냐스퍼, Emma

#포켓몬스터#포켓몬스터 X・Y#냐스퍼#Pokémon LEGENDS Z-A#Emma
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character: espurr, emma_(pokemon), emma_verde, copyright: pokemon cgptbg, sharp lines, vivid colors, high contrast, ink strokes, cinematic lighting, cinematic angle, Create an animated cinematic premium high-quality HD fanart illustration phone wallpaper in an exact 1:2 portrait aspect ratio. [REFERENCE ROLES] Draw Emma from Pokémon Legends: Z-A in her canonical adult detective design, with her companion Mimi, the Espurr. [WARDROBE] Charcoal chin-length bob, side-swept fringe and yellow oval dark-centered hair ornament, violet-blue eyes, waist-length tan double-breasted detective jacket with broad lapels and four dark round buttons, turned cuffs, charcoal high-neck segmented suit with a small chest Key Stone, black full-finger gloves, reinforced knees and dark armored footwear with orange accents. Preserve the canonical outfit and natural adult proportions. Mimi is an ordinary non-shiny Espurr: pale lavender-gray fur, large round head, folded pale-tipped ears, wide lilac eyes with dark purple pupils, small paws with pale tips, tousled forehead and cheek tufts, a short partly hidden tail and a neutral wide-eyed expression. [SCENE] One adult detective and one ordinary Espurr share a quiet blue-hour view from the edge of a Lumiose-inspired rooftop. She sits securely on a broad stone parapet with Mimi directly beside her, turning her face back toward the viewer with a small confident smile. A light breeze catches the cropped detective jacket and bob. Their relaxed companionship, the rooftop height and the city beyond are the whole moment. [COMPOSITION] The detective occupies the right of the frame, body angled along the parapet with a natural three-quarter turn back toward camera. Espurr sits to her left on the same broad continuous stone cap, angled toward the city with its head turned toward us. Camera on the roof side slightly above seated eye height, oblique across the parapet with mild counterclockwise roll. Keep their faces and supported seated silhouettes large and readable; natural lower-body crop is welcome. Espurr stays approximately 0.3 m tall. Her face keeps small eyes relative to her face while retaining the reference eye shape and expression. [PLACE AND LIGHT] Layered slate roofs, limestone chimneys, dormer windows, warm lit interiors and the recognizable distant Prism Tower build a detailed Lumiose skyline beneath a blue-violet sky. A visible warm rooftop lantern on a stone post at upper left motivates the key light, narrow amber source-facing hair and coat rim, crisp contact shadows and warm reflected planes; cool open-sky fill and city lights preserve depth. A thin crescent moon sits high to the right. Fine breeze-carried seeds and dust catch the lantern light at several depths, with small distant city bokeh rather than large glowing discs. Weathered stone seams and roof materials remain crisp near the pair, only the far skyline becomes atmospheric. Give the human visible natural cheek blush and small smooth satin skin highlights, luminous while keeping hard cel-shadow boundaries, with graphic hair shine, cloth fold highlights and bounded gleams on the suit's reinforced panels. Render all living subjects in polished modern anime with confident clean linework and large, hard-edged two-to-three-tone cel-shadow shapes. Keep crisp light/shadow boundaries across skin, hair, clothing and creature forms. Build volume through deliberate form-following planes, coherent cast/contact shadows and restrained reflected-color shapes. Add a narrow, restrained rim only along contours facing the light source; keep bloom confined to the actual source and its strongest reflections. Preserve rich local colors and readable darks. Use gradients only for sky, distant atmosphere, fog, water reflections and luminous falloff. Keep subjects' diffuse form shading organized into crisp cel-shadow planes. Subtle blush and small material-specific highlights retain crisp cel-shadow boundaries. Render only the background environment with richly detailed animated semi-realistic depth, using crisp foreground and middle-distance materials and controlled far-distance atmospheric perspective. Maintain defined near and middle-distance detail and clear color. Preserve clear foreground–subject–background separation and polished cinematic color. Aim to reserve the top 20% as quiet background headspace and stage the focal subjects in the lower 80%, while keeping their faces large and clearly readable. Background scenery, sky, light and atmosphere may fill that headspace.
매개변수 표시
원본 프롬프트
Create an animated cinematic premium high-quality HD fanart illustration phone wallpaper in an exact 1:2 portrait aspect ratio. [REFERENCE ROLES] Draw Emma from Pokémon Legends: Z-A in her canonical adult detective design, with her companion Mimi, the Espurr. [WARDROBE] Charcoal chin-length bob, side-swept fringe and yellow oval dark-centered hair ornament, violet-blue eyes, waist-length tan double-breasted detective jacket with broad lapels and four dark round buttons, turned cuffs, charcoal high-neck segmented suit with a small chest Key Stone, black full-finger gloves, reinforced knees and dark armored footwear with orange accents. Preserve the canonical outfit and natural adult proportions. Mimi is an ordinary non-shiny Espurr: pale lavender-gray fur, large round head, folded pale-tipped ears, wide lilac eyes with dark purple pupils, small paws with pale tips, tousled forehead and cheek tufts, a short partly hidden tail and a neutral wide-eyed expression. [SCENE] One adult detective and one ordinary Espurr share a quiet blue-hour view from the edge of a Lumiose-inspired rooftop. She sits securely on a broad stone parapet with Mimi directly beside her, turning her face back toward the viewer with a small confident smile. A light breeze catches the cropped detective jacket and bob. Their relaxed companionship, the rooftop height and the city beyond are the whole moment. [COMPOSITION] The detective occupies the right of the frame, body angled along the parapet with a natural three-quarter turn back toward camera. Espurr sits to her left on the same broad continuous stone cap, angled toward the city with its head turned toward us. Camera on the roof side slightly above seated eye height, oblique across the parapet with mild counterclockwise roll. Keep their faces and supported seated silhouettes large and readable; natural lower-body crop is welcome. Espurr stays approximately 0.3 m tall. Her face keeps small eyes relative to her face while retaining the reference eye shape and expression. [PLACE AND LIGHT] Layered slate roofs, limestone chimneys, dormer windows, warm lit interiors and the recognizable distant Prism Tower build a detailed Lumiose skyline beneath a blue-violet sky. A visible warm rooftop lantern on a stone post at upper left motivates the key light, narrow amber source-facing hair and coat rim, crisp contact shadows and warm reflected planes; cool open-sky fill and city lights preserve depth. A thin crescent moon sits high to the right. Fine breeze-carried seeds and dust catch the lantern light at several depths, with small distant city bokeh rather than large glowing discs. Weathered stone seams and roof materials remain crisp near the pair, only the far skyline becomes atmospheric. Give the human visible natural cheek blush and small smooth satin skin highlights, luminous while keeping hard cel-shadow boundaries, with graphic hair shine, cloth fold highlights and bounded gleams on the suit's reinforced panels. Render all living subjects in polished modern anime with confident clean linework and large, hard-edged two-to-three-tone cel-shadow shapes. Keep crisp light/shadow boundaries across skin, hair, clothing and creature forms. Build volume through deliberate form-following planes, coherent cast/contact shadows and restrained reflected-color shapes. Add a narrow, restrained rim only along contours facing the light source; keep bloom confined to the actual source and its strongest reflections. Preserve rich local colors and readable darks. Use gradients only for sky, distant atmosphere, fog, water reflections and luminous falloff. Keep subjects' diffuse form shading organized into crisp cel-shadow planes. Subtle blush and small material-specific highlights retain crisp cel-shadow boundaries. Render only the background environment with richly detailed animated semi-realistic depth, using crisp foreground and middle-distance materials and controlled far-distance atmospheric perspective. Maintain defined near and middle-distance detail and clear color. Preserve clear foreground–subject–background separation and polished cinematic color. Aim to reserve the top 20% as quiet background headspace and stage the focal subjects in the lower 80%, while keeping their faces large and clearly readable. Background scenery, sky, light and atmosphere may fill that headspace.
모드
ultra
스타일
글래시 애니
품질 태그
﹝프롬프트﹞
크기
1248 x 2496
제외 조건
extra people, crowds, extra Pokemon, duplicate bodies, extra limbs, readable text, captions, signatures, logos, watermarks, borders, interface elements, oil-paint smears on living subjects, airbrushed subject shadows
스타일: 글래시 애니
프롬프트 도우미

