[공지] 이미지 생성 지연 및 GPU 자원 부족에 관한 안내 — PixAI 커뮤니티 여러분, 안녕하세요. 항상 PixAI를 이용해 주시고 보내주시는 관심과 성원에 진심으로 감사드립니다. 최근 PixAI 서비스 전반에서 생성 속도가 저하되고 대기 시간이 평소보다 길어지는 현상이 발…
자세히 보기THE GOLC
매개변수 표시
- 원본 프롬프트
- A formidable biomechanical prism mage monster, spellcaster figure wearing sleek cybernetic robes embedded with floating geometric prism crystals projecting laser energy lines, 1:1 aspect ratio, sharp black outlines, flat vector art style, vector illustration, no text,วาดให้เหมือนคนวาด ตัดเส้นขอบดำทุกครั้ง เอฟเฟคงดงาม
- 모드
- flash
- 크기
- 992 x 992
프롬프트 도우미
모델 및 LoRA 사용
비슷한 작품
자세히 보기tg
1girl, solo, monster girl, biomechanical, mechanical arms, segmented mechanical plating, sleek cybernetic robes, high collar, floating geometric prism crystals, triangular prisms, transparent glass prisms, rainbow refraction, laser energy lines, casting spell, outstretched arm, spread fingers, from below, dutch angle, foreshortening, looking up, sharp black outlines, flat vector art, vector illustration, flat color, no text, blank surfaces, dark palette, cyan and magenta accent light, dramatic rim light
From a low dutch angle, a towering biomechanical prism mage monster fills the square frame, its head thrown back and its whole body torqued into the delivery of a spell. The figure is a single being: an upper torso of matte gunmetal and bone-white ceramic plating split into clean hard-edged segments, seams running with a thin cyan glow, mechanical forearms built from stacked geometric sleeves, and a smooth featureless visor-head tilted up and to the left of frame, chin raised, no mouth — its attention fixed not on the viewer but up along the beam it is throwing. The sleek cybernetic robes hang from the high angular collar in long stiff panels of deep indigo, cut with hard flat edges, edges picked out in unbroken black contour lines, the cloth panels flaring out and back as if lifted by the pressure of the spell. Embedded along the collar, the shoulders and the chest of the robe are niches where floating geometric prism crystals hover a few centimetres off the fabric, each one a clear triangular prism of glass, faceted and refracting; where the light passes through them a fine rainbow break-up spills across the indigo cloth and across the metal shoulders, each prism throwing one thread of laser energy — narrow, straight, saturated beams of cyan, magenta and hot white that cross the dark air and converge upward out of frame. The beams converge; that convergence is the light source. Its consequence: the upper left of the figure's plating and the raised right forearm take a hard rim of near-white light, the underside of the jaw-plate and the inside of the robe folds fall into deep navy shadow, and the beams throw a faint colored bloom onto the crystal faces nearest them while the far side of each prism stays dark, because glass is bright where light leaves it and dim where it enters. The right arm is flung out and up with the elbow bent, mechanical fingers splayed open, palm forward, the wrist joint's segments visible and slightly rotated; the left hand is drawn in close to the chest, fingers curled around the hem of the robe's collar, gripping it. Weight rides on the back foot, the torso stretched long, the hip counter-rotated so the silhouette is a hard diagonal from the lower right to the upper left. One or two prisms hang free of the body entirely, drifting above the open palm, their refraction stretched by parallax. The background is a near-black field, empty, blank, with no lettering of any kind anywhere, only the soft directional haze left by the three beams as they leave the frame. Palette held tight: gunmetal, bone white, deep indigo, and the three beam colors as the only saturated accents against the black. Flat vector shapes with sharp black outlines everywhere, no gradients inside the shapes, no lettering, no signage, no captions. Splendid, incandescent, menacing.
