매개변수 표시
- 원본 프롬프트
- 1girl,(((solo))), masterpiece, best quality, highly detailed, ((correct_anatomy)), ,display_crusher,2koma,monitor, ghost,open mouth,screaming, surprised,gloom(expression) ,turn pale,wide eyed,profile,spread fingers, profile,open mouth,screaming,punching,v-shaped eyebrow,anger vein,arm penetration,breaking, display_crusher,2koma,monitor,ghost,open mouth,screaming, surprised,gloom(expression) ,turn pale,wide eyed,profile,spread fingers,punching,v-shaped eyebrow,anger vein,arm penetration,breaking,Yui Yuigahama,light red hair, short_hair, hair bun,hair between eyes, bangs, red eyes, shirt,
- 크기
- 768 x 1280
- 샘플링 단계
- 8
- 샘플링 방식
- Euler a
- CFG 스케일
- 1.25
- 제외 조건
- lowres, worst quality, bad quality, bad anatomy, jpeg artifacts, signature, watermark,(male testicles,long penis,cross-section view,six fingers:2.0),
모델 및 LoRA 사용
비슷한 작품
자세히 보기哈
KasaneTeto(UTAU),An anime girl is crawling out of a computer screen. Composition focus: only her upper body emerges, while everything below the waist remains entirely inside the screen; her legs, feet, or knees must not protrude, nor should she be sitting on the desk. Instead of reaching toward the camera, her hands naturally brace against the screen bezel and the desk surface to support her weight: one hand grips the bezel, while the other—arm naturally bent—rests on the desk beside the keyboard, providing leverage to push her upper body out. Her body is in a transitional state of emerging; the lower body is obscured by the screen surface, revealing only her head, shoulders, chest, and arms. At the point of emergence, the screen surface ripples like liquid and displays ice-crystal-like cracks, visually conveying the dynamic action of her crawling out. Her body is angled toward the side-front rather than facing the camera directly. Palms are not directed at the lens to avoid extreme forced perspective, maintaining natural, anatomically correct proportions. The image shows the full computer screen, with the keyboard and mouse in the foreground; the camera is positioned in front of the desk at a slight low angle. Upper body outside the screen, lower body inside. Features a strong sense of depth of field, three-dimensional spatial presence, and cinematic composition. High-quality Japanese anime illustration, dynamic perspective, natural anatomy, cinematic lighting, highly detailed computer equipment, strong sense of depth, and screen-portal effects.
哈藍德
哈
KasaneTeto(UTAU),An anime girl is crawling out of a computer screen. Composition focus: only her upper body emerges, while everything below the waist remains entirely inside the screen; her legs, feet, or knees must not protrude, nor should she be sitting on the desk. Instead of reaching toward the camera, her hands naturally brace against the screen bezel and the desk surface to support her weight: one hand grips the bezel, while the other—arm naturally bent—rests on the desk beside the keyboard, providing leverage to push her upper body out. Her body is in a transitional state of emerging; the lower body is obscured by the screen surface, revealing only her head, shoulders, chest, and arms. At the point of emergence, the screen surface ripples like liquid and displays ice-crystal-like cracks, visually conveying the dynamic action of her crawling out. Her body is angled toward the side-front rather than facing the camera directly. Palms are not directed at the lens to avoid extreme forced perspective, maintaining natural, anatomically correct proportions. The image shows the full computer screen, with the keyboard and mouse in the foreground; the camera is positioned in front of the desk at a slight low angle. Upper body outside the screen, lower body inside. Features a strong sense of depth of field, three-dimensional spatial presence, and cinematic composition. High-quality Japanese anime illustration, dynamic perspective, natural anatomy, cinematic lighting, highly detailed computer equipment, strong sense of depth, and screen-portal effects.
哈藍德
哈
asahina_mafuyu, project_sekai,An anime girl is crawling out of a computer screen. Composition focus: only her upper body emerges, while everything below the waist remains entirely inside the screen; her legs, feet, or knees must not protrude, nor should she be sitting on the desk. Instead of reaching toward the camera, her hands naturally brace against the screen bezel and the desk surface to support her weight: one hand grips the bezel, while the other—arm naturally bent—rests on the desk beside the keyboard, providing leverage to push her upper body out. Her body is in a transitional state of emerging; the lower body is obscured by the screen surface, revealing only her head, shoulders, chest, and arms. At the point of emergence, the screen surface ripples like liquid and displays ice-crystal-like cracks, visually conveying the dynamic action of her crawling out. Her body is angled toward the side-front rather than facing the camera directly. Palms are not directed at the lens to avoid extreme forced perspective, maintaining natural, anatomically correct proportions. The image shows the full computer screen, with the keyboard and mouse in the foreground; the camera is positioned in front of the desk at a slight low angle. Upper body outside the screen, lower body inside. Features a strong sense of depth of field, three-dimensional spatial presence, and cinematic composition. High-quality Japanese anime illustration, dynamic perspective, natural anatomy, cinematic lighting, highly detailed computer equipment, strong sense of depth, and screen-portal effects.
哈藍德
yamamura sadako
YAJILOW
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