スカサハ
『Fate/Grand Order』のスカサハを描きました。鮮やかな紫の髪と紅い瞳、そして二本の槍を携えた凛々しい姿に、いつも心を奪われてしまいます。彼女の持つ圧倒的な強さと美しさを少しでも表現できていたら嬉しいです!気に入っていただけたら、いいねとフォローをお願いします。コメントもお待ちしています〜
매개변수 표시
- 원본 프롬프트
- character: scathach_(third_ascension)_(fate), copyright: type-moon, fate/grand_order score_9, score_8_up, type-moon style, bold clean lineart, sharp contours, refined facial structure, expressive eyes, character-faithful anatomy, layered cel shading, dimensional shading, tonal depth, structured costume detail, material-specific rendering, crisp highlights, high-end game CG, cinematic spatial depth. Scáthach, Lancer, Fate/Grand Order, Third Ascension, solo. The mature Queen of the Land of Shadows, an ancient Celtic spearmaster whose composed expression and precise movements convey effortless authority. Crimson eyes, long deep-purple hair, fitted violet-and-near-black combat attire, restrained gold fittings, pointed shoulder ornaments, a translucent dark head veil, and a compact shoulder cape. Her complete weapon set consists of two distinct vermilion Gáe Bolg Alternative spears, one controlled by each hand. Full-bleed vertical battlefield key visual, ground-level camera just ahead of her forward foot, viewing her from a pronounced upward angle. A close three-quarter frontal orientation keeps both gripping hands, torso and legs visible. Her boots occupy the lower frame, the near spearhead enters the lower-left foreground, her face sits in the upper third, and the second spearhead reaches the upper-right background. Fractured basalt fills both lower corners; hair, veil, ruins and twilight atmosphere reach the side and upper edges. Perspective enlarges the near leg and weapon while preserving a continuous, anatomically coherent torso. A grounded pre-thrust stance, with her anatomical RIGHT leg placed behind on image-left as the main support and her anatomical LEFT leg stepping forward toward image-right. The rear foot presses into the stone through heel and forefoot, transmitting weight along ankle, knee and hip into the pelvis. The forward foot touches the same ground plane with lighter pressure, its knee aligned with its toes. Her pelvis faces diagonally toward the camera; the ribcage turns slightly against it. The left shoulder moves forward and the right shoulder withdraws, creating a controlled torso twist. Her gaze lowers toward the viewer, with calm brows and a faint knowing smile. PRIMARY WEAPON — LEFT HAND. Her anatomical LEFT hand is visible on image-right, held in front of her left hip. The left upper arm advances from the shoulder, the elbow bends naturally, and the wrist aligns with the grip. Four fingers wrap around one cylindrical vermilion shaft, opposed by the thumb. That same shaft continues uninterrupted through her hand and projects diagonally across the image toward the lower-left corner. A single elongated angular crimson spearhead terminates this shaft close to the lens, showing its central ridge, cutting edges and forged planes. The left-hand grip, the full visible shaft and its foreground blade belong to one physical spear. COUNTER WEAPON — RIGHT HAND. Her anatomical RIGHT hand remains visible on image-left near her right waist, with a bent elbow linked to her withdrawn shoulder. Its fingers enclose a second cylindrical vermilion shaft. That shaft rises diagonally behind her body toward the upper-right distance and terminates in its own slender crimson spearhead. This entire spear occupies a farther depth plane than the primary spear. The two weapon axes cross in screen projection below the face, while their distinct grips, continuous shafts and separate tips stay visually traceable from hand to blade. The two Gáe Bolg Alternative spears share a coherent design language: narrow deep-crimson shafts, elongated sharp angular blades, dark forged facets, brighter cutting ridges, fine engraved channels and compact textured grips. Their crossing results from the position of her two hands and the directions of the two continuous shafts. The near blade provides dramatic foreshortening; the far blade balances the upper-right frame. Faithful Third Ascension costume built over a fitted muted-violet foundation. Near-black curved motifs follow the bust, sternum, abdomen, pelvis, thighs and shins, preserving broad violet areas between them. The central design descends along the abdomen, branches over both hips and continues into the leg patterns. Small muted-gold fittings anchor the junctions. Pointed layered shoulder elements attach to the upper garment; fitted sleeves and leg coverings follow the joints. A compact dark cape is fastened at the shoulders and falls behind the upper arms. A thin translucent dark veil rests over her crown and trails above the heavier purple hair. The clothing stretches and folds in response to the torso twist and supporting-leg compression. Very long deep-purple hair flows from the scalp in broad masses, with straight bangs and distinct face-framing locks. A lateral wind carries the heavy hair toward image-right; the lighter veil follows in finer ripples and the compact cape responds with slower folds. Their different weights, origins and attachment points remain legible around the shoulder ornaments and both weapon grips. The Land of Shadows extends beyond the image. Black basalt fractures converge beneath her feet, loose grit gathers around the supporting boot, and jagged monoliths recede in perspective behind her. The nearest broken stones have crisp facets; distant ruins soften into blue-violet mist. Open gaps between the stone formations preserve clear silhouettes around the weapon shafts and hands. Cold twilight supplies ambient illumination. A broad soft key light from above camera-left models her face, violet costume and both grips. A narrower silver-blue rim light from image-right picks out hair, veil, shoulder armor and weapon edges. Controlled crimson reflections arise from the forged spearheads and tint the nearest fingers, sleeves and drifting dust. Matte dark patterns, subtly lustrous violet cloth, warm gold fittings, translucent veil, brushed crimson metal and rough basalt each respond to light according to their material. High-density 2010s Japanese PC game CG craftsmanship refined through contemporary theatrical anime cinematography: decisive colored contours, layered cel shadows, restrained painterly glazing, tactile costume seams and coherent depth. The clearest detail belongs to her face, both gripping hands, the shaft crossings, the near spear blade and Third Ascension ornament junctions. The visual path rises from grounded feet through stable pelvis and rotating torso, follows the two hand-controlled spears outward, then returns through windblown hair to her crimson eyes. One complete warrior, two physically connected vermilion spears, a convincing low-angle stance and an actively filled vertical canvas.
- 모드
- flash
- 크기
- 1104 x 1824
모델 및 LoRA 사용
비슷한 작품
자세히 보기異境の戦士・スカサハ
朱城麺喰守清隼
scathach \(fate/grand order\), 1girl, long hair, dark maroon hair, red eyes, anime coloring, masterpiece, best quality, perfect, detailed, full body
Pogs27
Scáthach
Scathach-Skadi
scathach \(fate/grand order\), 1girl, long hair, dark maroon hair, red eyes, anime coloring, masterpiece, best quality, perfect, detailed, full body
Pogs27
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