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AI art "Okey se fue al reves" featuring #던전에서 만남을 추구하면 안 되는 걸까, #티오나 히류테, #레피야 비리디스 and #Tsubaki.3
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Okey se fue al reves

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PixAI Tsubaki.3 창작 콘테스트 오픈#Tsubaki.3
#던전에서 만남을 추구하면 안 되는 걸까#티오나 히류테#레피야 비리디스
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character: tione_hyryute, tiona, lefiya_viridis, tiona_hyryute, copyright: dungeon_ni_deai_wo_motomeru_no_wa_machigatteiru_darou_ka CHARACTER 1: Base character / body that will be occupied (lefiya viridis, (Is It Wrong to Try to Pick Up Girls in a Dungeon?), short hair, huge breasts) Character 1 is the character whose body physically appears in the scene. They must faithfully retain their visual identity, face, hair, eye color, skin tone, build, body proportions, and distinctive characteristics. CHARACTER 2: Character occupying the body (tiona hyryute (Is It Wrong to Try to Pick Up Girls in a Dungeon?)) Character 2 is the one who retains their mental identity and personality, but is currently inside the body of Character 1. The body swap must be clearly recognizable through the character's expression, attitude, and reaction. There must be a visual DIALOGUE/THOUGHT BUBBLE associated with the scene showing Character 2 in their original body form, maintaining their appearance, clothing, and original traits. The character inside Character 1's body must react as Character 2, making it clear that the mental identity corresponds to Character 2. The representation must avoid any physical fusion between both characters: do not mix faces, hair, bodies, or characteristics. The visible body belongs to Character 1, while the identity represented in the bubble corresponds to Character 2. ──────────────────────────── 1. SCENARIO (in a room of the space type where minimalism borders on military; there are no paintings on the walls, nor ostentatious ornaments, only an impeccably made bed, a simple wooden wardrobe and a neat desk from danmachi) Define the place, environment and concrete situation here. Indicate: - Location. - Type of room or environment. - Time of day. - Lighting. - Background elements. - Furniture and important objects. - Position of the characters within the scenario. - Camera and framing. - General atmosphere. The scenario must adapt naturally to the characters and the described situation. ──────────────────────────── 2. CLOTHING (white nightgown, loose and made of light fabric, or a basic two-piece pajama set in light and neutral tones.) Define here the clothing that the character physically in Character 1's body will wear. Specify: - Type of clothing. - Color. - Material. - Design. - Accessories. - Footwear if applicable. - Decorative details. - Fit and drape of the garments. The clothing must belong only to the character who physically appears in the scene and must fit their body correctly. Character 2, when appearing inside the bubble, will retain their original clothing corresponding to their reference, unless the description explicitly indicates otherwise. ──────────────────────────── 3. EXPRESSIONS AND POSES (Face of happiness, not knowing what is happening, raising her hands to squeeze the breasts she now has) Define exactly what is happening and how the characters react here. Specify: - Facial expression of the character inside Character 1's body. - Main emotion. - Head position. - Gaze direction. - Position of arms and hands. - Body posture. - Physical movement or reaction. - Body language. - Action being performed. - Expression and pose of Character 2 inside the bubble. - Visual relationship between the main scene and the bubble. The acting must make it clear that the character occupying the body is reacting with the personality and consciousness of Character 2. ──────────────────────────── DIALOGUE BUBBLE / REPRESENTATION OF THE ORIGINAL IDENTITY The bubble must visually show Character 2 in their original body form. Character 2 must appear clearly recognizable, retaining: - Face. - Hair. - Eyes. - Build. - Original clothing. - Physical characteristics. - Expression equal to what is shown in their new body related to point 3 of EXPRESSIONS AND POSES. The bubble functions as a visual representation of the real identity of the character who currently occupies Character 1's body. It must be visually clear that: VISIBLE BODY IN THE SCENE = CHARACTER 1 IDENTITY / CONSCIOUSNESS = CHARACTER 2 BUBBLE = CHARACTER 2 IN THEIR ORIGINAL FORM ──────────────────────────── BODY SWAP RULES The swap can work in both directions: CHARACTER 2 → BODY OF CHARACTER 1 or CHARACTER 1 → BODY OF CHARACTER 2 The direction of the swap must be determined solely by the description provided in "Expressions and poses ()". Do not physically fuse the characters. Do not accidentally swap their faces. Do not mix their hair, eyes, bodies, or physical characteristics. The main body must belong exclusively to the character occupying it physically. The identity represented by the bubble must correspond to the character whose consciousness is inside that body. Maintain the artistic style and visual quality of the reference images.
