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View detailsMostra parametri
- Immissione richiesta originale
- 変形合体、合体ロボ。ヒーロー立ち。 右脚にクレーン車が変形、 左足にブルトーザーが変形、 腰と胴体にはショベルカーと杭打ち機が変形。 右腕にミキサー車が変形。 左腕にダンプカーが変更。 頭部は重機を思わせれる、重厚な装甲とヒーローロボ風の顔。 重装甲で重い感じの身体。 背中には履帯が変形したブースター。 身体の各所にケーブルと照明がある。 荒廃した大地の背景。 .,Cyborg, mecha girl, cybernetic lines, panel lines, mechanical joints, exposed mechanics, (well-proportioned:1.3), waist curve, extra limbs, body suit, detailed hair, highly detailed, HD, 4k, 8k, concept art, sketch style, dynamic pose, cinematic shot,A artist muramasa style. An image of the traditional jp warrior from “edo” era. A appearance “sole female, middle bosom, tightened turtleneck bodysuit, former empire princess”. The traditional jp dress code based “edo” era. A artist muramasa style. ,box art, Gunpla boxart, title, ((Gunpla boxart, title, large logo:1.3)), HGUC, mecha, robot, weapon, no humans, huge mecha, upper body, ((black back ground cut in:1.3)), ((black label:1.5)), black lines on the background
- Dimensione
- 768 x 1280
- Passaggi di campionamento
- 20
- Metodo di campionamento
- Euler
- Scala CFG
- 5
- Negativo
- bad proportions, centered, in middle, symmetry, 3d, 3d render, octane render, blender, doll, toy, toying, sketch, text, monochrome, watermark, canvas frame, blurry, ugly, closed eyes, elongated body, elongated neck, out of frame, disfigured, deformed, extra fingers, fused fingers, stump fingers, extra arms, extra hands, extra feets, extra legs, mutated hands, poorly drawn hands, extra arms, extra legs, mutated hands, mutated fingers, mutation, mutated, crossed eyes, (poorly drawn), (worst quality, low quality)
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YuZkI
Create an original full-body character concept for a futuristic extraction shooter inspired by the bold visual design language of Marathon (2026). The character should look like a playable Runner Shell, with the same graphic impact, stylized proportions, striking color blocking, and clean futuristic industrial design language seen in Vandal, Triage, and Assassin.
VISUAL STYLE: Bold, high-contrast, graphic sci-fi design. Strong geometric silhouettes, exaggerated armor shapes, smooth hard-surface panels, chunky mechanical forms, sharp angular contours, and deliberate asymmetry. A carefully controlled palette of 2–4 vivid colors with contrasting black or white structural elements. The character should feel like a premium collectible action figure brought to life in a AAA video game, not a realistic military soldier.
CHARACTER DESIGN: A fully synthetic humanoid Runner Shell with a distinctive helmet, compact head silhouette, broad angular shoulders, a sculptural chest plate, segmented forearms, mechanical hands, narrow articulated waist, armored thighs, geometric knee guards, and chunky futuristic boots. Every body part should have a clear graphic shape and a deliberate design purpose. Use large uninterrupted color panels rather than excessive surface detail. Incorporate a few distinctive glowing elements, bold stripes, tiny technical markings, and recognizable mechanical joints.
DESIGN PERSONALITY: Give the character the aggressive, agile presence of an Assassin, the bold combat-ready silhouette of a Vandal, and the clean, purposeful technological identity of a Triage. Combine these influences into an entirely original Shell with its own silhouette, personality, and visual identity. Avoid copying any existing character's exact armor layout.
MATERIALS AND FINISH: Smooth matte polymer, glossy colored armor, satin-finished synthetic surfaces, contrasting rubber joints, and selective metallic accents. Crisp edges, clean panel transitions, minimal weathering, vivid saturated colors, and controlled reflections. Prioritize graphic readability over photorealistic material complexity.
POSE AND PRESENTATION: Full-body front three-quarter view, standing in a confident neutral pose with slightly separated arms and legs. Show the entire character from the top of the helmet to the soles of the boots. Keep the silhouette readable and all limbs clearly separated. Professional character-design presentation on a clean, solid, light neutral background.
RENDER QUALITY: Premium AAA game concept art, bold stylized 3D rendering, clean studio lighting, crisp silhouette, polished hard-surface modeling, strong visual hierarchy, striking color blocking, production-quality character design, and the unmistakable graphic punch of Marathon's Runner Shells.
NEGATIVE PROMPT: Generic sci-fi soldier, realistic military tactical gear, bulky traditional power armor, excessive greebles, random cables, overcomplicated textures, camouflage, medieval armor, organic monster anatomy, muted muddy colors, photorealistic human face, tiny unreadable details, cinematic environment, dramatic smoke, cropped feet, cropped helmet, extra limbs, malformed hands, text overlays, watermarks, delicate thin lineart, soft colored lines, low contrast, muted palette, pastel tones, smooth gradients, soft shading, gentle lighting, subtle shadows, minimal highlights, airy feel, watercolor texture, Solveig style, semi-real, lips, nose.
105th
Create an original full-body character concept for a futuristic extraction shooter inspired by the bold visual design language of Marathon (2026). The character should look like a playable Runner Shell, with the same graphic impact, stylized proportions, striking color blocking, and clean futuristic industrial design language seen in Vandal, Triage, and Assassin.
VISUAL STYLE: Bold, high-contrast, graphic sci-fi design. Strong geometric silhouettes, exaggerated armor shapes, smooth hard-surface panels, chunky mechanical forms, sharp angular contours, and deliberate asymmetry. A carefully controlled palette of 2–4 vivid colors with contrasting black or white structural elements. The character should feel like a premium collectible action figure brought to life in a AAA video game, not a realistic military soldier.
