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Contest Entry
PixAI × zeta Original Character Creation Contest 2026
#a piedi nudi#Computer#tastiera del computer#Sedia#occhi azzurri#gambe nude#1 ragazza#ragazza drago#Scrivania#bocca chiusa
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An anime-inspired semi-painterly illustration with a clean, delicately drawn character and a richly painted interior. Retain fine selective linework around the eyes, face, hands and costume details. Build volume through broad color shapes, restrained gradients and a mixture of soft and crisp shadow edges. Keep the face smooth and simply rendered, with more visible brushwork in the cloak, wooden furniture and background. Use subtle surface texture rather than uniform digital smoothness. Warm directional sunlight enters through an open window behind and to one side of the girl. It catches selected strands of white hair, the edges of her horns, one shoulder and portions of the cloak. Keep the side turned away from the window in a connected area of cool shadow, gently illuminated by blue skylight and reflected light from the room. Preserve her readable expression without lighting the face evenly. White hair and fabric have warm ivory highlights and pale blue-gray or muted lavender shadows, while remaining recognizably white. Use selective bright accents rather than continuous glowing outlines. Keep the air clear, without a veil of haze or excessive bloom. A single petite, slender young dragon girl sits on a black swivel office chair in front of a wooden computer desk. Show her full body from horn tips to feet in a close full-body composition viewed from above. She has long flowing snow-white hair reaching below her waist, layered bangs and long sidelocks. Organize the hair into flowing locks with fine individual strands concentrated near her face and along the sunlit edges. A few loose strands move in the breeze. Her large water-blue eyes have diamond-like crystalline highlights and clear vertical slit pupils. She has sharp angular western dragon horns pointing backward and upward, with segmented ridges and slightly translucent tips, pointed ears, and small silver earrings with blue crystal ornaments. Her skin is smooth and free of scales. A pair of small folded dragon wings rests behind her shoulders. Her long, slender pale gray-white dragon tail has a smooth surface and tapers to a pointed tip, curving around the chair base. She wears a layered white hooded cloak with blue-gray inner clothing, silver fasteners, pale blue trim and subtle frost crystal patterns. Preserve the cloak's soft drape, visible lining and layered folds. Describe the fabric with broad matte planes, deeper overlapping folds and a few crisp illuminated edges, rather than glossy highlights on every fold. Keep the clothing opaque and her lap covered. She sits naturally with her left knee drawn up and her left foot resting directly on the chair cushion, slightly to the side of her lowered right leg. Her right leg extends down over the front edge of the seat, with her right heel and sole resting on the wooden floor. The chair is low enough for this relaxed position. One hand supports her cheek, and the other rests on her raised knee. She tilts her head upward and looks directly at the viewer. Both bare feet remain visible and clearly separated. The black chair has a readable backrest, armrests, padded seat and wheeled base. Render its upholstery with broad subdued highlights and visible contact shadows where her body meets the cushion. On the desk are a monitor displaying a colorful fantasy game scene, a mechanical keyboard, mouse, mousepad, headphones, a drinking glass, books and small dragon figurines. Give the wood subtle grain, the glass concentrated reflections and the monitor frame restrained metallic highlights. Keep these details subordinate to her face. White curtains lift gently beside the open window. Sunlit greenery is visible outside. Arrange the room in clear foreground, middle-ground and background layers without heavily blurring the environment. Keep the face and nearby hand most precise, while allowing less important edges and background details to remain looser and more painterly. Unify the character and room through shared light, reflected color and grounded cast shadows.