모델 및 LoRA 사용

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AI artwork
Avatar image of Zekyure
character: espurr, emma_(pokemon), copyright: pokemon cgptbg, sharp lines, vivid colors, high contrast, ink strokes, cinematic lighting, cinematic angle, Create an animated cinematic premium high-quality HD fanart illustration phone wallpaper in an exact 1:2 portrait aspect ratio. Emma from Pokémon X and Y sits beside Mimi, her Espurr, on a wide stone doorstep in a quiet Lumiose City lane. Keep Emma's original X/Y appearance and Mimi's ordinary Espurr design. Emma smiles gently at Mimi. The scene shows their everyday friendship. Emma has black twin tails, blue eyes, a blue sweater with a stitched yellow patch, a white collared shirt underneath, an orange pleated skirt, opaque dark patched leggings and orange shoes. Keep the original outfit and its coverage. Mimi has pale lavender-gray fur, folded ears, round lilac eyes and small pale paws. Espurr is about 0.3 m tall. Place Emma on the left and Mimi on the right, seated on the same step. Show them from seated eye level at a slight angle. Keep their faces large and clear, with a slight clockwise camera tilt. Late-afternoon sunlight enters from the upper left. A small glimpse of the sun appears between the buildings. Golden light touches the left edges of Emma's hair and sweater. Use cooler lavender colors in the shaded areas. Add faint pink cheeks and small highlights where sunlight reaches her face. Surround them with pale stone walls, faded green shutters, a wooden door, climbing plants and worn cobblestones. Show a few drifting specks of pollen in the sunbeam. Keep nearby materials detailed and the distant lane hazy. A few out-of-focus leaves frame the foreground. Use clean modern anime outlines, rich colors and two or three clear shadow colors on Emma and Mimi. Keep the shadow edges sharp. Make the background detailed and cinematic. Keep glow around the sunlight, with crisp clothing folds and a few bright highlights in the hair. Leave roughly the top 20% for the lane, buildings and sky while keeping both faces easy to see.
Zekyure