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[공지] 이미지 생성 지연 및 GPU 자원 부족에 관한 안내 — PixAI 커뮤니티 여러분, 안녕하세요. 항상 PixAI를 이용해 주시고 보내주시는 관심과 성원에 진심으로 감사드립니다. 최근 PixAI 서비스 전반에서 생성 속도가 저하되고 대기 시간이 평소보다 길어지는 현상이 발…

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Meryl Hope

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scenery, no humans, anime background, stage scenery, sea, beach, light blue sky, clear sky, cumulus clouds, horizon, waterline, shoreline, wave foam, wet sand reflections, distant clouds, otome game background, visual novel background, wide shot, low eye-level camera, one-point perspective, empty stage, from side A wide low eye-level view straight out across an empty stretch of shoreline, the horizon line a clean level cut a third of the way down from the top of the frame. Pale light blue sky fills the upper two-thirds, deepening only slightly toward the zenith, and a low bank of round cumulus clouds stands in the distance to the left, their flat undersides shaded a soft grey-lavender while their sunlit crowns glow warm off-white; the clouds thin to nothing on the right so the sky there is bare pale blue. Beneath them the sea runs the full width of the frame, a calm surface of layered blue-greens — turquoise near the horizon shading to a deeper marine green in the near water — broken by thin white parallel lines of swell that steepen and crest into a single row of low breaking waves as they approach the beach. The waves fold over and dissolve into a ragged white foam line that curves gently across the lower right of the frame, following the beach's own sweep rather than running parallel to the frame edge. The sand in the foreground is fine and pale, dry and matte at the lower left, turning dark and glossy in a wet band where the last wave has withdrawn; that wet sand holds a soft inverted reflection of the sky, dimmer and less saturated than the sky above it, and the shallow film of water lies in it in thin sheets that follow the sand's faint ripples. Scattered along the tideline, a few small dark pebbles and a curl of dry seaweed sit as the only objects on the whole strand, scaling the beach's emptiness. No people, no buildings, no boats, no signage anywhere — the stage is entirely open and unoccupied. Sunlight comes from high and behind the camera's left shoulder, so the cloud crowns are lit warm on their upper-left faces, the sea carries a broad shimmering highlight path toward the middle-left, and the foam throws small hard shadows onto the wet sand; nothing in the frame is lit from the front-right. The palette is disciplined: pale light blue for sky and wet-sand reflection, white and off-white for clouds and foam, a narrow band of turquoise-to-marine green for the water, and warm pale ochre for the dry sand, with nothing else admitted. The composition is deliberately clean and open, the horizon-level lines of sea and shore offering a plain uncluttered stage for a visual-novel scene, and the flat cel-shaded rendering keeps every surface crisp and readable. Serene, sunlit.
매개변수 표시
원본 프롬프트
Mar, Playa, fondo de anime, fondo de escenario, nueves, cielo azul claro, juego otome.
모드
flash
크기
1632 x 1232
프롬프트 도우미

