Karl Vise (Original Character)

#남성#서있는 자세#하늘#단발 머리#솔로#실사풍#흑발#미소#마블#벨트#갈색 눈#갑옷#불#카메라 시선#소년#들고 있기#검은 장갑#닫은 입
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A hyper-detailed, cinematic illustration of a futuristic male knight warrior inspired by Scott Adkins, with a muscular and athletic physique. He wears a sleek white steel and starmetal bodysuit with intricate armor detailing, evoking a blend of sci-fi and fantasy aesthetics. His black hair is styled sharply, and his intense brown eyes gaze directly at the viewer with determination. The background is a vast desert engulfed in cosmic flames, merging elements of *Dune*, *Mortal Kombat*, and *Baldur’s Gate* aesthetics. The lighting is dynamic, with glowing embers and radiant reflections enhancing the metallic textures of his suit. The composition balances realism with a stylized 1990s anime influence—flat yet vibrant colors, sharp lines, and expressive detailing—while maintaining a hyper-polished, 8K-quality finish. The warrior stands in a powerful stance, exuding strength and battle-readiness.,hud_js2,1boy,solo,brown eyes,stillsuit bodysuit,looking at viewer,black hair,realistic,mad-hrmtcwzrd,((1990s_anime))_((retro_artstyle))_((traditional_media))_((90s)),
매개변수 표시
크기
574 x 1024
샘플링 단계
28
샘플링 방식
Euler a
CFG 스케일
5.5
제외 조건
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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AI artwork
ts
mk_OmniLight, dynamic directional lighting, soft shadow transitions, light interaction with subject, smooth light falloff, mkreallust_style, clean stylized rendering, balanced colors, smooth shading, high detail face, anime illustration, digital painting, high detail, cinematic lighting, dramatic backlighting, volumetric light rays, rim lighting, warm golden hour palette, saturated orange-red-amber color scheme, cool shadow contrast, complementary color tension, deep value range, high contrast chiaroscuro, soft atmospheric glow, chromatic aberration, lens flare accents, iridescent light scatter, bokeh embers, particle effects, dynamic paint strokes, smooth cel-shading, painterly blending, soft gradient skin rendering, hard-edged armor detailing, intricate engraved surface texture, worn stone texture, rough debris texture, polished metal sheen, specular highlights, subsurface scattering suggestion, semi-realistic proportions, stylized fantasy aesthetic, Pixiv art style, game card illustration style, low-angle heroic framing, dutch angle composition, extreme vertical portrait format, foreground depth layering, mid-ground focal clarity, background atmospheric haze, painterly background bokeh, dynamic wind motion blur on hair, motion lines, epic fantasy art direction, AAA concept art quality, hyper-detailed focal point, loose impressionistic periphery, warm-to-cool lighting transition, fire particle glow, HDR tone mapping, wlop style, sakimichan influence, kuvshinov adjacent rendering
The Slumbing Cat