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Prodigal Sun

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copyright: rpg_maker Solo, fantasy-setting, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. Wyrms Wyrms are the arcane dragons and cyclo- pean sorcerers of the Begotten, creatures with both raw physical might and domineering mag- ical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by com- bining Supernal magic with the Atavisms of the Horror, with a preference for those Bless- ings of the Mind Arcanum. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic
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Solo, fantasy-setting, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. Wyrms Wyrms are the arcane dragons and cyclo- pean sorcerers of the Begotten, creatures with both raw physical might and domineering mag- ical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by com- bining Supernal magic with the Atavisms of the Horror, with a preference for those Bless- ings of the Mind Arcanum. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic
Modalità
pro
Dimensione
992 x 992
Metodo di campionamento
Euler
Negativo
lowres, worst quality, low quality, bad anatomy, explicit

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Avatar image of Prodigal Sun
copyright: rpg_maker Solo, fantasy-setting, wyrm-dragon in background, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
copyright: rpg_maker Solo, fantasy-setting, crone in background, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
copyright: rpg_maker Solo, fantasy-setting, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. Wyrms Wyrms are the arcane dragons and cyclo- pean sorcerers of the Begotten, creatures with both raw physical might and domineering mag- ical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by com- bining Supernal magic with the Atavisms of the Horror, with a preference for those Bless- ings of the Mind Arcanum. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic,shinkyoku_sōkai_polyphonica_art_style, 2d anime style
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
copyright: rpg_maker Solo, fantasy-setting, crone in background, purgatory_art_style, classic rpg maker aesthetic, Sometimes, a Proximus stirs into a dream, standing at the cusp of an Awakening. The symbols of the Supernal — the Bless- ings of their Dynasty — flare into their sight and they are left to either overcome their quest or turn away and forever lose the opportunity. However, for a Proximus there is a third option. By neither turning away from the sym- bols nor pursuing it, their soul becomes a beacon (some would even say, dinner bell) for something else, causing an intercession. Soon, the symbols of the Supernal are obscured by a foggy mist, and the sounds of monsters are heard ap- proaching from every side. What was supposed to be an Awakening quickly becomes a night- mare as the Proximus is left with one goal. Survive. Whether by flight, fight, or cunning, if the Proximus lasts long enough against the horrors traveling throughout the Mists, they’ll find themselves at the base of a large wall, covered in the same symbols that beset them at the start of their waking dream. Some may hear a voice, others just an urge, but what- ever it is, it calls them to leave a symbol of their own. When they do, the stone shifts inward, beckoning the Prox- imus inside the newly formed cave. The next time they awaken, it is as some- thing inhuman, bearing a monster with aspects reminiscent of their bloodline in place of a soul. They are a Beast, but more Awakened than they were before and far more dangerous. These deviations come in two known manifestations — Crones and Wyrms. Wyrms Wyrms are the arcane dragons and cyclo- pean sorcerers of the Begotten, creatures with both raw physical might and domineering mag- ical skill. While they lack in other Beasts’ subtle Nightmares, they make up for it by com- bining Supernal magic with the Atavisms of the Horror, with a preference for those Bless- ings of the Mind Arcanum. ,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair,purgatory_art_style, classic rpg maker aesthetic
Prodigal Sun

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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