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원본 프롬프트
PERSONAJE 1: Personaje base / cuerpo que será ocupado (lefiya viridis, (Is It Wrong to Try to Pick Up Girls in a Dungeon?), short hair, huge breasts) La Persona 1 es el personaje cuyo cuerpo aparece físicamente en la escena. Debe conservar fielmente su identidad visual, rostro, cabello, color de ojos, tono de piel, complexión, proporciones corporales y características distintivas. PERSONAJE 2: Personaje que ocupa el cuerpo (tiona hyryute (Is It Wrong to Try to Pick Up Girls in a Dungeon?)) La Persona 2 es quien conserva su identidad mental y personalidad, pero actualmente se encuentra dentro del cuerpo de la Persona 1. El cambio de cuerpo debe ser claramente reconocible mediante la expresión, actitud y reacción del personaje. Debe existir un GLOBO DE DIÁLOGO/PENSAMIENTO visual asociado a la escena que muestre a la Persona 2 en su forma corporal original, manteniendo su apariencia, ropa y rasgos originales. El personaje dentro del cuerpo de la Persona 1 debe reaccionar como la Persona 2, dejando claro que la identidad mental corresponde a la Persona 2. La representación debe evitar cualquier fusión física entre ambos personajes: no mezclar rostros, cabellos, cuerpos ni características. El cuerpo visible pertenece a la Persona 1, mientras que la identidad representada en el globo corresponde a la Persona 2. ──────────────────────────── 1. ESCENARIO (en un cuarto de tipo espacio donde el minimalismo roza lo militar; no hay cuadros en las paredes, ni adornos ostentosos, solo una cama impecablemente tendida, un armario de madera sencilla y un escritorio pulcro de danmachi) Definir aquí el lugar, ambiente y situación concreta. Indicar: - Ubicación. - Tipo de habitación o entorno. - Momento del día. - Iluminación. - Elementos del fondo. - Mobiliario y objetos importantes. - Posición de los personajes dentro del escenario. - Cámara y encuadre. - Atmósfera general. El escenario debe adaptarse naturalmente a los personajes y a la situación descrita. ──────────────────────────── 2. VESTIMENTA (camisón blanco, holgado y de tela ligera, o bien un conjunto básico de pijama de dos piezas en tonos claros y neutros.) Definir aquí la ropa que llevará el personaje que se encuentra físicamente en el cuerpo de la Persona 1. Especificar: - Tipo de vestimenta. - Color. - Material. - Diseño. - Accesorios. - Calzado si corresponde. - Detalles decorativos. - Ajuste y caída de las prendas. La vestimenta debe pertenecer únicamente al personaje que aparece físicamente en escena y debe adaptarse correctamente a su cuerpo. La Persona 2, cuando aparezca dentro del globo, conservará su vestimenta original correspondiente a su referencia, salvo que la descripción indique explícitamente lo contrario. ──────────────────────────── 3. EXPRESIONES Y POSES (Rostro de felicidad, sin saber que esta pasando, levanta sus manos para apretar los pechos qué tiene ahora) Definir aquí exactamente qué está ocurriendo y cómo reaccionan los personajes. Especificar: - Expresión facial del personaje dentro del cuerpo de la Persona 1. - Emoción principal. - Posición de cabeza. - Dirección de la mirada. - Posición de brazos y manos. - Postura corporal. - Movimiento o reacción física. - Lenguaje corporal. - Acción que está realizando. - Expresión y pose de la Persona 2 dentro del globo. - Relación visual entre la escena principal y el globo. La actuación debe dejar claro que el personaje que ocupa el cuerpo está reaccionando con la personalidad y conciencia de la Persona 2. ──────────────────────────── GLOBO DE DIÁLOGO / REPRESENTACIÓN DE LA IDENTIDAD ORIGINAL El globo debe mostrar visualmente a la Persona 2 en su forma corporal original. La Persona 2 debe aparecer claramente reconocible, conservando: - Rostro. - Cabello. - Ojos. - Complexión. - Vestimenta original. - Características físicas. - Expresión igual lo mostrado en su nuevo cuerpo relacionado al punto 3 de EXPRESIONES Y POSES. El globo funciona como una representación visual de la identidad real del personaje que actualmente ocupa el cuerpo de la Persona 1. Debe quedar visualmente claro que: CUERPO VISIBLE EN LA ESCENA = PERSONAJE 1 IDENTIDAD / CONCIENCIA = PERSONAJE 2 GLOBO = PERSONAJE 2 EN SU FORMA ORIGINAL ──────────────────────────── REGLAS DEL CAMBIO DE CUERPO El cambio puede funcionar en ambas direcciones: PERSONAJE 2 → CUERPO DEL PERSONAJE 1 o PERSONAJE 1 → CUERPO DEL PERSONAJE 2 La dirección del cambio debe determinarse únicamente por la descripción proporcionada en "Expresiones y poses ()". No fusionar físicamente a los personajes. No intercambiar accidentalmente sus rostros. No mezclar sus cabellos, ojos, cuerpos o características físicas. El cuerpo principal debe pertenecer exclusivamente al personaje que lo está ocupando físicamente. La identidad representada mediante el globo debe corresponder al personaje cuya conciencia se encuentra dentro de ese cuerpo. Mantener el estilo artístico y la calidad visual de las imágenes de referencia.
모드
pro
품질 태그
﹝프롬프트﹞
크기
1104 x 1824
제외 조건
lowres, worst quality, low quality, bad anatomy, explicit
프롬프트 도우미

모델 및 LoRA 사용

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