3DCG

#3DCG
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1girl, solo, young woman, brown skin (slightly tanned kuro-gyaru tone), slim body, very thin physique, narrow shoulders, delicate limbs, long blonde hair, twin-tails, slightly wavy ends, soft volume, straight blunt bangs above eyebrows, hair slightly glossy but simplified into stylized strands, large stylized eyes (semi-realistic), soft droopy shape, subtle aegyo-sal, light brown or hazel irises, glossy but simplified reflections, small nose, simplified structure, soft shading, full but small lips, slightly glossy, faint pink tint, soft gyaru-style makeup: subtle blush, light eyeliner, slightly emphasized lashes but not heavy, y2k, gyaru, semi-real, detailed makeup, glassy pupils, doe eyes, aegyosal shimmer, soft pink blush, thin round glasses, black frame, slightly oversized, sitting low on nose bridge, wearing pastel pink nurse outfit, stylized uniform, simplified folds, smooth fabric, slight plastic-like sheen typical of game avatars, nurse cap matching outfit, 3D avatar style, IMVU style, VRChat avatar aesthetic, low-poly to mid-poly model, semi-realistic anime-inspired proportions adapted to 3D model, geometry is simplified, clean topology, face is smooth with minimal micro-details, slightly plastic but still soft, skin shading uses simple gradients, minimal texture noise, vrchat screenshot, 3d, 3d graphics, video game character, semi realistic, 3d rendering, virtual influencer, virtual goth style, IMVU style, detailed features, detailed makeup, aegyo_sal, eyes are large and slightly exaggerated, shader-based highlights, hair uses chunked strands or card-based hair system, slightly stiff but visually clean, materials are slightly glossy and artificial (game-like shaders), lighting is soft and even, studio-like or simple environment lighting, minimal shadow complexity, avoid realism-heavy rendering, prioritize stylized 3D avatar look, light and slightly uncanny but mostly cute (cute 70% / uncanny 30%), clean and minimal indoor background, soft neutral tones (white, beige, pale pink), no horror elements, no dirt, no decay, no noise, portrait framing, upper body shot, slightly above eye-level or mild angle, focus on face and hair silhouette, 3d model, game style, 3d character, game character style, 3d anime, semi realistic, 3d rendering, virtual influencer, virtual style, sims style, detailed features, detailed makeup, aegyo_sal
매개변수 표시
원본 프롬프트
1girl, solo, young woman, brown skin (slightly tanned kuro-gyaru tone), slim body, very thin physique, narrow shoulders, delicate limbs, long blonde hair, twin-tails, slightly wavy ends, soft volume, straight blunt bangs above eyebrows, hair slightly glossy but simplified into stylized strands, large stylized eyes (semi-realistic), soft droopy shape, subtle aegyo-sal, light brown or hazel irises, glossy but simplified reflections, small nose, simplified structure, soft shading, full but small lips, slightly glossy, faint pink tint, soft gyaru-style makeup: subtle blush, light eyeliner, slightly emphasized lashes but not heavy, y2k, gyaru, semi-real, detailed makeup, glassy pupils, doe eyes, aegyosal shimmer, soft pink blush thin round glasses, black frame, slightly oversized, sitting low on nose bridge, wearing pastel pink nurse outfit, stylized uniform, simplified folds, smooth fabric, slight plastic-like sheen typical of game avatars, nurse cap matching outfit, 3D avatar style, IMVU style, VRChat avatar aesthetic, low-poly to mid-poly model, semi-realistic anime-inspired proportions adapted to 3D model, geometry is simplified, clean topology, face is smooth with minimal micro-details, slightly plastic but still soft, skin shading uses simple gradients, minimal texture noise, vrchat screenshot, 3d, 3d graphics, video game character, semi realistic, 3d rendering, virtual influencer, virtual goth style, IMVU style, detailed features, detailed makeup, aegyo_sal eyes are large and slightly exaggerated, shader-based highlights, hair uses chunked strands or card-based hair system, slightly stiff but visually clean, materials are slightly glossy and artificial (game-like shaders), lighting is soft and even, studio-like or simple environment lighting, minimal shadow complexity, avoid realism-heavy rendering, prioritize stylized 3D avatar look, light and slightly uncanny but mostly cute (cute 70% / uncanny 30%), clean and minimal indoor background, soft neutral tones (white, beige, pale pink), no horror elements, no dirt, no decay, no noise, portrait framing, upper body shot, slightly above eye-level or mild angle, focus on face and hair silhouette,
크기
768 x 1280
샘플링 단계
28
샘플링 방식
Euler a
CFG 스케일
5
제외 조건
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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