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Kemurikusa AI Art & Prompts

Explore the most liked 64 Kemurikusa artworks

AI artwork
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character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
olivsalamfly
AI artwork
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character: liko_(pokemon), rosa_(pokemon), copyright: pokemon four-panel illustration, 4koma, multiple girls, 20 girls, large group, pokemon trainer, cyborg, robot parts, mechanical arms, metallic joints, exposed circuitry, glowing mechanical eyes, zombie, grey skin, blank eyes, stitches, tattered clothes, team magma uniform, red hooded jacket, black horn-like hood, red and black outfit, devil horns, demon tail, bat wings, pointed tail, fangs, glowing red eyes, bright lighting, high key lighting, vivid colors, from below, wide shot, dutch angle A single tall page divided by clean white gutters into four equal horizontal panels stacked top to bottom, each panel a wide bright crowd shot of twenty distinct young female trainers packed shoulder to shoulder, and no girl appears twice anywhere on the page — the front row and back row of every panel is a different set of faces, hairstyles and outfits. Camera in all four panels is a low, slightly tilted wide shot from just below eye level, so the girls loom over the viewer in a shallow chevron, the shortest crouched in front and the tallest at the back standing on a low concrete step; a blazing white overcast sky floods down from the upper left and fills every panel with hard, cheerful, near-shadowless light, floor bounce lifting the chins and the undersides of every prop, the only darkness being the small crevices of eye sockets, jacket folds and hood interiors. Top panel, ROBOT: every girl's body carries machine parts bolted on in place of flesh — one girl with brown double-bun hair and a blue visor cap has a segmented steel right arm, fingers split into brushed alloy plates with visible hinge pins at each knuckle; the short black-and-blue haired girl beside her has a clear glass cheek panel exposing a copper gear train that turns behind her eye; further back, a girl's spine is an open ladder of cables under a transparent back plate, another's legs are telescoping piston rods with rubber gaiters at the knees. Panel rims light up along seams and joints, oil sheen on the metal catching the white sky in small hot specular dots while the skin stays matte. Second panel, ZOMBIE: the same kind of dense crowd, all twenty now grey-blue skinned with sunken dull eyes, patchwork stitching across cheeks and forearms, bandages and torn hems, one girl's jaw hanging loose with a dark gap, another's arm outstretched stiffly toward the lens with fingers splayed, another chewing blankly on the edge of her own sleeve; they lurch forward together, shoulders uneven, hair matted and hanging heavy, a few heads tilted at wrong angles, and the bright light makes the grey skin read as powdery and dry rather than wet. Third panel, TEAM MAGMA: all twenty in the team's red hooded long-sleeved jackets with the black horned hood pulled up, black shorts and black boots — but each jacket cut and accessorized after her own normal look: the girl with the blue visor cap wears the red hood crushed down over the cap brim with the cap's peak jutting out front, the double-bun girl has two horn-tipped bulges pushed up by her buns, one girl's jacket is cropped short like her usual shorts-and-tee silhouette, another wears hers open over a plain white shirt with the sleeves rolled to the elbow, another has leggings under the shorts, another a short pleated hem instead of the standard cut. Identical red-and-black palette, hoods casting no shadow because the sky light is so bright, the black horn emblem on each chest catching a crisp highlight. Bottom panel, DEVIL: all twenty with curved dark horns rising out of their hair, thin barbed tails curling out behind their legs, small leathery bat wings folded at their shoulder blades, small pointed fangs peeking past their lips and slit-pupil red-glowing eyes; one girl leans far forward toward the lens with both hands hooked into claws and a lopsided grin, another has her tail wrapped around her own thigh, another's wings half-spread so they catch the white sky as translucent red membrane, another idly polishing one horn with her thumb. The bright light veins the wing membranes and glints off the horn ridges. Palette stays high-key throughout: white sky, pale concrete, saturated red in the Magma panel, cool steel blue in the robot panel, sickly grey-green in the zombie panel, and deep crimson-black in the devil panel. Bright, festive, pop-art energy.
olivsalamfly

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