CHARACTER DESIGN: A fully synthetic humanoid Runner Shell with a distinctive helmet, compact head silhouette, broad angular shoulders, a sculptural chest plate, segmented forearms, mechanical hands, narrow articulated waist, armored thighs, geometric knee guards, and chunky futuristic boots. Every body part should have a clear graphic shape and a deliberate design purpose. Use large uninterrupted color panels rather than excessive surface detail. Incorporate a few distinctive glowing elements, bold stripes, tiny technical markings, and recognizable mechanical joints.
DESIGN PERSONALITY: Give the character the aggressive, agile presence of an Assassin, the bold combat-ready silhouette of a Vandal, and the clean, purposeful technological identity of a Triage. Combine these influences into an entirely original Shell with its own silhouette, personality, and visual identity. Avoid copying any existing character's exact armor layout.
MATERIALS AND FINISH: Smooth matte polymer, glossy colored armor, satin-finished synthetic surfaces, contrasting rubber joints, and selective metallic accents. Crisp edges, clean panel transitions, minimal weathering, vivid saturated colors, and controlled reflections. Prioritize graphic readability over photorealistic material complexity.
POSE AND PRESENTATION: Full-body front three-quarter view, standing in a confident neutral pose with slightly separated arms and legs. Show the entire character from the top of the helmet to the soles of the boots. Keep the silhouette readable and all limbs clearly separated. Professional character-design presentation on a clean, solid, light neutral background.
RENDER QUALITY: Premium AAA game concept art, bold stylized 3D rendering, clean studio lighting, crisp silhouette, polished hard-surface modeling, strong visual hierarchy, striking color blocking, production-quality character design, and the unmistakable graphic punch of Marathon's Runner Shells.
NEGATIVE PROMPT: Generic sci-fi soldier, realistic military tactical gear, bulky traditional power armor, excessive greebles, random cables, overcomplicated textures, camouflage, medieval armor, organic monster anatomy, muted muddy colors, photorealistic human face, tiny unreadable details, cinematic environment, dramatic smoke, cropped feet, cropped helmet, extra limbs, malformed hands, text overlays, watermarks, delicate thin lineart, soft colored lines, low contrast, muted palette, pastel tones, smooth gradients, soft shading, gentle lighting, subtle shadows, minimal highlights, airy feel, watercolor texture, Solveig style, semi-real, lips, nose.
105th
Create an original full-body character concept for a futuristic extraction shooter inspired by the bold visual design language of Marathon (2026). The character should look like a playable Runner Shell, with the same graphic impact, stylized proportions, striking color blocking, and clean futuristic industrial design language seen in Vandal, Triage, and Assassin.
VISUAL STYLE: Bold, high-contrast, graphic sci-fi design. Strong geometric silhouettes, exaggerated armor shapes, smooth hard-surface panels, chunky mechanical forms, sharp angular contours, and deliberate asymmetry. A carefully controlled palette of 2–4 vivid colors with contrasting black or white structural elements. The character should feel like a premium collectible action figure brought to life in a AAA video game, not a realistic military soldier.
CHARACTER DESIGN: A fully synthetic humanoid Runner Shell with a distinctive helmet, compact head silhouette, broad angular shoulders, a sculptural chest plate, segmented forearms, mechanical hands, narrow articulated waist, armored thighs, geometric knee guards, and chunky futuristic boots. Every body part should have a clear graphic shape and a deliberate design purpose. Use large uninterrupted color panels rather than excessive surface detail. Incorporate a few distinctive glowing elements, bold stripes, tiny technical markings, and recognizable mechanical joints.
DESIGN PERSONALITY: Give the character the aggressive, agile presence of an Assassin, the bold combat-ready silhouette of a Vandal, and the clean, purposeful technological identity of a Triage. Combine these influences into an entirely original Shell with its own silhouette, personality, and visual identity. Avoid copying any existing character's exact armor layout.
MATERIALS AND FINISH: Smooth matte polymer, glossy colored armor, satin-finished synthetic surfaces, contrasting rubber joints, and selective metallic accents. Crisp edges, clean panel transitions, minimal weathering, vivid saturated colors, and controlled reflections. Prioritize graphic readability over photorealistic material complexity.
POSE AND PRESENTATION: Full-body front three-quarter view, standing in a confident neutral pose with slightly separated arms and legs. Show the entire character from the top of the helmet to the soles of the boots. Keep the silhouette readable and all limbs clearly separated. Professional character-design presentation on a clean, solid, light neutral background.
RENDER QUALITY: Premium AAA game concept art, bold stylized 3D rendering, clean studio lighting, crisp silhouette, polished hard-surface modeling, strong visual hierarchy, striking color blocking, production-quality character design, and the unmistakable graphic punch of Marathon's Runner Shells.
NEGATIVE PROMPT: Generic sci-fi soldier, realistic military tactical gear, bulky traditional power armor, excessive greebles, random cables, overcomplicated textures, camouflage, medieval armor, organic monster anatomy, muted muddy colors, photorealistic human face, tiny unreadable details, cinematic environment, dramatic smoke, cropped feet, cropped helmet, extra limbs, malformed hands, text overlays, watermarks, delicate thin lineart, soft colored lines, low contrast, muted palette, pastel tones, smooth gradients, soft shading, gentle lighting, subtle shadows, minimal highlights, airy feel, watercolor texture, Solveig style, semi-real, lips, nose.
105th
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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