official outfit, white shirt, black vest, short shorts, baseball cap, wristband, doorway pov, pov, door, hand on waist, indifferent expression, half-closed eyes, looking at viewer, from front, cowboy shot, adult, implied sex, sweat, disheveled clothes, flushed face, forced perspective, The camera sits inside a dim room at doorknob height, looking out through a half-open door, so the door's painted edge and the flat of the doorframe run down both sides of the frame in heavy foreground and everything beyond them is the brighter hallway — the doorway's own frame is the border of the picture. In that opening, just past the threshold, the girl stands facing the lens with her weight on her right hip and her left knee bent inward, her torso squared to the doorway but her chin tipped low; her right hand is planted flat at her own waist, fingers spread over the black vest where it meets the white shirt, thumb hooked under the hem, pressing a crease into the fabric, while her left arm hangs loose with the wristband showing at the cuff. Her cap is pushed back off her brow and her high ponytail has slipped loose on one side, and a short strand of sweat-damp brown hair sticks to her cheek. Her eyes are half-lowered and unfocused, lids heavy, brow flat, mouth a closed straight line with no curve to it, one corner tugged a half-millimeter by breath — nothing in the face hurries. Rucked shirt hem and twisted vest seam, a faint mark at the side of her throat, a sheen of sweat at her collarbone and temple, the shorts buttoned but sitting askew, her ponytail tangled where a hand has been in it. The hallway light overhead and behind her is the only source, warm and flat, lighting the top of the cap, her shoulders and the front of the vest while her eyes fall into shadow and the door's inner face stays near-black; a narrow bright stripe spills through the gap and lands on the floor across the threshold, throwing her shadow back toward the lens. Palette of white, black, denim blue and warm hallway cream, nothing else. Clean vector-like linework with flat cell shading and a bright, consistent color palette typical of official game artwork. Cool and unhurried.
Kampret Bener
AI artwork
kb
character: hilda_(pokemon) 1girl, solo focus, hilda (pokemon), brown hair, long hair, high ponytail, sidelocks, blue eyes, small breasts, official outfit, white shirt, black vest, short shorts, baseball cap, wristband, doorway pov, pov, door, hand on waist, indifferent expression, half-closed eyes, looking at viewer, from front, cowboy shot, adult, implied sex, sweat, disheveled clothes, flushed face, forced perspective, The camera sits inside a dim room at doorknob height, looking out through a half-open door, so the door's painted edge and the flat of the doorframe run down both sides of the frame in heavy foreground and everything beyond them is the brighter hallway — the doorway's own frame is the border of the picture. In that opening, just past the threshold, the girl stands facing the lens with her weight on her right hip and her left knee bent inward, her torso squared to the doorway but her chin tipped low; her right hand is planted flat at her own waist, fingers spread over the black vest where it meets the white shirt, thumb hooked under the hem, pressing a crease into the fabric, while her left arm hangs loose with the wristband showing at the cuff. Her cap is pushed back off her brow and her high ponytail has slipped loose on one side, and a short strand of sweat-damp brown hair sticks to her cheek. Her eyes are half-lowered and unfocused, lids heavy, brow flat, mouth a closed straight line with no curve to it, one corner tugged a half-millimeter by breath — nothing in the face hurries. Rucked shirt hem and twisted vest seam, a faint mark at the side of her throat, a sheen of sweat at her collarbone and temple, the shorts buttoned but sitting askew, her ponytail tangled where a hand has been in it. The hallway light overhead and behind her is the only source, warm and flat, lighting the top of the cap, her shoulders and the front of the vest while her eyes fall into shadow and the door's inner face stays near-black; a narrow bright stripe spills through the gap and lands on the floor across the threshold, throwing her shadow back toward the lens. Palette of white, black, denim blue and warm hallway cream, nothing else. Clean vector-like linework with flat cell shading and a bright, consistent color palette typical of official game artwork. Cool and unhurried.
Kampret Bener
AI artwork
kb
character: hilda_(pokemon) 1girl, solo focus, hilda (pokemon), brown hair, long hair, high ponytail, sidelocks, blue eyes, small breasts, official outfit, white shirt, black vest, short shorts, baseball cap, wristband, doorway pov, pov, door, hand on waist, indifferent expression, half-closed eyes, looking at viewer, from front, cowboy shot, adult, implied sex, sweat, disheveled clothes, flushed face, forced perspective, The camera sits inside a dim room at doorknob height, looking out through a half-open door, so the door's painted edge and the flat of the doorframe run down both sides of the frame in heavy foreground and everything beyond them is the brighter hallway — the doorway's own frame is the border of the picture. In that opening, just past the threshold, the girl stands facing the lens with her weight on her right hip and her left knee bent inward, her torso squared to the doorway but her chin tipped low; her right hand is planted flat at her own waist, fingers spread over the black vest where it meets the white shirt, thumb hooked under the hem, pressing a crease into the fabric, while her left arm hangs loose with the wristband showing at the cuff. Her cap is pushed back off her brow and her high ponytail has slipped loose on one side, and a short strand of sweat-damp brown hair sticks to her cheek. Her eyes are half-lowered and unfocused, lids heavy, brow flat, mouth a closed straight line with no curve to it, one corner tugged a half-millimeter by breath — nothing in the face hurries. Rucked shirt hem and twisted vest seam, a faint mark at the side of her throat, a sheen of sweat at her collarbone and temple, the shorts buttoned but sitting askew, her ponytail tangled where a hand has been in it. The hallway light overhead and behind her is the only source, warm and flat, lighting the top of the cap, her shoulders and the front of the vest while her eyes fall into shadow and the door's inner face stays near-black; a narrow bright stripe spills through the gap and lands on the floor across the threshold, throwing her shadow back toward the lens. Palette of white, black, denim blue and warm hallway cream, nothing else. Clean vector-like linework with flat cell shading and a bright, consistent color palette typical of official game artwork. Cool and unhurried.
Kampret Bener

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