매개변수 표시
- 모드
- pro
- 크기
- 1232 x 1632
- 제외 조건
- lowres, worst quality, low quality, bad anatomy, explicit
모델 및 LoRA 사용
비슷한 작품
자세히 보기score_9, score_8_up, score_7_up, masterpiece, best quality, ultra-detailed, horror, eldritch, lovecraftian, cosmic_horror, hallway, corridor, long_corridor, bunker, concrete_walls, pipes, abandoned, rusty, decayed, end_of_hallway, darkness_ahead, pitch_black, void, dark_silhouette, shadowy_figure, emerging_from_darkness, glowing_eyes, red_eyes, glowing_red_eyes, multiple_eyes, eyes_in_darkness, staring, watching, ominous, menacing, tentacles, black_tentacles, creeping, reaching, along_walls, along_ceiling, faint_outline, barely_visible, fog, mist, black_mist, flickering_light, broken_lights, dim_lighting, single_light_bulb, light_from_behind, backlit, long_shadows, wet_floor, reflection, puddle, distorted, warped, static_noise, chromatic_aberration, glitch_effect, unsettling, dread, pov, first_person_view, walking_towards, cinematic_composition, vanishing_point, depth
带吾桑
score_9, score_8_up, score_7_up, masterpiece, best quality, ultra-detailed, horror, eldritch, lovecraftian, cosmic_horror, hallway, corridor, long_corridor, bunker, concrete_walls, pipes, abandoned, rusty, decayed, end_of_hallway, darkness_ahead, pitch_black, void, dark_silhouette, shadowy_figure, emerging_from_darkness, glowing_eyes, red_eyes, glowing_red_eyes, multiple_eyes, eyes_in_darkness, staring, watching, ominous, menacing, tentacles, black_tentacles, creeping, reaching, along_walls, along_ceiling, faint_outline, barely_visible, fog, mist, black_mist, flickering_light, broken_lights, dim_lighting, single_light_bulb, light_from_behind, backlit, long_shadows, wet_floor, reflection, puddle, distorted, warped, static_noise, chromatic_aberration, glitch_effect, unsettling, dread, pov, first_person_view, walking_towards, cinematic_composition, vanishing_point, depth
带吾桑
score_9, score_8_up, score_7_up, masterpiece, best quality, ultra-detailed, horror, eldritch, lovecraftian, cosmic_horror, hallway, corridor, long_corridor, bunker, concrete_walls, pipes, abandoned, rusty, decayed, end_of_hallway, darkness_ahead, pitch_black, void, dark_silhouette, shadowy_figure, emerging_from_darkness, glowing_eyes, red_eyes, glowing_red_eyes, multiple_eyes, eyes_in_darkness, staring, watching, ominous, menacing, tentacles, black_tentacles, creeping, reaching, along_walls, along_ceiling, faint_outline, barely_visible, fog, mist, black_mist, flickering_light, broken_lights, dim_lighting, single_light_bulb, light_from_behind, backlit, long_shadows, wet_floor, reflection, puddle, distorted, warped, static_noise, chromatic_aberration, glitch_effect, unsettling, dread, pov, first_person_view, walking_towards, cinematic_composition, vanishing_point, depth
带吾桑
1other, full body, portrait orientation, low angle, horror \(theme\), analog horror, practical effects, monster, distorted humanoid, body horror, abnormal anatomy, extra limbs, multiple arms, translucent skin, visible veins, swollen muscles, split jaw, vertical mouth, mismatched teeth, multiple eyes, eyes on chest, eyes on shoulders, derelict hospital, ruined flooded corridor, peeling lead paint, half-submerged wheelchair, rusted metal, stagnant black water, water ripples, water reflection, flickering fluorescent light, overhead tube, light beam, drifting dust, heavy film grain, desaturated, sickly green tint, deep shadows, high contrast. A vertical full-body photograph captured from a slightly low angle depicts a nightmarish, distorted humanoid figure standing in the center of a derelict flooded hospital hallway. The creature's weight settles heavily into knee-deep, stagnant black water, its shins breaking through the murky surface. Its anatomy is grotesquely mutated: four additional jointed limbs branch erratically from its torso at severe, unnatural angles, their elongated fingers trembling in mid-air. Its skin is stretched taut and translucent across engorged, swollen muscle tissue, laying bare a branching network of dark subcutaneous veins. In place of a normal mouth, its jaw is split open vertically far beyond human limits, yawning wide in a cavernous maw ringed with uneven, mismatched rows of jagged teeth. A cluster of lidless, wet eyes is scattered across its collarbones, shoulders, and chest, several fixing an unblinking gaze directly forward at the camera while others roll erratically toward the ceiling. To the left, an old rusted wheelchair sits abandoned and half-submerged in the dark water, its oxidized frame tilted against the wall. The corridor walls flake with curled sheets of peeling lead paint over damp, water-stained concrete. From the ceiling directly above, a single flickering fluorescent tube casts an intermittent, sickly green-white downlight through drifting motes of ambient dust, plunging the background corridor into impenetrable blackness. Concentric ripples radiate outward from the creature's submerged legs, breaking the oily green reflection of the overhead tube across the water's surface. Visceral, tactile skin textures and realistic organic distortion evoke the physical craft of practical analog horror effects, framed by heavy film grain, deep high-contrast shadows, and a desaturated palette steeped in an omnipresent, sickly green cast. Unsettling and grim.
Gr3ylok
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