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Immissione richiesta originale
An anime-inspired semi-painterly illustration with a clean, delicately drawn character and a richly painted interior. Retain fine selective linework around the eyes, face, hands and costume details. Build volume through broad color shapes, restrained gradients and a mixture of soft and crisp shadow edges. Keep the face smooth and simply rendered, with more visible brushwork in the cloak, wooden furniture and background. Use subtle surface texture rather than uniform digital smoothness. Warm directional sunlight enters through an open window behind and to one side of the girl. It catches selected strands of white hair, the edges of her horns, one shoulder and portions of the cloak. Keep the side turned away from the window in a connected area of cool shadow, gently illuminated by blue skylight and reflected light from the room. Preserve her readable expression without lighting the face evenly. White hair and fabric have warm ivory highlights and pale blue-gray or muted lavender shadows, while remaining recognizably white. Use selective bright accents rather than continuous glowing outlines. Keep the air clear, without a veil of haze or excessive bloom. A single petite, slender young dragon girl sits on a black swivel office chair in front of a wooden computer desk. Show her full body from horn tips to feet in a close full-body composition viewed from above. She has long flowing snow-white hair reaching below her waist, layered bangs and long sidelocks. Organize the hair into flowing locks with fine individual strands concentrated near her face and along the sunlit edges. A few loose strands move in the breeze. Her large water-blue eyes have diamond-like crystalline highlights and clear vertical slit pupils. She has sharp angular western dragon horns pointing backward and upward, with segmented ridges and slightly translucent tips, pointed ears, and small silver earrings with blue crystal ornaments. Her skin is smooth and free of scales. A pair of small folded dragon wings rests behind her shoulders. Her long, slender pale gray-white dragon tail has a smooth surface and tapers to a pointed tip, curving around the chair base. She wears a layered white hooded cloak with blue-gray inner clothing, silver fasteners, pale blue trim and subtle frost crystal patterns. Preserve the cloak's soft drape, visible lining and layered folds. Describe the fabric with broad matte planes, deeper overlapping folds and a few crisp illuminated edges, rather than glossy highlights on every fold. Keep the clothing opaque and her lap covered. She sits naturally with her left knee drawn up and her left foot resting directly on the chair cushion, slightly to the side of her lowered right leg. Her right leg extends down over the front edge of the seat, with her right heel and sole resting on the wooden floor. The chair is low enough for this relaxed position. One hand supports her cheek, and the other rests on her raised knee. She tilts her head upward and looks directly at the viewer. Both bare feet remain visible and clearly separated. The black chair has a readable backrest, armrests, padded seat and wheeled base. Render its upholstery with broad subdued highlights and visible contact shadows where her body meets the cushion. On the desk are a monitor displaying a colorful fantasy game scene, a mechanical keyboard, mouse, mousepad, headphones, a drinking glass, books and small dragon figurines. Give the wood subtle grain, the glass concentrated reflections and the monitor frame restrained metallic highlights. Keep these details subordinate to her face. White curtains lift gently beside the open window. Sunlit greenery is visible outside. Arrange the room in clear foreground, middle-ground and background layers without heavily blurring the environment. Keep the face and nearby hand most precise, while allowing less important edges and background details to remain looser and more painterly. Unify the character and room through shared light, reflected color and grounded cast shadows.
Modalità
ultra
Dimensione
1232 x 1632
Metodo di campionamento
Euler
Seme
2802714630652887
Negativo
both feet on the chair, both knees drawn up, both feet dangling, floating right foot, crossed legs, tangled legs, extra legs, extra feet, fused limbs, foot intersecting the floor

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character: shirakami_fubuki_(1st_costume) 1girl, solo, shirakami_fubuki, white_hair, long_hair, ahoge, hair_between_eyes, sidelocks, single_braid, side_braid, braid, aqua_eyes, green_eyes, white_hoodie, hood, short_shorts, black_shorts, detached_sleeves, blue_neckerchief, black_thighhighs, blue_neckerchief, black_thighhighs, gaming_chair, computer, PC, game_controller, holding_controller, doyagao, smug, half-closed_eyes, looking_at_viewer, leaning_back, arm_support, sitting, legs_crossed, from_below, dutch_angle, chair, desk, gaming_setup, The camera sits low and slightly to the right, tilted a few degrees off level, looking up at her: the black gaming chair fills the left two-thirds of the frame, its tall high-backed seat angled three-quarters toward the lens, the chrome spokes of its base planted on the floor in the lower foreground. She is tipped back into it, spine against the padding, hips forward on the seat cushion which compresses visibly beneath her, shoulders dropped low and lazy, right forearm draped over the chair's armrest with her hand trailing off the end, left hand raising a black game controller to chest height with a loose, careless grip — fingers around the grips, thumbs