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AI artwork
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cwiex

Arte IA di cwiex su PixAI. Creato con Juggernaut XL (Run Diffusion Hyper).

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90s cyberpunk, wires, biotech, Psychedelic, surreal, abstract, Matt Sesow <lora:LCMTurboMix2fix:1>, <lora:LCMTurboMix2fix:1>, Surreal Collage, y2kmad, muted black and white color palette, surreal yet somehow aesthetic, decadent atmosphere, blurred boundary between life and death
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Immissione richiesta originale
90s cyberpunk, wires, biotech, Psychedelic, surreal, abstract, Matt Sesow <lora:LCMTurboMix2fix:1>, <lora:LCMTurboMix2fix:1>, Surreal Collage, y2kmad, 色彩は落ち着いた白黒, シュールでありながらどこか耽美さ、退廃さがかもしでている。生と死の境界が曖昧になる。
Dimensione
768 x 1280
Passaggi di campionamento
7
Metodo di campionamento
Euler a
Scala CFG
1.6
Negativo
(nsfw, lowres, (bad), text, error, fewer, extra, missing, (worst quality), (low quality),jpeg artifacts, watermark, unfinished, displeasing, oldest, early, chromatic aberration, signature, extra digits, artistic error, username, scan, abstract, bad anatomy, bad hands, bad feet, bad hand, bad hands, bad finger, bad fingers, extra finger, extra fingers, split finger, split fingers, extra digits, fused arms, fused hands:1.6)
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AI artwork
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no humans, scenery, vast abandoned machinery hall deep inside a megastructure, dead industrial machines the size of office buildings, turbine housings, valve clusters, pressure tanks, riveted plates bolted to the floor and walls, rust streaks bleeding into ink darkness, cable bundles snaking across the floor and up the walls in tangled rivers, cables entering machines through open panels with splayed ends, elevator shafts as black rectangular mouths in the far wall, guide rails glinting in thin pale light, high grates casting pale light, volumetric haze, oppressive industrial scale, dense ink linework, high-contrast black and white manga shading, monochrome grayscale, film grain, wide shot, from below, dutch angle, one-point perspective, vanishing point centered on the elevator mouths, extreme depth of field, heavy shadow, dead stillness The camera sits low on the hall floor and tilts up, a wide shot in slight dutch angle with one-point perspective whose vanishing point sits dead center on the far elevator mouths, so every line of the hall converges there and the machines lean in over the viewer. In the foreground, bottom left, a toppled cable bundle lies thick as a fallen tree, its severed ends splayed open on the riveted floor plates, individual strands fanned and flattened. Midground right, a turbine housing the size of an office block rests on a bolted plinth, its casing split along a seam, and a valve cluster crowds beside it, handwheels at three heights, each wheel locked at a different angle as though abandoned mid-turn. Midground left, a pressure tank stands on stubby legs, its riveted plates running in horizontal bands, rust bleeding from every seam in long vertical streaks that thin into the ink darkness below the tank's shadow line. Cable rivers cross the floor between them, bending around bolt heads, climbing the wall in tangled vertical runs, and one bundle dives into an open panel on the turbine's flank, ends splayed against the inner darkness. The far wall is punched with three elevator shafts, black rectangular mouths stacked in a vertical rank, and their guide rails catch a thin pale glint along one edge each. High above, grates in the ceiling admit thin pale shafts of light that drop through the volumetric haze in soft cones, striking the top faces of the tanks and the upper rims of the valve wheels while the undersides and the floor between the light pools stay near-solid black. The palette is grayscale only, black ink and white paper with the rust streaks reading as the densest, darkest gray, and the haze softening every distant edge into fog. High grates are the only light source; beyond their cones the darkness is total. Haze drifts in the light shafts and stands still, dust suspended and never falling. Dense crosshatched ink linework with high-contrast manga shading and a fine film grain over everything; the hall reads as a cave hollowed from dead metal. Oppressive, silent.
安藤タケル
AI artwork
ra