모델 및 LoRA 사용

비슷한 작품

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AI artwork
mh
scenery, no humans, anime background, stage scenery, sea, beach, light blue sky, clear sky, cumulus clouds, horizon, waterline, shoreline, wave foam, wet sand reflections, distant clouds, otome game background, visual novel background, wide shot, low eye-level camera, one-point perspective, empty stage, from side A wide low eye-level view straight out across an empty stretch of shoreline, the horizon line a clean level cut a third of the way down from the top of the frame. Pale light blue sky fills the upper two-thirds, deepening only slightly toward the zenith, and a low bank of round cumulus clouds stands in the distance to the left, their flat undersides shaded a soft grey-lavender while their sunlit crowns glow warm off-white; the clouds thin to nothing on the right so the sky there is bare pale blue. Beneath them the sea runs the full width of the frame, a calm surface of layered blue-greens — turquoise near the horizon shading to a deeper marine green in the near water — broken by thin white parallel lines of swell that steepen and crest into a single row of low breaking waves as they approach the beach. The waves fold over and dissolve into a ragged white foam line that curves gently across the lower right of the frame, following the beach's own sweep rather than running parallel to the frame edge. The sand in the foreground is fine and pale, dry and matte at the lower left, turning dark and glossy in a wet band where the last wave has withdrawn; that wet sand holds a soft inverted reflection of the sky, dimmer and less saturated than the sky above it, and the shallow film of water lies in it in thin sheets that follow the sand's faint ripples. Scattered along the tideline, a few small dark pebbles and a curl of dry seaweed sit as the only objects on the whole strand, scaling the beach's emptiness. No people, no buildings, no boats, no signage anywhere — the stage is entirely open and unoccupied. Sunlight comes from high and behind the camera's left shoulder, so the cloud crowns are lit warm on their upper-left faces, the sea carries a broad shimmering highlight path toward the middle-left, and the foam throws small hard shadows onto the wet sand; nothing in the frame is lit from the front-right. The palette is disciplined: pale light blue for sky and wet-sand reflection, white and off-white for clouds and foam, a narrow band of turquoise-to-marine green for the water, and warm pale ochre for the dry sand, with nothing else admitted. The composition is deliberately clean and open, the horizon-level lines of sea and shore offering a plain uncluttered stage for a visual-novel scene, and the flat cel-shaded rendering keeps every surface crisp and readable. Serene, sunlit.
Meryl Hope
AI artwork
mh
scenery, no humans, anime background, stage scenery, sea, beach, light blue sky, clear sky, cumulus clouds, horizon, waterline, shoreline, wave foam, wet sand reflections, distant clouds, otome game background, visual novel background, wide shot, low eye-level camera, one-point perspective, empty stage, from side A wide low eye-level view straight out across an empty stretch of shoreline, the horizon line a clean level cut a third of the way down from the top of the frame. Pale light blue sky fills the upper two-thirds, deepening only slightly toward the zenith, and a low bank of round cumulus clouds stands in the distance to the left, their flat undersides shaded a soft grey-lavender while their sunlit crowns glow warm off-white; the clouds thin to nothing on the right so the sky there is bare pale blue. Beneath them the sea runs the full width of the frame, a calm surface of layered blue-greens — turquoise near the horizon shading to a deeper marine green in the near water — broken by thin white parallel lines of swell that steepen and crest into a single row of low breaking waves as they approach the beach. The waves fold over and dissolve into a ragged white foam line that curves gently across the lower right of the frame, following the beach's own sweep rather than running parallel to the frame edge. The sand in the foreground is fine and pale, dry and matte at the lower left, turning dark and glossy in a wet band where the last wave has withdrawn; that wet sand holds a soft inverted reflection of the sky, dimmer and less saturated than the sky above it, and the shallow film of water lies in it in thin sheets that follow the sand's faint ripples. Scattered along the tideline, a few small dark pebbles and a curl of dry seaweed sit as the only objects on the whole strand, scaling the beach's emptiness. No people, no buildings, no boats, no signage anywhere — the stage is entirely open and unoccupied. Sunlight comes from high and behind the camera's left shoulder, so the cloud crowns are lit warm on their upper-left faces, the sea carries a broad shimmering highlight path toward the middle-left, and the foam throws small hard shadows onto the wet sand; nothing in the frame is lit from the front-right. The palette is disciplined: pale light blue for sky and wet-sand reflection, white and off-white for clouds and foam, a narrow band of turquoise-to-marine green for the water, and warm pale ochre for the dry sand, with nothing else admitted. The composition is deliberately clean and open, the horizon-level lines of sea and shore offering a plain uncluttered stage for a visual-novel scene, and the flat cel-shaded rendering keeps every surface crisp and readable. Serene, sunlit.
Meryl Hope
AI artwork
mh
scenery, no humans, anime background, stage scenery, sea, beach, light blue sky, clear sky, cumulus clouds, horizon, waterline, shoreline, wave foam, wet sand reflections, distant clouds, otome game background, visual novel background, wide shot, low eye-level camera, one-point perspective, empty stage, from side A wide low eye-level view straight out across an empty stretch of shoreline, the horizon line a clean level cut a third of the way down from the top of the frame. Pale light blue sky fills the upper two-thirds, deepening only slightly toward the zenith, and a low bank of round cumulus clouds stands in the distance to the left, their flat undersides shaded a soft grey-lavender while their sunlit crowns glow warm off-white; the clouds thin to nothing on the right so the sky there is bare pale blue. Beneath them the sea runs the full width of the frame, a calm surface of layered blue-greens — turquoise near the horizon shading to a deeper marine green in the near water — broken by thin white parallel lines of swell that steepen and crest into a single row of low breaking waves as they approach the beach. The waves fold over and dissolve into a ragged white foam line that curves gently across the lower right of the frame, following the beach's own sweep rather than running parallel to the frame edge. The sand in the foreground is fine and pale, dry and matte at the lower left, turning dark and glossy in a wet band where the last wave has withdrawn; that wet sand holds a soft inverted reflection of the sky, dimmer and less saturated than the sky above it, and the shallow film of water lies in it in thin sheets that follow the sand's faint ripples. Scattered along the tideline, a few small dark pebbles and a curl of dry seaweed sit as the only objects on the whole strand, scaling the beach's emptiness. No people, no buildings, no boats, no signage anywhere — the stage is entirely open and unoccupied. Sunlight comes from high and behind the camera's left shoulder, so the cloud crowns are lit warm on their upper-left faces, the sea carries a broad shimmering highlight path toward the middle-left, and the foam throws small hard shadows onto the wet sand; nothing in the frame is lit from the front-right. The palette is disciplined: pale light blue for sky and wet-sand reflection, white and off-white for clouds and foam, a narrow band of turquoise-to-marine green for the water, and warm pale ochre for the dry sand, with nothing else admitted. The composition is deliberately clean and open, the horizon-level lines of sea and shore offering a plain uncluttered stage for a visual-novel scene, and the flat cel-shaded rendering keeps every surface crisp and readable. Serene, sunlit.
Meryl Hope
AI artwork
e5
no humans, scenery, landscape, panoramic, wide shot, shoreline, coast, beach, calm sea, deep blue water, ocean horizon, ripples, glassy water, water reflection, shimmering water, sunlight, cirrus clouds, wispy clouds, pale sand, wet sand, soft lighting, anime background style A wide panoramic landscape viewed from a low shoreline vantage point, looking directly out across an expansive, calm deep-blue sea that stretches uninterrupted to a crisp, flat horizon line. In the immediate foreground, fine pale ivory sand slopes gently toward the water's edge, damp where the gentle tide has receded, creating a soft, diffuse mirror of the sky above with moisture darkening the grains. Soft, languid ripples break the glassy ocean surface, compressing horizontally in tight perspective lines as they recede into the distance. Overhead, warm sunlight illuminates the water from a high angle, casting a delicate, golden glittering shimmer across the crests of the gentle swell, while the calm troughs reflect the luminous azure sky. Wispy, feather-light cirrus clouds stretch in thin white streaks across the upper atmosphere, glowing with brilliant diffused light against the soft gradient of pale blue. The entire scene is bathed in clean, airy ambient daylight with gentle painted color transitions and crisp environmental clarity, evoking a peaceful, healing mood.
e534883a1f

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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