THE GOLC
tg
1girl, solo, monster girl, biomechanical, mechanical arms, segmented mechanical plating, sleek cybernetic robes, high collar, floating geometric prism crystals, triangular prisms, transparent glass prisms, rainbow refraction, laser energy lines, casting spell, outstretched arm, spread fingers, from below, dutch angle, foreshortening, looking up, sharp black outlines, flat vector art, vector illustration, flat color, no text, blank surfaces, dark palette, cyan and magenta accent light, dramatic rim light
From a low dutch angle, a towering biomechanical prism mage monster fills the square frame, its head thrown back and its whole body torqued into the delivery of a spell. The figure is a single being: an upper torso of matte gunmetal and bone-white ceramic plating split into clean hard-edged segments, seams running with a thin cyan glow, mechanical forearms built from stacked geometric sleeves, and a smooth featureless visor-head tilted up and to the left of frame, chin raised, no mouth — its attention fixed not on the viewer but up along the beam it is throwing. The sleek cybernetic robes hang from the high angular collar in long stiff panels of deep indigo, cut with hard flat edges, edges picked out in unbroken black contour lines, the cloth panels flaring out and back as if lifted by the pressure of the spell. Embedded along the collar, the shoulders and the chest of the robe are niches where floating geometric prism crystals hover a few centimetres off the fabric, each one a clear triangular prism of glass, faceted and refracting; where the light passes through them a fine rainbow break-up spills across the indigo cloth and across the metal shoulders, each prism throwing one thread of laser energy — narrow, straight, saturated beams of cyan, magenta and hot white that cross the dark air and converge upward out of frame. The beams converge; that convergence is the light source. Its consequence: the upper left of the figure's plating and the raised right forearm take a hard rim of near-white light, the underside of the jaw-plate and the inside of the robe folds fall into deep navy shadow, and the beams throw a faint colored bloom onto the crystal faces nearest them while the far side of each prism stays dark, because glass is bright where light leaves it and dim where it enters. The right arm is flung out and up with the elbow bent, mechanical fingers splayed open, palm forward, the wrist joint's segments visible and slightly rotated; the left hand is drawn in close to the chest, fingers curled around the hem of the robe's collar, gripping it. Weight rides on the back foot, the torso stretched long, the hip counter-rotated so the silhouette is a hard diagonal from the lower right to the upper left. One or two prisms hang free of the body entirely, drifting above the open palm, their refraction stretched by parallax. The background is a near-black field, empty, blank, with no lettering of any kind anywhere, only the soft directional haze left by the three beams as they leave the frame. Palette held tight: gunmetal, bone white, deep indigo, and the three beam colors as the only saturated accents against the black. Flat vector shapes with sharp black outlines everywhere, no gradients inside the shapes, no lettering, no signage, no captions. Splendid, incandescent, menacing.
THE GOLC
tg
1girl, solo, monster girl, biomechanical, mechanical arms, segmented mechanical plating, sleek cybernetic robes, high collar, floating geometric prism crystals, triangular prisms, transparent glass prisms, rainbow refraction, laser energy lines, casting spell, outstretched arm, spread fingers, from below, dutch angle, foreshortening, looking up, sharp black outlines, flat vector art, vector illustration, flat color, no text, blank surfaces, dark palette, cyan and magenta accent light, dramatic rim light
From a low dutch angle, a towering biomechanical prism mage monster fills the square frame, its head thrown back and its whole body torqued into the delivery of a spell. The figure is a single being: an upper torso of matte gunmetal and bone-white ceramic plating split into clean hard-edged segments, seams running with a thin cyan glow, mechanical forearms built from stacked geometric sleeves, and a smooth featureless visor-head tilted up and to the left of frame, chin raised, no mouth — its attention fixed not on the viewer but up along the beam it is throwing. The sleek cybernetic robes hang from the high angular collar in long stiff panels of deep indigo, cut with hard flat edges, edges picked out in unbroken black contour lines, the cloth panels flaring out and back as if lifted by the pressure of the spell. Embedded along the collar, the shoulders and the chest of the robe are niches where floating geometric prism crystals hover a few centimetres off the fabric, each one a clear triangular prism of glass, faceted and refracting; where the light passes through them a fine rainbow break-up spills across the indigo cloth and across the metal shoulders, each prism throwing one thread of laser energy — narrow, straight, saturated beams of cyan, magenta and hot white that cross the dark air and converge upward out of frame. The beams converge; that convergence is the light source. Its consequence: the upper left of the figure's plating and the raised right forearm take a hard rim of near-white light, the underside of the jaw-plate and the inside of the robe folds fall into deep navy shadow, and the beams throw a faint colored bloom onto the crystal faces nearest them while the far side of each prism stays dark, because glass is bright where light leaves it and dim where it enters. The right arm is flung out and up with the elbow bent, mechanical fingers splayed open, palm forward, the wrist joint's segments visible and slightly rotated; the left hand is drawn in close to the chest, fingers curled around the hem of the robe's collar, gripping it. Weight rides on the back foot, the torso stretched long, the hip counter-rotated so the silhouette is a hard diagonal from the lower right to the upper left. One or two prisms hang free of the body entirely, drifting above the open palm, their refraction stretched by parallax. The background is a near-black field, empty, blank, with no lettering of any kind anywhere, only the soft directional haze left by the three beams as they leave the frame. Palette held tight: gunmetal, bone white, deep indigo, and the three beam colors as the only saturated accents against the black. Flat vector shapes with sharp black outlines everywhere, no gradients inside the shapes, no lettering, no signage, no captions. Splendid, incandescent, menacing.
THE GOLC
e
copyright: honkai:_star_rail
hsr, style, honkai star rail, hsr art style, art style, durandal art, durandal style, Aeon, Masterpiece, best quality, ultra-detailed, 1D, surreal cosmic horror aesthetic, towering non-Euclidean deity, multi-angled abstract geometry, shifting stellar crown, hyper-dense accretion disk core, violent prismatic chromatic aberration, warping ambient light, gravitational lensing, stretching and bending distant stars, absolute spatial distortion, cosmic void background, dark fantasy, epic scale, breathtaking cinematic lighting, volumetric smoke, glowing stellar nurseries, sharp focus, intricate detailing.
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(mai)
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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