resting on the analog sticks. Her legs are crossed at the knee, the top leg swinging slightly so the black thighhigh on her right calf catches the monitor glow, the left foot planted flat on the chair base. Her white hoodie bunches at the waist and rides up off one shoulder; the detached white sleeves ride loose around her arms, and the blue neckerchief sits knotted at her throat. The hood is down, her long white hair spilling over the backrest and one side braid falling forward across her shoulder onto the hoodie's chest, its ribbon end dangling; her ahoge curls straight up from her crown. Her head is tipped back and cocked a few degrees to her right, chin raised, eyes half-lidded and rolled toward the lens with the pupils just under the upper lids, one corner of her mouth pulled up in a wide lopsided self-satisfied grin that shows a hint of teeth — the look of someone who has already won. The shot is uni with no handguns. The shot's only light comes from the two monitors on the desk. The desk runs across the right side of the frame behind her chair: a wide dark-surfaced PC setup, a black tower humming at the desk's right edge with a faint glow bleeding from a side vent, two monitors angled inward, their screens filled with illegible game UI — health bars, a score readout, a minimap — deliberately unreadable. A mechanical keyboard sits between them. The monitor light is cold cyan-white and comes from screen-left, striking the right side of her face, the bridge of her nose, the edge of her jaw, and skimming along the top of her raised thigh and the armrest; the left side of her face and the far side of the chair fall into a deep blue-violet shadow. A single thin specular highlight runs down the curve of each monitor's bezel and reappears, smaller, in her eyes. The room beyond is dark and out of focus, only the faint outlines of a shelf and a curtain. Palette: white hair and hoodie, black chair, shorts and thighhighs, one saturated blue at the neckerchief, and the cyan from the screens; warm skin tones kept low against the cold environment. Her white hair scatters a little where it presses the headrest. Effortlessly smug.
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Avatar image of Rechi
character: shirakami_fubuki_(1st_costume) 1girl, solo, shirakami_fubuki, white_hair, long_hair, ahoge, hair_between_eyes, sidelocks, single_braid, side_braid, braid, aqua_eyes, green_eyes, white_hoodie, hood, short_shorts, black_shorts, detached_sleeves, blue_neckerchief, black_thighhighs, blue_neckerchief, black_thighhighs, gaming_chair, computer, PC, game_controller, holding_controller, doyagao, smug, half-closed_eyes, looking_at_viewer, leaning_back, arm_support, sitting, legs_crossed, from_below, dutch_angle, chair, desk, gaming_setup, The camera sits low and slightly to the right, tilted a few degrees off level, looking up at her: the black gaming chair fills the left two-thirds of the frame, its tall high-backed seat angled three-quarters toward the lens, the chrome spokes of its base planted on the floor in the lower foreground. She is tipped back into it, spine against the padding, hips forward on the seat cushion which compresses visibly beneath her, shoulders dropped low and lazy, right forearm draped over the chair's armrest with her hand trailing off the end, left hand raising a black game controller to chest height with a loose, careless grip — fingers around the grips, thumbs resting on the analog sticks. Her legs are crossed at the knee, the top leg swinging slightly so the black thighhigh on her right calf catches the monitor glow, the left foot planted flat on the chair base. Her white hoodie bunches at the waist and rides up off one shoulder; the detached white sleeves ride loose around her arms, and the blue neckerchief sits knotted at her throat. The hood is down, her long white hair spilling over the backrest and one side braid falling forward across her shoulder onto the hoodie's chest, its ribbon end dangling; her ahoge curls straight up from her crown. Her head is tipped back and cocked a few degrees to her right, chin raised, eyes half-lidded and rolled toward the lens with the pupils just under the upper lids, one corner of her mouth pulled up in a wide lopsided self-satisfied grin that shows a hint of teeth — the look of someone who has already won. The shot is uni with no handguns. The shot's only light comes from the two monitors on the desk. The desk runs across the right side of the frame behind her chair: a wide dark-surfaced PC setup, a black tower humming at the desk's right edge with a faint glow bleeding from a side vent, two monitors angled inward, their screens filled with illegible game UI — health bars, a score readout, a minimap — deliberately unreadable. A mechanical keyboard sits between them. The monitor light is cold cyan-white and comes from screen-left, striking the right side of her face, the bridge of her nose, the edge of her jaw, and skimming along the top of her raised thigh and the armrest; the left side of her face and the far side of the chair fall into a deep blue-violet shadow. A single thin specular highlight runs down the curve of each monitor's bezel and reappears, smaller, in her eyes. The room beyond is dark and out of focus, only the faint outlines of a shelf and a curtain. Palette: white hair and hoodie, black chair, shorts and thighhighs, one saturated blue at the neckerchief, and the cyan from the screens; warm skin tones kept low against the cold environment. Her white hair scatters a little where it presses the headrest. Effortlessly smug.
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