no humans, no people, no characters, no humanoid shapes, empty room, cyberpunk graphic novel background environment illustration, ink-noir anime aesthetic, subterranean concrete bunker, military server vault, AI mainframe chamber, vertical server tower arrays lining left and right walls, blinking matrix indicators, exposed hardware circuitry, flickering command terminal text, heavy industrial steel projector stand and emitter pad in center foreground, thick electrical power cable bundles, glowing data wires snaking across dark concrete floor, wall-spanning master mainframe display console in deep background center, green system text, glowing network schematics, dramatic green backlight, low concrete ceiling with layered pipe networks, venting white steam plumes, condensation mist, deep water pools beneath the vents, hot-pink and deep purple neon bars along the server tracks, neon reflections in standing water, deep chiaroscuro lighting, heavy ink cross-hatching, wide open center space, 16:9, wide shot, symmetrical one-point perspective, low eye-level camera tilted slightly up, no text overlays A wide 16:9 one-point-perspective interior, camera low near the floor and tilted a little up, the vanishing point fixed dead center at the master mainframe console so the chamber opens like a corridor of machinery. The left and right walls are clad floor to ceiling in vertical server towers, their racks raked back in strict symmetry: each tower front is a dense grid of exposed hardware circuitry with bare ribbon cables bridged between boards, pin arrays catching the light, and banks of small matrix indicator lamps blinking in staggered rhythm — a few lenses dim, a few flaring — while thin command-terminal screens set into the racks scroll flickering lines of green and amber text, the characters too small and broken to read, thrown slightly out of true by the curvature of the flat panels. Hot-pink and deep purple neon bars run horizontally along the base of every server track, edging each rack's plinth in hard luminous lines that recede toward the center. The center of the frame is deliberately left empty: bare dark concrete floor from the bottom edge all the way back to the console, a clean unbroken volume of air and negative space dividing the two machine walls, nothing standing in it. Only at the very front, cropped by the bottom edge, sits the heavy industrial steel projector stand — bolted plate feet, a thick pedestal column, a gimbal head — with the circular emitter pad beside it, its ring of lens apertures dark and inert. Thick bundles of electrical power cable gather at the stand's base and fan out low across the floor, black rubber sheathing sagging in loops, taped junctions, and among them glowing data wires pulsing a slow magenta-violet, their light smeared along the concrete and catching the wet sheen of the floor's seams so the glow breaks and pools wherever the surface is damp rather than running smooth. In the deep background the master mainframe console spans the entire end wall, a massive dark slab of stacked screens glowing green from within: rows of low-frequency system text drifting slowly upward and columns of network schematics — nodes, links, plotted curves — burning brighter than anything else in the room. It is the dominant light source and it backlights the chamber, throwing the projector stand and the cable bundles into near-black silhouette against the glow and laying a hard-edged pool of green across the concrete between the machine walls. Overhead the low concrete ceiling is packed with layered pipe networks, big insulated mains crossed by thinner conduits and valve wheels, and three vents actively exhale high-contrast white plumes of steam and condensation mist that curl down between the racks and dissolve into the green backlight, whitening the air near the ceiling. Beneath those vents the floor has subsided into deep standing water, and the pools hold sharp vertical reflections of the hot-pink and purple neon bars, stretched and shivering where the steam's condensate drips and rings the surface. Deep chiaroscuro governs everything: the console's green is the key, the neon strips are the only fill, and between them the concrete and steel fall into heavy black. Every shadowed mass is worked over in dense ink cross-hatching — hatched ceiling slabs, hatched undersides of pipes, hatched server housings and the black bulk of the cable bundles — with the hatching following each form's curvature and stopping hard where a neon edge or the console glow cuts it, so the image reads as inked line over flat noir blacks with color limited to green, hot-pink, violet and the cold white of the steam. The steam plumes bloom softly where they pass in front of the console, paling the green text behind them. Cold, humming, secret.
Roger Albertsen

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